Commit Graph

54 Commits

Author SHA1 Message Date
skullydazed
4cdcbdb861 Remove all Makefiles from the keyboards directory. (#1660)
* Remove all Makefiles from the keyboards directory.

* update keymaps added in the last 8 days

* Ignore keyboard/keymap makefiles

* update hand_wire to reflect our new Makefile-less reality

* Update the make guide to reflect the new reality

* move planck keymap options to rules.mk

* update planck keymaps 4real

* trigger travis

* add back build_keyboard.mk

* restore changes to build_keyboard
2017-09-08 13:47:50 -04:00
drashna
9987f9dcff Update drashna's keymap (#1649)
* initial commit for my custom layout

* fix switching into and out of numfun layer

* enable tap dance to lock layers

* enable layer indicator LEDs

* remove Colemak2 layer because it was dumb

* remove handler for nonexistent keycode

* add new movement keys to lower layer

* standardize indentation because I'm not a monster

* add Woodpad keyboard with Michael's Tryggve layout

* Add dvorak/colemak layers

* add hash

* Update keymap.c

* Fixed OSL Symbol layer layout issue

* Minor later tweak

* Clean up actions

* Diablo 3 macro keys remove

* Fixed numbad issues

* Remove Underglow toggle

* Fix layer consistency

* cleanup of code

* line feed

* small fixes

* Major merge

* Merge cleanup on my keymap

* Cleanup

* Update compile command

* Swapped arrows

* Additional cleanup

* Revert "Woodpad"

* update

* minor update

* staging for pull request

* Finish removing layer underglow toggles
2017-08-30 11:36:14 -04:00
Jack Humbert
d2ff66a985 Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives

* start layout compilation

* split ergodoxes up

* don't compile all layouts for everything

* might seg fault

* reset layouts variable

* actually reset layouts

* include rules.mk instead

* remove includes from rules.mk

* update variable setting

* load visualizer from path

* adds some more examples

* adds more layouts

* more boards added

* more boards added

* adds documentation for layouts

* use lowercase names for LAYOUT_

* add layout.json files for each layout

* add community folder, default keymaps for layouts

* touch-up default layouts

* touch-up layouts, some keyboard rules.mk

* update documentation for layouts

* fix up serial/i2c switches
2017-08-23 22:29:07 -04:00
Fred Sundvik
9af995c59b Initial structure for Ergodox as subprojects
Only the EZ default keymaps compiles at the moment though.
2016-07-29 20:48:04 +03:00
Erez Zukerman
30003d48f9 Merge pull request #584 from algernon/ergodox-ez/algernon
ergodox_ez: Upgrade my keymap to v1.4
2016-07-29 08:11:37 -04:00
Gergely Nagy
f82437f08e ergodox_ez: Upgrade my keymap to v1.4
* When toggling the key logging on or off, the LEDs will do a little dance.
* The keylogger is now optional, but enabled by default. Use `KEYLOGGER_ENABLE=no` on the `make` command line to disable it.
* The `TAB`/`ARRW` key was turned into a tap-dance key, allowing one to toggle the **ARROW** layer on by double-tapping, and as such, avoid the need to hold the key.
* The `-`/`_` key was turned into a tap-dance key too.
* There is now a way to travel time with the keyboard, toggle the feature on by hitting `LEAD t`.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-07-29 12:24:33 +02:00
coderkun
3ace37271b disable sleep LED 2016-07-29 11:28:37 +02:00
coderkun
70755d6614 complete labels for modifiers in keymap schema 2016-07-29 11:07:50 +02:00
coderkun
08239aadea use Ergodox EZ’s third LED for “scroll lock” 2016-07-29 11:07:50 +02:00
coderkun
61fbb47eb6 fix grave (GRV) and acute (ACUT) accents 2016-07-29 11:06:18 +02:00
Jack Humbert
36df9fd3fd Merge pull request #568 from sethbc/fix-colemak-osx-pc-no
update NO_AMP to NO_AMPR
2016-07-28 12:26:43 -04:00
Jack Humbert
f96a2a74ea Merge pull request #566 from SmackleFunky/master
Allow toggling out of plover layer
2016-07-28 12:26:11 -04:00
Seth Chandler
13bb3a7379 update NO_AMP to NO_AMPR 2016-07-27 02:06:19 -04:00
SmackleFunky
fdd07991de Allow toggling out of plover layer 2016-07-27 04:44:24 +00:00
Mazin Bokhari
3fd1c9d72b Move to keyboards 2016-07-26 22:43:04 -05:00
Erez Zukerman
4885225159 Merge pull request #534 from willwm/teckinesis
Teckinesis for ErgoDox EZ
2016-07-24 18:04:59 -07:00
Will Wolff-Myren
f4cb84c940 Remove images, per @ezuk request. =) 2016-07-24 14:33:17 -07:00
Erez Zukerman
36f2e22283 Merge pull request #535 from algernon/ergodox-ez/algernon
ergodox_ez: Update my keymap to v1.3
2016-07-24 11:34:33 -07:00
Gergely Nagy
53eb36c085 ergodox_ez: Update my keymap to v1.3
This updates my ErgoDox EZ layout to v1.3, which has the following
noteworthy changes:

