f0b30e0027
This converts the array that the Swap Hands feature uses to use PROGMEM, and to read from that array, as such. Since this array never changes at runtime, there is no reason to keep it in memory. Especially for AVR boards, as memory is a precious resource.
31 lines
982 B
C
31 lines
982 B
C
#include "rev2.h"
|
|
|
|
void led_init(void) {
|
|
setPinOutput(D1); // Pin to green, set as output
|
|
writePinHigh(D1); // Turn it off
|
|
setPinOutput(F4); // Pins to red and blue, set as output
|
|
setPinOutput(F5);
|
|
writePinHigh(F4); // Turn them off
|
|
writePinHigh(F5);
|
|
}
|
|
|
|
void matrix_init_kb(void) {
|
|
// put your keyboard start-up code here
|
|
// runs once when the firmware starts up
|
|
matrix_init_user();
|
|
led_init();
|
|
}
|
|
|
|
/*
|
|
#ifdef SWAP_HANDS_ENABLE
|
|
__attribute__ ((weak))
|
|
const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
|
|
{{9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
|
|
{{9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
|
|
{{9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
|
|
{{9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
|
|
{{9, 4}, {8, 4}, {7, 4}, {6, 4}, {5, 4}, {4, 4}, {3, 4}, {2, 4}, {1, 4}, {0, 4}},
|
|
};
|
|
#endif
|
|
*/
|