qmk_firmware/serial_link/protocol/byte_stuffer.c
Fred Sundvik eefb5b5634 Mutiple frame handling for byte stuffer
Also handles unexpected data.
2016-02-14 14:25:54 +02:00

74 lines
2.3 KiB
C

/*
The MIT License (MIT)
Copyright (c) 2016 Fred Sundvik
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "protocol/byte_stuffer.h"
#include "protocol/frame_validator.h"
// This implements the "Consistent overhead byte stuffing protocol"
// https://en.wikipedia.org/wiki/Consistent_Overhead_Byte_Stuffing
// http://www.stuartcheshire.org/papers/COBSforToN.pdf
typedef struct byte_stuffer_state {
uint16_t next_zero;
uint16_t data_pos;
uint8_t data[256];
}byte_stuffer_state_t;
void init_byte_stuffer_state(byte_stuffer_state_t* state) {
state->next_zero = 0;
state->data_pos = 0;
}
void recv_byte(byte_stuffer_state_t* state, uint8_t data) {
// Start of a new frame
if (state->next_zero == 0) {
state->next_zero = data;
state->data_pos = 0;
return;
}
state->next_zero--;
if (data == 0) {
if (state->next_zero == 0) {
// The frame is completed
recv_frame(state->data, state->data_pos);
}
else {
// The frame is invalid, so reset
state->next_zero = 0;
state->data_pos = 0;
}
}
else {
if (state->next_zero == 0) {
// Special case for zeroes
state->next_zero = data;
state->data[state->data_pos++] = 0;
}
else {
state->data[state->data_pos++] = data;
}
}
}