5629ba1807
* `KC_PGDOWN` -> `KC_PGDN` * `KC_PSCREEN` -> `KC_PSCR` * `KC_SCOLON` -> `KC_SCLN` * `KC_BSLASH` -> `KC_BSLS` * `KC_BSPACE` -> `KC_BSPC`
239 lines
12 KiB
C
239 lines
12 KiB
C
#pragma once
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/*
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Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "core_keysets.h"
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/******************************************************************/
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/* This is where I put my Keyboard layouts, Everything on the */
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/* edges, the functions on keys like LT() and SFT_T() */
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/* can be applied here. The physical shape of the keyboard is */
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/* also accounted for here. This makes it very simple to add a */
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/* new keyboard and reuse all of my layouts and layers */
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/* */
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/* The particular pieces we define here (as needed) are: */
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/* * Edge pinky keys, */
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/* * Middle section keys */
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/* * Bottom/5th row */
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/* * Thumbkeys */
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/* * Any functional additions to wrap the keys. ie. LT() */
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/* */
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/* With all of that in hand, we then create a LAYOUT wrapper */
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/* macro that takes a list of keys, to create a keyboard matrix */
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/* that fits the keyboard. Simple. */
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/* */
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/* The thumb keys, the bottom rows, etc. */
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/* */
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/* An attempt has been made to adapt the kinesis and ergodox */
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/* Thumb keys to the rectangular shapes of the xd75 and viterbi. */
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/* which are 15x and 14x matrices respectively. */
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/* The Corne was a perfect fit */
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/******************************************************************/
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/******************************************************************/
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/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
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/* keys inbetween the usual left and right hand keys */
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/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
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/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
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/* thumbkeys. It is missing middle keys on (home) row 3. */
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/* * The Corne is a split 3x12 with 6 thumb keys. It has no */
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/* extra middle keys */
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/* */
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/******************************************************************/
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/******************************************************************/
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/* In all cases these keyboards are defined in a matrix which is */
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/* a set of rows. Maybe like so, or not. */
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/* */
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/* -------------------------|------------------------ */
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/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
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/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
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/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
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/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
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/* | Row5L | Row5R | */
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/* | ThumbsL | ThumbsR | */
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/* -------------------------|------------------------ */
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/* Generally speaking, the keys on the right and left don't change. */
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/* Neither does the bottom row or the thumbs. Frequently the numbers */
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/* row is identical across layers. Mostly, we want our Base layers to */
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/* be predctable. */
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// EDGES
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// outside pinky keys row 0-3.
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// Qwerty and Bepo, - Applies
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// to foreign layouts on bepo. dvorak_bp, beakl_bp.
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#define LEFT0 KC_GRV
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#define LEFT1 KC_GRV
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#define LEFT2 KC_TAB
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#define LEFT3 KC_BSLS
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//#define LEFT3 KC_COLN
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#define LEFT0_BP DB_GRV
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#define LEFT1_BP DB_GRV
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#define LEFT2_BP KC_TAB
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#define LEFT3_BP DB_BACKSLASH
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//#define LEFT3_BP BP_COLN
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#define RIGHT0 KC_EQL
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#define RIGHT1 KC_SLASH
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#define RIGHT2 KC_MINS
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#define RIGHT3 KC_SCLN
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#define RIGHT0_BP BP_EQL
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#define RIGHT1_BP BP_SLSH
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#define RIGHT2_BP BP_MINS
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#define RIGHT3_BP BP_SCLN
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/******************************************************************/
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/* Middle Keysets for various keyboards */
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// MIDDLES
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/// Middle left and right keys.
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/******************************************************************/
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#define ___MIDDLE_LT___ OSL(_LAYERS)
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#define ___MIDDLE_L1___ KC_CCCV
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#define ___MIDDLE_L2___ TO(_SYMB)
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#define ___MIDDLE_L3___ TO(_NAV)
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#define ___MIDDLE_RT___ _X_
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#define ___MIDDLE_R1___ KC_CCCV
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#define ___MIDDLE_R2___ TO(_TOPROWS)
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#define ___MIDDLE_R3___ OSL(_KEYPAD)
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#define ___MIDDLE_L1_BP___ BP_CCCV
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#define ___MIDDLE_L2_BP___ TO(_SYMB_BP)
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#define ___MIDDLE_R1_BP___ BP_CCCV
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#define ___MIDDLE_R2_BP___ TO(_KEYPAD_BP)
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#define ___MIDDLE_R3_BP___ OSL(_KEYPAD_BP)
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// 3 keys in the middle of a 15x matrix
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#define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(KC_A), ___MIDDLE_RT___
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#define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(KC_X), ___MIDDLE_R1___
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#define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO(_RGB), ___MIDDLE_R2___
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#define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(_SYMB), ___MIDDLE_R3___
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// The same, for BEPO
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#define ___3_MIDDLE_T_BP___ ___MIDDLE_LT___, LCTL(BP_A), ___MIDDLE_RT___
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#define ___3_MIDDLE_1_BP___ ___MIDDLE_L1_BP___, LCTL(BP_X), ___MIDDLE_R1_BP___
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#define ___3_MIDDLE_2_BP___ ___MIDDLE_L2_BP___, TO(_RGB), ___MIDDLE_R2_BP___
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#define ___3_MIDDLE_3_BP___ ___MIDDLE_L3___, TO(_SYMB_BP), ___MIDDLE_R3_BP___
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// 2 keys in the middle of a 14x matrix - For viterbi and ergodox.
