7e0299117b
Co-authored-by: Nick Brassel <nick@tzarc.org>
69 lines
2.0 KiB
C
69 lines
2.0 KiB
C
/* Copyright 2020 Pylon
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define MATRIX_COL_PINS \
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{ B10, B11, B12, B13, B14, B15, A8, A9, A10, A15, B3, B4, B7, B8, B9, C14, C15, F0, A3 }
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#define MATRIX_ROW_PINS \
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{ B5, B6, A7, B0, B1, B2, A4 }
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#define DIODE_DIRECTION COL2ROW
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#define BACKLIGHT_PWM_DRIVER PWMD3
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#define BACKLIGHT_PWM_CHANNEL 1
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#define BACKLIGHT_PAL_MODE 1
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* Define RGBLED */
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#define RGB_DI_PIN A5
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#define RGBLED_NUM 1
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_LAYERS
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//The 3D-printed version of Boston uses APA106 LEDs, which are reversed
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#define WS2812_BYTE_ORDER WS2812_BYTE_ORDER_RGB
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#define TAP_CODE_DELAY 15
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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