* Added support for logging keys, by pressing `LEAD d`. Also included is
  a tool to generate a **heatmap** out of the logs.
* The arrow and navigation keys were rearranged again, and now require
  an additional key being held to activate. See the **base layer** for
  an image that shows where arrows are.
* The **experimental** layer has been redone, and is now
  called **ADORE**, and as such, can be enabled by `LEAD a` now.
* Switching between Dvorak and ADORE is now persisted into EEPROM, and
  survives a reboot.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-07-18 08:57:30 +02:00
Will Wolff-Myren
3c4620bf81 Update readme.md
* Markdown cleanup
2016-07-17 15:08:04 -07:00
Will Wolff-Myren
8fb4074578 Update readme.md
* Updated layout images, json from Keyboard Layout Designer
* Added links to Keyboard Layout Designer templates.
* Added images of TECK, Kinesis layouts.
2016-07-17 15:04:50 -07:00
Will Wolff-Myren
ea2b1670f6 Update description comment. 2016-07-17 14:56:37 -07:00
Will Wolff-Myren
5bf40bfb36 [MEDIA]: Remove Power, Sleep, Mail, MyComp
I kept hitting these on accident while attempting to move the cursor or
mouse. =P
2016-07-17 14:19:22 -07:00
Will Wolff-Myren
ecc0fce210 [BASE]: Meh, Hyper now have symbols on both sides
Left: MEH_T(KC_BSLS),ALL_T(KC_SLSH)
Right: ALL_T(KC_LBRC),MEH_T(KC_RBRC)
2016-07-17 14:16:31 -07:00
Will Wolff-Myren
e9453b3fdc Update Base Layer comment to match new layout. 2016-07-17 14:08:22 -07:00
Will Wolff-Myren
11f8d167ec [BASE]: KC_MINS -> KC_GRV 2016-07-17 14:07:14 -07:00
Will Wolff-Myren
e900c39669 RSpec: KC_EQL -> KC_MINS 2016-07-17 14:01:41 -07:00
Will Wolff-Myren
973ea2f917 LSpec: KC_GRV -> KC_EQL 2016-07-17 13:58:43 -07:00
Seth Chandler
0a2653bac8 update broken link 2016-07-17 03:38:53 -04:00
Will Wolff-Myren
76469ebbcf Replaced ordinary-media.{png|json} with new media layout 2016-07-14 01:22:15 -07:00
Will Wolff-Myren
1b776f0f33 Replaced ordinary-symbol.{png|json} with new base layout. 2016-07-14 01:03:45 -07:00
Will Wolff-Myren
b587245430 Replaced ordinary-base.{png|json} with new base layout. 2016-07-14 00:39:01 -07:00
Will Wolff-Myren
825aead3bd Replaced readme.md with stub
(incl. reference to original layout)
2016-07-14 00:38:00 -07:00
Will Wolff-Myren
8f3cdea357 Created "teckinesis" keymap folder
(Based on "ordinary" keymap by Nicholas Keene)
2016-07-13 13:17:55 -07:00
Josh Colbeck
ac978a50a2 Merge branch 'master' of https://github.com/Skrymir/qmk_firmware 2016-07-06 23:38:58 -05:00
Josh Colbeck
5ed673d82d Changed layer switching to momentary
corrected macro
2016-07-06 20:24:57 -05:00
Jack Humbert
3577e26fd9 fix/annotate wait_us lines 2016-07-06 00:24:31 -04:00
Josh Colbeck
a5fb2b58a5 Merge remote-tracking branch 'jackhumbert/master' into patch-1 2016-07-04 15:41:58 -05:00
Josh Colbeck
497b92c3bd Added macro and readme
macros to for often used eclipse shortcuts
2016-07-04 15:22:13 -05:00
Josh Colbeck
1650adf29a Added new keymap 2016-07-04 12:00:06 -05:00
Jack Humbert
86a7b060ef Adds wait to i2c (debounce) 2016-07-04 12:13:41 -04:00
Jack Humbert
eafaba6b53 Improves debounce 2016-07-04 12:01:10 -04:00
Josh Colbeck
62a92a71d0 Revert "Changed layout of left hand main layer"
This reverts commit 8149924399.
2016-07-03 21:50:04 -05:00
Joshua Colbeck
8149924399 Changed layout of left hand main layer 2016-07-03 12:24:44 -05:00
Jack Humbert
65faab3b89 Moves features to their own files (process_*), adds tap dance feature (#460)
* non-working commit

