qmk_firmware/layouts/community/ergodox/333fred/keymap.c
Nick Brassel 219afaba42
Reworked backlight keycodes. (#18961)
Co-authored-by: Ryan <fauxpark@gmail.com>
2022-11-06 08:11:59 +11:00

315 lines
24 KiB
C

/*
Copyright (c) 2020 Fred Silberberg
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "version.h"
#include "333fred.h"
// NOTE: Cells marked with ACCESS must remain transparent, they're the keys that actually get to that layer
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | F5 | | F6 | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | Q | W | E | R | T | GAME | |GAMEA | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Esc | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| SYMB | |MEDIA |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LCTRL | F4 | F5 | LGUI | LALT | | Left | Down | = | Right| RGUI |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | Copy | Paste| | Copy | Paste |
* ,------|------|------| |------+--------+------.
* | | | PgUp | | Up | | |
* | Bcksp|OSL(2)|------| |------| Ent |Space |
* | | VIM | Del | | Down | | |
* `--------------------' `----------------------'
*/
[BASE] = LAYOUT_ergodox_pretty( // layer 0 : default
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_F5, KC_F6, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(GAME), TG(GAME_ARROW), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
OSM(MOD_LSFT), CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(SYMB), MO(MDIA), KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLSH), OSM(MOD_RSFT),
OSM(MOD_LCTL), KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_EQL, KC_RIGHT, KC_RGUI,
LCTL(KC_C), LCTL(KC_V), LCTL(KC_C), LCTL(KC_V),
KC_PGUP, KC_UP,
KC_BSPC, TD(TD_SYM_VIM), KC_DEL, KC_DOWN, KC_ENT, KC_SPC
),
/* Keymap 2: Codeflow Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | F7 | F8 | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,---------------.
* | |ACCESS| | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[CODEFLOW] = LAYOUT_ergodox_pretty( // layer 1 : code
// left hand
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, KC_F7, KC_F8, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Keymap 3: Symbol Layer
*
* ,---------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
* | | ! | @ | ( | ) | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | { | } | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |---------+------+------+------+------+------|ACCESS| | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | 0 | 0 | . | = | |
* `-----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | |APScr | | | | |
* | |ACCESS|------| |------| | |
* | | | PScr | | | | |
* `--------------------' `--------------------'
*/
[SYMB] = LAYOUT_ergodox_pretty(
// left hand
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, _______, _______, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
_______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, _______,
_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, _______, _______, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, _______,
_______, _______, _______, _______, _______, KC_0, KC_0, KC_DOT, KC_EQL, _______,
_______, _______, _______, _______,
PSCREEN_APP, _______,
_______, _______, KC_PSCR, _______, _______, _______
),
/* Keymap 3: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | |
* |--------+------+------+------+------+------| | |ACCESS|------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | Back+| Back-| | Vol+ | |
* ,------|------|------| |------+------+------.
* | | |BackTg| | Vol- | | |
* | | |------| |------| PL/PS| Next |
* | | | | | Back | | |
* `--------------------' `--------------------'
*/
[MDIA] = LAYOUT_ergodox_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_MS_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_BTN1, KC_BTN2, _______, _______, _______, _______, _______,
BL_UP, BL_DOWN, KC_VOLU, _______,
BL_TOGG, KC_VOLD,
_______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT
),
/* Keymap 4: Movement
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | |KOpen |KType |TERMCP|TERMPT| | | | | Copy | | | | Paste| |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | |DLeft |DRight|LCTRL | LGUI | |------| |------| Left | Down | Up | Right| | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | |SFT_TB| TAB | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | Home | End |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | |ACCESS|------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[VIM] = LAYOUT_ergodox_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______,
_______, _______, KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_HOME, KC_END,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Keymap 1: Game Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | |ACCESS| | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | CTRL | | | | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | SHIFT | Z | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |ENTER | | | LOCK | BSPC | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,---------------.
* | F5 | F6 | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | ALT | SPC |------| |------| | |
* | | | SYMB | | | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[GAME] = LAYOUT_ergodox_pretty( // layer 1 : code
// left hand
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_ENT, _______, _______, QK_LOCK, KC_BSPC, _______, _______, _______, _______, _______,
KC_F5, KC_F6, LCTL(KC_C), LCTL(KC_V),
_______, KC_UP,
KC_LALT, KC_SPC, OSM(SYMB), KC_DOWN, _______, _______
),
/* Keymap 1: Game Arrow Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | Up | | | | | |ACCESS| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | CTRL | Left | Down |Right | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | SHIFT | Z | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |ENTER | | | LOCK | BSPC | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,---------------.
* | F5 | F6 | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | ALT | SPC |------| |------| | |
* | | | SYMB | | | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[GAME_ARROW] = LAYOUT_ergodox_pretty( // layer 1 : code
// left hand
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_ENT, _______, _______, QK_LOCK, KC_BSPC, _______, _______, _______, _______, _______,
KC_F5, KC_F6, LCTL(KC_C), LCTL(KC_V),
_______, KC_UP,
KC_LALT, KC_SPC, OSM(SYMB), KC_DOWN, _______, _______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
tap_dance_process_keycode(keycode);
return true;
}
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
ergodox_board_led_on();
ergodox_led_all_on();
}
#ifdef ST7565_ENABLE
void st7565_task_user(void) {
// The colors will need to be ported over to the quantum painter API when
// https://github.com/qmk/qmk_firmware/pull/10174 is merged.
st7565_clear();
switch (get_highest_layer(layer_state)) {
case BASE:
//state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
st7565_write_P(PSTR("Default\n"), false);
break;
case CODEFLOW:
//state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
st7565_write_P(PSTR("Code\n"), false);
break;
case SYMB:
//state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
st7565_write_P(PSTR("Symbol\n"), false);
break;
case MDIA:
//state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
st7565_write_P(PSTR("Media\n"), false);
break;
case VIM:
//state->target_lcd_color = LCD_COLOR(140, 100, 60);
st7565_write_P(PSTR("Movement\n"), false);
break;
case GAME:
//state->target_lcd_color = LCD_COLOR(0, 255, 60);
st7565_write_P(PSTR("Game\n"), false);
break;
case GAME_ARROW:
//state->target_lcd_color = LCD_COLOR(0, 255, 60);
st7565_write_P(PSTR("Game Arrow\n"), false);
break;
}
}
#endif