qmk_firmware/keyboards/lets_split
James Young a03aa301de
Remove Full Bootmagic (#13846)
* disambiguate Bootmagic rules in keymaps

The files edited by this commit were added at a point in time where `BOOTMAGIC_ENABLE = yes` enabled full Bootmagic.

This commit edits the files to specify that full Bootmagic is intended.

* remove BOOTMAGIC_ENABLE=full setting

* unify commented BOOTMAGIC_ENABLE rules in keyboards

Explicitly sets `BOOTMAGIC_ENABLE = no` in keyboards where the rule was commented out.

Command:

```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#[ \t]*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-zA-Z]\+\).*;\1 = no       # Virtual DIP switch configuration;g' {} +
```

* remove commented Bootmagic rules from keymap/user level

Command:

```
find keyboards/ layouts/ users/ -type f -name 'rules.mk' -exec sed -i -e '/#.*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*/d' {} +
```

* update keyboard BOOTMAGIC_ENABLE rule formatting

Sets the formatting of BOOTMAGIC_ENABLE rules to `BOOTMAGIC_ENABLE = [value]`, without the inline comments (which will be replaced later).

Command:

```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
```

* update keyboards' BOOTMAGIC_ENABLE settings

Updates keyboard `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.

Command:

```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = \)full;\1lite;g' '{}' +
```

* update keymap/user BOOTMAGIC_ENABLE settings

Updates keymap/user `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.

Commands:

```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
```

* remove and replace inline comments in keyboards and keymap/user files

Removes and replaces the inline comments, which have been updated to read `Enable Bootmagic Lite`.

Commands:

```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = lite\);\1     # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = yes\);\1      # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = no\);\1       # Enable Bootmagic Lite;g' '{}' +
```

* rename improperly named makefiles

Some files intended to be used as makefiles had improper names causing them to not be used as intended when building.

This commit corrects the filenames of the affected files.

* update renamed file with new rule formatting

* update QMK's template files

Updates QMK's `rules.mk` templates to use the new inline comment.

* update QMK Docs

- remove documentation of full Bootmagic
- update links to Bootmagic Lite doc
- add doc for Magic Keycodes

* rules.mk patch for coarse/ixora and coarse/vinta
2021-08-06 23:59:56 -07:00
..
keymaps Remove Full Bootmagic (#13846) 2021-08-06 23:59:56 -07:00
rev1 Remove DESCRIPTION, K-M (#11619) 2021-01-20 09:56:41 +11:00
rev2 Add a <FEATURE>_SUPPORTED flag (#9058) 2021-01-30 13:08:58 -08:00
sockets [Keyboard] Fix compile size for the Lets Split Sockets via keymap (#13691) 2021-07-25 11:05:48 +10:00
.noci Initial list of keyboards to exclude from CI (#11213) 2020-12-21 15:38:39 +01:00
config.h Keyboard: Refactor lets split to use split common code (#4536) 2018-12-05 09:51:35 -08:00
info.json
lets_split.c Make Swap Hands use PROGMEM (#12284) 2021-05-09 23:21:09 -07:00
lets_split.h Remove KEYMAP and LAYOUT_kc (#12160) 2021-05-11 10:10:31 -07:00
readme.md Document the correct path to the split keyboard EEPROM files (#4585) 2018-12-14 12:49:33 -08:00
rules.mk Remove Full Bootmagic (#13846) 2021-08-06 23:59:56 -07:00

Let's Split

This readme and most of the code are from https://github.com/ahtn/tmk_keyboard/

Split keyboard firmware for Arduino Pro Micro or other ATmega32u4 based boards.

Hardware files for the Let's Split are now stored at http://qmk.fm/lets_split/ Hardware files for the sockets version can be found at https://github.com/dumle29/let-s-Split-v2/tree/socket-reverseable

Build Guide

A build guide for putting together the Let's Split v2 can be found here: An Overly Verbose Guide to Building a Let's Split Keyboard

There is additional information there about flashing and adding RGB underglow.

A build guide for putting together the sockets version can be found here: Guide will be made and linked here when the PCBs have been received and tested

First Time Setup

Download or clone the qmk_firmware repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using:

$ make lets_split/rev2:default

You will see a lot of output and if everything worked correctly you will see the built hex file:

lets_split_rev2_default.hex

If you would like to use one of the alternative keymaps, or create your own, copy one of the existing keymaps and run make like so:

$ make lets_split/rev2:YOUR_KEYMAP_NAME

If everything worked correctly you will see a file:

lets_split_rev2_YOUR_KEYMAP_NAME.hex

For more information on customizing keymaps, take a look at the primary documentation for Customizing Your Keymap in the main readme.md.

