b9dcd5ac38
* Fix up split stuff * Fix Split perf issues * Allow LTO to be disabled * Fixup WPM and encoders * Fixup qmk keys per scan * Add bootloader info * Change encoder pins * Fixup corne oled code * Expand transport sync * Improve user transport * Cleanup mouse processing at keymap level * Improve layer checking for mouse layering
163 lines
7.7 KiB
C
163 lines
7.7 KiB
C
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "drashna.h"
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enum crkbd_keycodes { RGBRST = NEW_SAFE_RANGE };
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/*
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* The `LAYOUT_crkbd_base` macro is a template to allow the use of identical
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* modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
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* that there is no need to set them up for each layout, and modify all of
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* them if I want to change them. This helps to keep consistency and ease
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* of use. K## is a placeholder to pass through the individual keycodes
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*/
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// clang-format off
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#define LAYOUT_split_3x6_3_wrapper(...) LAYOUT_split_3x6_3(__VA_ARGS__)
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#define LAYOUT_split_3x6_3_base( \
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K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
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K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
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) \
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LAYOUT_split_3x6_3_wrapper( \
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KC_ESC, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_MINS, \
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ALT_T(KC_TAB), K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \
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OS_LSFT, CTL_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \
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OS_LGUI, KC_SPC, BK_LWER, DL_RAIS, KC_ENT, OS_RGUI \
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)
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#define LAYOUT_base_wrapper(...) LAYOUT_split_3x6_3_base(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
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),
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[_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
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______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
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______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
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______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
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),
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[_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
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_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
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_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
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_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
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),
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[_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
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_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
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_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
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_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
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),
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[_LOWER] = LAYOUT_split_3x6_3_wrapper(
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KC_F11, _________________LOWER_L1__________________, _________________LOWER_R1__________________, KC_F11,
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KC_F12, _________________LOWER_L2__________________, _________________LOWER_R2__________________, KC_PIPE,
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_______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_RAISE] = LAYOUT_split_3x6_3_wrapper( \
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_______, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
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_______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
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_______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT_split_3x6_3_wrapper( \
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KC_MAKE, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, KC_RESET,
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VRSN, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, EEP_RST,
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MG_NKRO, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, RGB_IDL,
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HPT_TOG, KC_NUKE, _______, _______, TG_MODS, HPT_FBK
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)
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};
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// clang-format on
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#ifdef OLED_DRIVER_ENABLE
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oled_rotation_t oled_init_keymap(oled_rotation_t rotation) { return OLED_ROTATION_270; }
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#endif
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#ifdef TAPPING_TERM_PER_KEY
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uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case ALT_T(KC_A):
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return TAPPING_TERM + 100;
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default:
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return TAPPING_TERM;
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}
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}
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#endif
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void matrix_slave_scan_user(void) {
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#ifdef RGB_MATRIX_ENABLE
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rgb_matrix_task();
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#endif
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}
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#ifdef RGB_MATRIX_ENABLE
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void suspend_power_down_keymap(void) { rgb_matrix_set_suspend_state(true); }
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void suspend_wakeup_init_keymap(void) { rgb_matrix_set_suspend_state(false); }
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void check_default_layer(uint8_t mode, uint8_t type, uint8_t led_min, uint8_t led_max) {
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switch (get_highest_layer(default_layer_state)) {
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case _QWERTY:
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rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, mode, rgb_matrix_config.speed, type, led_min, led_max);
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break;
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case _COLEMAK_DH:
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rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, mode, rgb_matrix_config.speed, type, led_min, led_max);
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break;
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case _COLEMAK:
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rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, mode, rgb_matrix_config.speed, type, led_min, led_max);
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break;
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case _DVORAK:
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rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, mode, rgb_matrix_config.speed, type, led_min, led_max);
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break;
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}
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}
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void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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if (userspace_config.rgb_layer_change) {
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switch (get_highest_layer(layer_state)) {
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case _GAMEPAD:
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rgb_matrix_layer_helper(HSV_ORANGE, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max);
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break;
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case _DIABLO:
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rgb_matrix_layer_helper(HSV_RED, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max);
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break;
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case _RAISE:
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rgb_matrix_layer_helper(HSV_YELLOW, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max);
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break;
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case _LOWER:
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rgb_matrix_layer_helper(HSV_GREEN, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max);
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break;
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case _ADJUST:
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rgb_matrix_layer_helper(HSV_RED, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max);
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break;
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default:
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{
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check_default_layer(0, LED_FLAG_UNDERGLOW, led_min, led_max);
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break;
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}
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}
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check_default_layer(0, LED_FLAG_MODIFIER, led_min, led_max);
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}
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}
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#endif
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