176 lines
7.7 KiB
C
176 lines
7.7 KiB
C
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _GAME 2
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#define _NUMB 3
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#define _CODE 4
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#define _SYS 5
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#define _FN4 6
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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GAME,
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NUMB,
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CODE,
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SYS,
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FN4,
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ADJUST,
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};
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#define KC_X1 CODE
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#define KC_X2 NUMB
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#define KC_X3 MO(_SYS)
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#define KC_X4 MT(MOD_LSFT, KC_ENT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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KC_BSPC, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT ,KC_SLSH, KC_X4 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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KC_X3 ,KC_LCTL,KC_LALT,KC_LGUI, KC_X1 ,KC_LALT, KC_SPC , KC_X2 ,KC_LEFT,KC_DOWN, KC_UP ,KC_RGHT
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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),
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[_COLEMAK] = LAYOUT(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y ,KC_SCLN,KC_MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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KC_BSPC, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O ,KC_QUOT,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M ,KC_COMM,KC_DOT ,KC_SLSH, KC_X4 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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KC_X3 ,KC_LCTL,KC_LALT,KC_LGUI, KC_X1 ,KC_LALT, KC_SPC , KC_X2 ,KC_LEFT,KC_DOWN, KC_UP ,KC_RGHT
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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),
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[_GAME] = LAYOUT(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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KC_ESC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT , KC_UP ,KC_ENT ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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KC_LCTL, KC_X3 ,KC_LGUI,KC_LALT,KC_SPC , KC_X2 , KC_BSPC, KC_X1 ,KC_SLSH,KC_LEFT,KC_DOWN,KC_RGHT
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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),
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[_NUMB] = LAYOUT(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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KC_TILD,KC_EXLM, KC_AT ,KC_HASH,KC_DLR ,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, KC_DEL,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_UNDS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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_______,_______,KC_MPRV,KC_MNXT,KC_MPLY,_______, _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,_______,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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_______,_______,_______,_______,_______,KC_LALT, _______,_______,_______,_______,_______,_______
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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),
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[_CODE] = LAYOUT(
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//,----+------+----+----+----+----. ,----+----+----+----+----+----.
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KC_ESC , _______,_______, KC_UP ,_______,_______, KC_PGUP,KC_HOME,KC_LPRN,KC_RPRN,KC_BSLS,KC_PIPE,
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//|----+------+----+----+----+----| |----+----+----+----+----+----|
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KC_CAPS,KC_SELECT,KC_LEFT,KC_DOWN,KC_RGHT,KC_DEL , KC_PGDN, KC_END,KC_LBRC,KC_RBRC,KC_MINS,KC_UNDS,
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//|----+------+----+----+----+----| |----+----+----+----+----+----|
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KC_LSFT, KC_UNDO ,KC_CUT ,KC_COPY,KC_PASTE, _______, KC_LEFT,KC_RGHT,KC_LCBR,KC_RCBR,KC_PLUS, KC_EQL,
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//|----+------+----+----+----+----| |----+----+----+----+----+----|
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_______, _______,_______,_______,_______,KC_LALT, _______,_______,_______,_______,_______,_______
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//`----+------+----+----+----+----' `----+----+----+----+----+----'
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),
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[_SYS] = LAYOUT(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT_ortho_4x12( \
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_______, QK_BOOT, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case GAME:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_GAME);
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}
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return false;
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break;
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case NUMB:
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if (record->event.pressed) {
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layer_on(_NUMB);
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update_tri_layer(_NUMB, _CODE, _ADJUST);
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} else {
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layer_off(_NUMB);
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update_tri_layer(_NUMB, _CODE, _ADJUST);
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}
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return false;
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break;
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case CODE:
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if (record->event.pressed) {
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layer_on(_CODE);
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update_tri_layer(_NUMB, _CODE, _ADJUST);
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} else {
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layer_off(_CODE);
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update_tri_layer(_NUMB, _CODE, _ADJUST);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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}
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return true;
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}
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