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#define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___
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#define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___
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#define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___
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#define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___
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// The same, for BEPO
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#define ___2_MIDDLE_T_BP___ ___MIDDLE_LT___, ___MIDDLE_RT___
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#define ___2_MIDDLE_1_BP___ ___MIDDLE_L1_BP___, ___MIDDLE_R1_BP___
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#define ___2_MIDDLE_2_BP___ ___MIDDLE_L2_BP___, ___MIDDLE_R2_BP___
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#define ___2_MIDDLE_3_BP___ ___MIDDLE_L3___, ___MIDDLE_R3_BP___
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/********************************************************************/
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/* THUMBS */
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/* Define the thumb clusters for all the keyboards. */
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/********************************************************************/
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// for xd75 or other layouts with a center column.
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// #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC
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#define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR
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#define ___5_MIDDLE_THUMBS_BP___ ALT_DEL, BSPC_TOPR_BP, ESC_SYMB_BP, ENT_NAV, SPC_TOPR_BP
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// for a last, 4th thumb row. for rebound.
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// backtab, home end, ----, pgup, pgdn, tab ?
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#define ___13_BOTTOM___ \
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KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \
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OSL(_LAYERS), \
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ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
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#define ___13_BOTTOM_BP___ \
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KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB_BP, ESC_TOPR_BP, \
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OSL(_LAYERS), \
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ENT_NAV, SPC_TOPR_BP, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
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// becomes the upper thumbs, the real 4th row if we throw away
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// the number row at the top.
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// this is the 4th row on the viterbi above the thumbrow if the number
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// row is not used for numbers.
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#define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB
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#define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP
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/********************************************************************/
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/** The bottom row and thumbs as needed. **/
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/********************************************************************/
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// I do not use those pinky keys. I had useful things there but there
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// are better more useful ways than those pinkys.
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#define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT
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#define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLS, ___X2___
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#define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
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#define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLS, LCTL(KC_C)
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// the bottom rows for keyboards on bepo.
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// bepo on bepo - not enough space to go around....
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#define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT
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#define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED, BP_PERC
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#define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT
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#define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED
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// for dvorak and beakl on bepo
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#define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT
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#define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, ___X2___
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// basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row.
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#define ___15_BOTTOM___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___
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#define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___
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#define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___
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#define ___14_BOTTOM___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___
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#define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___
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#define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___
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#define ___14_THUMBS_BOTTOM___ ___X4___, ___6_MIDDLE_THUMBS___, ___X4___
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// bottom row of ergodox thumbs, bottom middle of all layouts.
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// start with the minimilist thumb row of 6, like the Corne, 2x3.
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#define ___THUMBS_1___ TT(_KEYPAD), MO(_ADJUST), MO(_LAYERS), OSL(_TOPROWS)
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#define ___THUMBS_1_BP___ TT(_KEYPAD_BP), MO(_ADJUST), MO(_LAYERS), OSL(_TOPROWS_BP)
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#define ___THUMBS_2___ HOME_END, KC_PGUP
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#define ___THUMBS_3___ ___6_ERGO_THUMBS___
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#define ___4_THUMBS_1_BP___ TT(_KEYPAD_BP), KC_HOME, KC_PGUP, OSL(_TOPROWS_BP)
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#define ___4_THUMBS_1___ TT(_KEYPAD), KC_HOME, KC_PGUP, OSL(_TOPROWS)
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#define ___6_THUMBS_2___ KC_LSFT, KC_BKTAB, KC_END, KC_PGDN, KC_TAB, KC_RSFT
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#define ___6_THUMBS_2b___ BSPC_SYMB, ESC_TOPR, KC_END, KC_PGUP, ENT_NAV, SPC_TOPR
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#define ___6_ERGO_THUMBSb___ TT(_LAYERS), BSPC_SYMB, KC_XM_PORD, KC_PGDN, TT(_NAV), KC_XM_PORD
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#define ___6_THUMBS_2b_BP___ BSPC_SYMB_BP, ESC_TOPR_BP, KC_END, KC_PGDN, ENT_TOPR_BP, SPC_NAV
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#define ___6_ERGO_THUMBS___ TT(_NAV), BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, KC_XM_PORD
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#define ___6_ERGO_THUMBS_BP___ TT(_NAV), BSPC_SYMB_BP, ESC_TOPR, ENT_NAV, SPC_TOPR_BP, BP_XM_PORD
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#define ___6_MIDDLE_THUMBS___ ___6_ERGO_THUMBS___
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#define ___12_DOX_ALL_THUMBS___ ___THUMBS_1___, ___THUMBS_2___, ___THUMBS_3___
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#define ___12_DOX_ALL_THUMBS_BP___ ___THUMBS_1_BP___, ___THUMBS_2___, ___THUMBS_3___
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#define ___16_ALL_THUMBSb___ ___4_THUMBS_1___, ___6_THUMBS_2b___, ___6_ERGO_THUMBSb___
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#define ___16_ALL_THUMBS___ ___4_THUMBS_1___, ___6_THUMBS_2___, ___6_ERGO_THUMBS___
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#define ___16_ALL_THUMBSb_BP___ ___4_THUMBS_1_BP___, ___6_THUMBS_2b_BP___, ___6_ERGO_THUMBS___
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#define ___16_ALL_THUMBS_BP___ ___4_THUMBS_1_BP___, ___6_THUMBS_2_BP___, ___6_ERGO_THUMBS_BP___
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