* working

* subprojects implemented for planck

* pass a subproject variable through to c

* consolidates clueboard revisions

* thanks for letting me know about conflicts..

* turn off audio for yang's

* corrects starting paths for subprojects

* messing around with travis

* semicolon

* travis script

* travis script

* script for travis

* correct directory (probably), amend files to commit

* remove origin before adding

* git pull, correct syntax

* git checkout

* git pull origin branch

* where are we?

* where are we?

* merging

* force things to happen

* adds commit message, adds add

* rebase, no commit message

* rebase branch

* idk!

* try just pull

* fetch - merge

* specify repo branch

* checkout

* goddammit

* merge? idk

* pls

* after all

* don't split up keyboards

* syntax

* adds quick for all-keyboards

* trying out new script

* script update

* lowercase

* all keyboards

* stop replacing compiled.hex automatically

* adds if statement

* skip automated build branches

* forces push to automated build branch

* throw an add in there

* upstream?

* adds AUTOGEN

* ignore all .hex files again

* testing out new repo

* global ident

* generate script, keyboard_keymap.hex

* skip generation for now, print pandoc info, submodule update

* try trusty

* and sudo

* try generate

* updates subprojects to keyboards

* no idea

* updates to keyboards

* cleans up clueboard stuff

* setup to use local readme

* updates cluepad, planck experimental

* remove extra led.c [ci skip]

* audio and midi moved over to separate files

* chording, leader, unicode separated

* consolidate each [skip ci]

* correct include

* quantum: Add a tap dance feature (#451)

* quantum: Add a tap dance feature

With this feature one can specify keys that behave differently, based on
the amount of times they have been tapped, and when interrupted, they
get handled before the interrupter.

To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets
explore a certain setup! We want one key to send `Space` on single tap,
but `Enter` on double-tap.

With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and
has the problem that when the sequence is interrupted, the interrupting
key will be send first. Thus, `SPC a` will result in `a SPC` being sent,
if they are typed within `TAPPING_TERM`. With the tap dance feature,
that'll come out as `SPC a`, correctly.

The implementation hooks into two parts of the system, to achieve this:
into `process_record_quantum()`, and the matrix scan. We need the latter
to be able to time out a tap sequence even when a key is not being
pressed, so `SPC` alone will time out and register after `TAPPING_TERM`
time.

But lets start with how to use it, first!

First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because
the feature is disabled by default. This adds a little less than 1k to
the firmware size. Next, you will want to define some tap-dance keys,
which is easiest to do with the `TD()` macro, that - similar to `F()`,
takes a number, which will later be used as an index into the
`tap_dance_actions` array.

