68 lines
3.6 KiB
C
68 lines
3.6 KiB
C
/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 16
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#define MATRIX_ROW_PINS { C7, B6, B4, C6, B5, D6 }
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#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, D7, F6, F7, D4, D5, D3 }
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#define DIODE_DIRECTION COL2ROW
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#define DEBOUNCE 3
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_LED_PROCESS_LIMIT 18
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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# define RGB_MATRIX_CENTER { 103, 32 }
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
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# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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# define DRIVER_ADDR_1 0b1110100
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# define DRIVER_ADDR_2 0b1110101
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# define DRIVER_ADDR_3 0b1110110
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# define DRIVER_COUNT 3
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# define DRIVER_1_LED_TOTAL 36
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# define DRIVER_2_LED_TOTAL 36
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# define DRIVER_3_LED_TOTAL 15
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# define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + DRIVER_3_LED_TOTAL)
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#endif
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