escape song playing in music
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fe113ebad5
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@ -39,14 +39,16 @@ static uint8_t music_sequence_position = 0;
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static uint16_t music_sequence_timer = 0;
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static uint16_t music_sequence_interval = 100;
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#ifndef MUSIC_ON_SONG
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#define MUSIC_ON_SONG SONG(MUSIC_ON_SOUND)
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#ifdef AUDIO_ENABLE
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#ifndef MUSIC_ON_SONG
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#define MUSIC_ON_SONG SONG(MUSIC_ON_SOUND)
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#endif
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#ifndef MUSIC_OFF_SONG
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#define MUSIC_OFF_SONG SONG(MUSIC_OFF_SOUND)
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#endif
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float music_on_song[][2] = MUSIC_ON_SONG;
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float music_off_song[][2] = MUSIC_OFF_SONG;
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#endif
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#ifndef MUSIC_OFF_SONG
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#define MUSIC_OFF_SONG SONG(MUSIC_OFF_SOUND)
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#endif
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float music_on_song[][2] = MUSIC_ON_SONG;
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float music_off_song[][2] = MUSIC_OFF_SONG;
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static void music_noteon(uint8_t note) {
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#ifdef AUDIO_ENABLE
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@ -181,14 +183,18 @@ void music_toggle(void) {
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void music_on(void) {
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music_activated = 1;
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PLAY_SONG(music_on_song);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(music_on_song);
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#endif
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music_on_user();
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}
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void music_off(void) {
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music_all_notes_off();
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music_activated = 0;
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PLAY_SONG(music_off_song);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(music_off_song);
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#endif
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}
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void matrix_scan_music(void) {
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