This array specifies what actions shall be taken when a tap-dance key is
in action. Currently, there are two possible options:

* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when
  tapped once, `kc2` otherwise.
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in
  the user keymap - with the current state of the tap-dance action.

The first option is enough for a lot of cases, that just want dual
roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in
`Space` being sent on single-tap, `Enter` otherwise.

And that's the bulk of it!

Do note, however, that this implementation does have some consequences:
keys do not register until either they reach the tapping ceiling, or
they time out. This means that if you hold the key, nothing happens, no
repeat, no nothing. It is possible to detect held state, and register an
action then too, but that's not implemented yet. Keys also unregister
immediately after being registered, so you can't even hold the second
tap. This is intentional, to be consistent.

And now, on to the explanation of how it works!

The main entry point is `process_tap_dance()`, called from
`process_record_quantum()`, which is run for every keypress, and our
handler gets to run early. This function checks whether the key pressed
is a tap-dance key. If it is not, and a tap-dance was in action, we
handle that first, and enqueue the newly pressed key. If it is a
tap-dance key, then we check if it is the same as the already active
one (if there's one active, that is). If it is not, we fire off the old
one first, then register the new one. If it was the same, we increment
the counter and the timer.

This means that you have `TAPPING_TERM` time to tap the key again, you
do not have to input all the taps within that timeframe. This allows for
longer tap counts, with minimal impact on responsiveness.

Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of
tap-dance keys.

For the sake of flexibility, tap-dance actions can be either a pair of
keycodes, or a user function. The latter allows one to handle higher tap
counts, or do extra things, like blink the LEDs, fiddle with the
backlighting, and so on. This is accomplished by using an union, and
some clever macros.

In the end, lets see a full example!

```c
enum {
 CT_SE = 0,
 CT_CLN,
 CT_EGG
};

/* Have the above three on the keymap, TD(CT_SE), etc... */

void dance_cln (qk_tap_dance_state_t *state) {
  if (state->count == 1) {
    register_code (KC_RSFT);
    register_code (KC_SCLN);
    unregister_code (KC_SCLN);
    unregister_code (KC_RSFT);
  } else {
    register_code (KC_SCLN);
    unregister_code (KC_SCLN);
    reset_tap_dance (state);
  }
}

void dance_egg (qk_tap_dance_state_t *state) {
  if (state->count >= 100) {
    SEND_STRING ("Safety dance!");
    reset_tap_dance (state);
  }
}

const qk_tap_dance_action_t tap_dance_actions[] = {
  [CT_SE]  = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
 ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln)
 ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
};
```

This addresses #426.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>

* hhkb: Fix the build with the new tap-dance feature

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>

* tap_dance: Move process_tap_dance further down

Process the tap dance stuff after midi and audio, because those don't
process keycodes, but row/col positions.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>

* tap_dance: Use conditionals instead of dummy functions

To be consistent with how the rest of the quantum features are
implemented, use ifdefs instead of dummy functions.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>

* Merge branch 'master' into quantum-keypress-process

# Conflicts:
#	Makefile
#	keyboards/planck/rev3/config.h
#	keyboards/planck/rev4/config.h

* update build script
2016-06-29 17:49:41 -04:00
Anand Babu (AB) Periasamy
7712d55215 zoom and undo keys 2016-06-26 20:24:43 -07:00
Erez Zukerman
40bfc7231e Merge pull request #440 from abperiasamy/ergo-ab-swap-up-down
Swap up and down keys to match default layout
2016-06-24 08:57:06 -04:00
Erez Zukerman
d2fc24d2a0 Merge pull request #438 from tkuichooseyou/master
Added tkuichooseyou keymap; for vim and macOS users
2016-06-24 08:56:01 -04:00
Anand Babu (AB) Periasamy
512a68c0ec Swap up and down to match default layout 2016-06-23 20:17:04 -07:00
Jack Humbert
b68b722325 updates ez's matrix to spec 2016-06-23 23:14:21 -04:00