Let's split 1.0

If you have a first generation Let's Split you will need to use the revision 1 code. To do so, use rev1 in all your commands instead.

Features

For the full Quantum Mechanical Keyboard feature list, see the parent readme.md.

Some features supported by the firmware:

  • Either half can connect to the computer via USB, or both halves can be used independently.
  • You only need 3 wires to connect the two halves. Two for VCC and GND and one for serial communication.
  • Optional support for I2C connection between the two halves if for some reason you require a faster connection between the two halves. Note this requires an extra wire between halves and pull-up resistors on the data lines.

Required Hardware

Apart from diodes and key switches for the keyboard matrix in each half, you will need:

  • 2 Arduino Pro Micros. You can find these on AliExpress for ≈3.50USD each.
  • 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable

Alternatively, you can use any sort of cable and socket that has at least 3 wires. If you want to use I2C to communicate between halves, you will need a cable with at least 4 wires and 2x 4.7kΩ pull-up resistors

Optional Hardware

A speaker can be hooked-up to either side to the 5 (C6) pin and GND, and turned on via AUDIO_ENABLE.

Wiring

The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and digital pin 3 (i.e. PD0 on the ATmega32u4) between the two Pro Micros.

Next, wire your key matrix to any of the remaining 17 IO pins of the pro micro and modify the matrix.c accordingly.

The wiring for serial:

serial wiring

The wiring for i2c:

i2c wiring

The pull-up resistors may be placed on either half. It is also possible to use 4 resistors and have the pull-ups in both halves, but this is unnecessary in simple use cases.

You can change your configuration between serial and i2c by modifying your config.h file.

Notes on Software Configuration

Configuring the firmware is similar to any other QMK project. One thing to note is that MATRIX_ROWS in config.h is the total number of rows between the two halves, i.e. if your split keyboard has 4 rows in each half, then use MATRIX_ROWS=8.

Also, the current implementation assumes a maximum of 8 columns, but it would not be very difficult to adapt it to support more if required.

Flashing

From the top level qmk_firmware directory run make KEYBOARD:KEYMAP:avrdude for automatic serial port resolution and flashing. Example: make lets_split/rev2:default:avrdude

Choosing which board to plug the USB cable into (choosing Master)

Because the two boards are identical, the firmware has logic to differentiate the left and right board.

It uses two strategies to figure things out: looking at the EEPROM (memory on the chip) or looking if the current board has the usb cable.

The EEPROM approach requires additional setup (flashing the eeprom) but allows you to swap the usb cable to either side.

The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.

Setting the left hand as master

If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out EE_HANDS and comment out I2C_MASTER_RIGHT or MASTER_RIGHT if for some reason it was set.

Setting the right hand as master

If you always plug the usb cable into the right board, add an extra flag to your config.h

 #define MASTER_RIGHT

Setting EE_hands to use either hands as master

If you define EE_HANDS in your config.h, you will need to set the EEPROM for the left and right halves.

The EEPROM is used to store whether the half is left handed or right handed. This makes it so that the same firmware file will run on both hands instead of having to flash left and right handed versions of the firmware to each half. To flash the EEPROM file for the left half run:

avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:"./quantum/split_common/eeprom-lefthand.eep"
// or the equivalent in dfu-programmer

and similarly for right half

avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:"./quantum/split_common/eeprom-righthand.eep"
// or the equivalent in dfu-programmer

NOTE: replace $(COM_PORT) with the port of your device (e.g. /dev/ttyACM0)

After you have flashed the EEPROM, you then need to set EE_HANDS in your config.h, rebuild the hex files and reflash.

Note that you need to program both halves, but you have the option of using different keymaps for each half. You could program the left half with a QWERTY layout and the right half with a Colemak layout using bootmagic's default layout option. Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the right half is connected.

Notes on Using Pro Micro 3.3V

Do update the F_CPU parameter in rules.mk to 8000000 which reflects the frequency on the 3.3V board.

Also, if the slave board is producing weird characters in certain columns, update the following line in matrix.c to the following:

// _delay_us(30);  // without this wait read unstable value.
_delay_us(300);  // without this wait read unstable value.