[Keymap] addition for mjuma in keyboards/planck/keymaps (#10885)
* Add planck layout * switch gaming toggle to TG * rename readme
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keyboards/planck/keymaps/mjuma/config.h
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28
keyboards/planck/keymaps/mjuma/config.h
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/* Copyright 2017-2021 M Juma
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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#define TAPPING_TERM 200
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keyboards/planck/keymaps/mjuma/keymap.c
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keyboards/planck/keymaps/mjuma/keymap.c
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/* Copyright 2017-2021 M Juma
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "muse.h"
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enum planck_layers {
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_QWERTY,
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_LOWER,
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_RAISE,
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_GAMING,
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_ADJUST,
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_FN,
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_SPACE_FN
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};
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enum planck_keycodes {
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QWERTY = SAFE_RANGE,
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GAMING
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};
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enum taps {
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TD_SHIFT_CAPS = 0
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_SHIFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
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};
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// Fillers to make layering more clear
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define FN MO(_FN)
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#define SPACE_FN LT(_SPACE_FN, KC_SPC)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | GEsc | A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | FN | GUI | Alt |Lower | Space FN |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT_planck_grid(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_GESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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TD(TD_SHIFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
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KC_LCTL, FN, KC_LALT, KC_LGUI, LOWER, SPACE_FN, SPACE_FN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | * | 4 | 5 | 6 | - | \ |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | / | 1 | 2 | 3 | + |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | Space | | 0 | . | = | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_planck_grid(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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_______, _______, _______, _______, _______, _______, KC_PAST, KC_4, KC_5, KC_6, KC_PMNS, KC_BSLS,
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_______, _______, _______, _______, _______, _______, KC_PSLS, KC_1, KC_2, KC_3, KC_PPLS, MT(MOD_LSFT, KC_ENT),
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_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, KC_0, KC_PDOT, KC_PEQL, _______
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | / | { | [ | ] | } | \ | - | = | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | _ | + |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | Space | | Home | PgDn | PgUp | End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_planck_grid(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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_______, _______, _______, KC_SLSH, KC_LCBR, KC_LBRC, KC_RBRC, KC_RCBR, KC_BSLS, KC_MINS, KC_EQL, KC_PIPE,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, MT(MOD_LSFT, KC_ENT),
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_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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),
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/* fn
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* ,-----------------------------------------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | F11 | F12 | F13 | F14 | F15 | |INSERT| Home | PgUp | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | |DELETE| End | PgDn | | Enter|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | Space | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_FN] = LAYOUT_planck_grid(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL,
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_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, _______, KC_INS, KC_HOME, KC_PGUP, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, MT(MOD_LSFT, KC_ENT),
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_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______
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),
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/* Space fn
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* ,------------------------------------------------------------------------------------.
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* |PRNT SC| | UP | | | | | | | | | |
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* |-------+------+------+------+------+-------------+------+------+------+------+------|
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* | | LEFT | DOWN | RIGHT| | | LEFT | DOWN | UP | RIGHT| | |
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* |-------+------+------+------+------+------|------+------+------+------+------+------|
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* | |ALT+1 |ALT+2 |ALT+3 |ALT+4 |ALT+5 |ALT+6 |ALT+7 |ALT+8 |ALT+9 |ALT+10| |
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* |-------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | |VOLDWN| |VOL UP| PREV | MUTE |PLY/PS| NEXT |
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* `------------------------------------------------------------------------------------'
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*/
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[_SPACE_FN] = LAYOUT_planck_grid(
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KC_PSCR, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______,
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_______, LALT(KC_1), LALT(KC_2), LALT(KC_3), LALT(KC_4), LALT(KC_5), LALT(KC_6), LALT(KC_7), LALT(KC_8), LALT(KC_9), LALT(KC_0), _______,
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_______, _______, _______, _______, KC_VOLD, _______, _______, KC_VOLU, KC_MPRV, KC_MUTE, KC_MPLY, KC_MNXT
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),
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/* Gaming Layer
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | FN | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAMING] = LAYOUT_planck_grid(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_GESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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TD(TD_SHIFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
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KC_LCTL, FN, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | |RESET |DEBUG | | | | |DMREC1|DMREC2| | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | |GAMING| | | | | |DMPLY1|DMPLY2|Audoff|Aud on| |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | |DMRSTP| |Musoff|Mus on|MusMod|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | |AG_TOG| | | | |Voice-|Voice+| |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT_planck_grid(
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_______, RESET, DEBUG, _______, _______, _______, _______, DM_REC1, DM_REC2, _______, _______, _______,
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_______, TG(_GAMING), ___, _______, _______, _______, _______, DM_PLY1, DM_PLY2, AU_OFF, AU_ON, _______,
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_______, _______, _______, _______, _______, _______, _______, DM_RSTP, _______, MU_OFF, MU_ON, MU_MOD,
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_______, _______, _______, AG_TOGG, _______, _______, _______, _______, _______, MUV_DE, MUV_IN, _______
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)
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};
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/* Layer Change Code
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* Runs everytime the layer gets changed
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*/
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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bool muse_mode = false;
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uint8_t last_muse_note = 0;
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uint16_t muse_counter = 0;
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uint8_t muse_offset = 70;
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uint16_t muse_tempo = 50;
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void dip_switch_update_user(uint8_t index, bool active) {
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switch (index) {
