195 lines
5.0 KiB
C
195 lines
5.0 KiB
C
/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYMAP_H
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#define KEYMAP_H
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#include <stdint.h>
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#include <stdbool.h>
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#include "action.h"
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#include <avr/pgmspace.h>
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#include "keycode.h"
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#include "keymap.h"
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#include "action_macro.h"
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#include "report.h"
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#include "host.h"
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// #include "print.h"
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#include "debug.h"
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#ifdef BOOTMAGIC_ENABLE
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/* NOTE: Not portable. Bit field order depends on implementation */
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typedef union {
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uint16_t raw;
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struct {
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bool swap_control_capslock:1;
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bool capslock_to_control:1;
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bool swap_lalt_lgui:1;
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bool swap_ralt_rgui:1;
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bool no_gui:1;
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bool swap_grave_esc:1;
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bool swap_backslash_backspace:1;
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bool nkro:1;
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};
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} keymap_config_t;
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keymap_config_t keymap_config;
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#endif
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/* translates key to keycode */
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
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/* translates Fn keycode to action */
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action_t keymap_fn_to_action(uint16_t keycode);
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/* translates Fn keycode to action */
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action_t keymap_func_to_action(uint16_t keycode);
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extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
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extern const uint16_t fn_actions[];
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// Ability to use mods in layouts
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#define LCTL(kc) kc | 0x0100
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#define LSFT(kc) kc | 0x0200
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#define LALT(kc) kc | 0x0400
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#define LGUI(kc) kc | 0x0800
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#define RCTL(kc) kc | 0x1100
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#define RSFT(kc) kc | 0x1200
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#define RALT(kc) kc | 0x1400
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#define RGUI(kc) kc | 0x1800
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// Aliases for shifted symbols
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// Each key has a 4-letter code, and some have longer aliases too.
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// While the long aliases are descriptive, the 4-letter codes
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// make for nicer grid layouts (everything lines up), and are
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// the preferred style for Quantum.
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#define KC_TILD LSFT(KC_GRV) // ~
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#define KC_TILDE KC_TILD
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#define KC_EXLM LSFT(KC_1) // !
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#define KC_EXCLAIM KC_EXLM
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#define KC_AT LSFT(KC_2) // @
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#define KC_HASH LSFT(KC_3) // #
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#define KC_DLR LSFT(KC_4) // $
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#define KC_DOLLAR KC_DLR
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#define KC_PERC LSFT(KC_5) // %
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#define KC_PERCENT KC_PERC
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#define KC_CIRC LSFT(KC_6) // ^
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#define KC_CIRCUMFLEX KC_CIRC
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#define KC_AMPR LSFT(KC_7) // &
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#define KC_AMPERSAND KC_AMPR
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#define KC_ASTR LSFT(KC_8) // *
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#define KC_ASTERISK KC_ASTR
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#define KC_LPRN LSFT(KC_9) // (
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#define KC_LEFT_PAREN KC_LPRN
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#define KC_RPRN LSFT(KC_0) // )
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#define KC_RIGHT_PAREN KC_RPRN
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#define KC_UNDS LSFT(KC_MINS) // _
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#define KC_UNDERSCORE KC_UNDS
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#define KC_PLUS LSFT(KC_EQL) // +
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#define KC_LCBR LSFT(KC_LBRC) // {
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#define KC_LEFT_CURLY_BRACE KC_LCBR
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#define KC_RCBR LSFT(KC_RBRC) // }
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#define KC_RIGHT_CURLY_BRACE KC_RCBR
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#define KC_PIPE LSFT(KC_SLSH) // |
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// Alias for function layers than expand past FN31
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#define FUNC(kc) kc | 0x2000
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// Aliases
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#define S(kc) LSFT(kc)
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#define F(kc) FUNC(kc)
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#define M(kc) kc | 0x3000
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#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
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// These affect the backlight (if your keyboard has one).
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// We don't need to comment them out if your keyboard doesn't have a backlight,
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// since they don't take up any space.
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#define BL_ON 0x4009
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#define BL_OFF 0x4000
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#define BL_0 0x4000
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#define BL_1 0x4001
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#define BL_2 0x4002
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#define BL_3 0x4003
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#define BL_4 0x4004
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#define BL_5 0x4005
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#define BL_6 0x4006
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#define BL_7 0x4007
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#define BL_8 0x4008
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#define BL_9 0x4009
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#define BL_10 0x400A
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#define BL_11 0x400B
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#define BL_12 0x400C
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#define BL_13 0x400D
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#define BL_14 0x400E
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#define BL_15 0x400F
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#define BL_DEC 0x4010
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#define BL_INC 0x4011
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#define BL_TOGG 0x4012
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#define BL_STEP 0x4013
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#define RESET 0x5000
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#define DEBUG 0x5001
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// GOTO layer - 16 layers max
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// when:
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// ON_PRESS = 1
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// ON_RELEASE = 2
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// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
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#define TO(layer, when) (layer | 0x5100 | (when << 0x4))
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// Momentary switch layer - 256 layer max
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#define MO(layer) (layer | 0x5200)
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// Set default layer - 256 layer max
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#define DF(layer) (layer | 0x5300)
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// Toggle to layer - 256 layer max
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#define TG(layer) (layer | 0x5400)
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#define MIDI(n) (n | 0x6000)
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// H-old, T-ap - 256 keycode max
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#define HT(mod, kc) (kc | 0x7000 | ((mod & 0xF) << 8))
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#define CTL_T(kc) HT(0x1, kc)
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#define SFT_T(kc) HT(0x2, kc)
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#define ALT_T(kc) HT(0x4, kc)
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#define GUI_T(kc) HT(0x8, kc)
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// For sending unicode codes.
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// You may not send codes over 1FFF -- this supports most of UTF8.
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// To have a key that sends out Œ, go UC(0x0152)
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#define UNICODE(n) (n | 0x8000)
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#define UC(n) UNICODE(n)
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#endif
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