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case 1:
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if (active) {
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muse_mode = true;
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} else {
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muse_mode = false;
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}
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}
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}
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void matrix_scan_user(void) {
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#ifdef AUDIO_ENABLE
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if (muse_mode) {
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if (muse_counter == 0) {
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uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
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if (muse_note != last_muse_note) {
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stop_note(compute_freq_for_midi_note(last_muse_note));
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play_note(compute_freq_for_midi_note(muse_note), 0xF);
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last_muse_note = muse_note;
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}
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}
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muse_counter = (muse_counter + 1) % muse_tempo;
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}
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#endif
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}
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/* Controls which keycodes are processed when in music mode
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* Return: false if key should be honored in music mode
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*/
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bool music_mask_user(uint16_t keycode) {
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switch (keycode) {
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case RAISE:
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case LOWER:
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return false;
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default:
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return true;
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}
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}
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keyboards/planck/keymaps/mjuma/readme.md
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183
keyboards/planck/keymaps/mjuma/readme.md
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# M Juma Planck Layout
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## Layers
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```ascii
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Keymap: 32 Layers Layer: action code matrix
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----------------- ---------------------
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stack of layers array_of_action_code[row][column]
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____________ precedence _______________________
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/ / | high / ESC / F1 / F2 / F3 ....
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31 /___________// | /-----/-----/-----/-----
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30 /___________// | / TAB / Q / W / E ....
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29 /___________/ | /-----/-----/-----/-----
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: _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
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: / : : : : : / | : / : : : :
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2 /___________// | 2 `--------------------------
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1 /___________// | 1 `--------------------------
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0 /___________/ V low 0 `--------------------------
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```
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### Qwerty
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```ascii
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,-----------------------------------------------------------------------------------.
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| Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| GEsc | A | S | D | F | G | H | J | K | L | ; | " |
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|------+------+------+------+------+------|------+------+------+------+------+------|
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| Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Ctrl | FN | GUI | Alt |Lower | Space FN |Raise | Left | Down | Up |Right |
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`-----------------------------------------------------------------------------------'
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```
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#### Qwerty Layer Features
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- [Grave Escape](https://docs.qmk.fm/#/feature_grave_esc)
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- [Tap Dance](https://docs.qmk.fm/#/feature_tap_dance) Left Shift
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- Tap => Shift
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- Double Tap => Capslock
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- [Mod-Tap](https://docs.qmk.fm/#/mod_tap) Enter
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- Tap => Enter
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- Hold => Right Shift
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- [Layer Toggle](https://docs.qmk.fm/#/feature_layers) Space
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- Tap => Space
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- Hold => Activate ***Space Function*** Layer
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### Raise
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```ascii
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,-----------------------------------------------------------------------------------.
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| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| | | | | | | * | 4 | 5 | 6 | - | \ |
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|------+------+------+------+------+------|------+------+------+------+------+------|
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| | | | | | | / | 1 | 2 | 3 | + |Enter |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| | | | | | Space | | 0 | . | = | |
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`-----------------------------------------------------------------------------------'
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```
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### Lower
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```ascii
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,-----------------------------------------------------------------------------------.
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| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| | | | / | { | [ | ] | } | \ | - | = | | |
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|------+------+------+------+------+------|------+------+------+------+------+------|
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| | | | | | | | | | _ | + |Enter |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| | | | | | Space | | Home | PgDn | PgUp | End |
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`-----------------------------------------------------------------------------------'
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```
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### Function
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```ascii
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,-----------------------------------------------------------------------------------.
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| | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| | F11 | F12 | F13 | F14 | F15 | |INSERT| Home | PgUp | | |
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|------+------+------+------+------+------|------+------+------+------+------+------|
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| | | | | | | |DELETE| End | PgDn | | Enter|
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| | | | | | Space | | | | | |
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`-----------------------------------------------------------------------------------'
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```
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### Space Function
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```ascii
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,------------------------------------------------------------------------------------.
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|PRNT SC| | UP | | | | | | | | | |
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|-------+------+------+------+------+-------------+------+------+------+------+------|
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| | LEFT | DOWN | RIGHT| | | LEFT | DOWN | UP | RIGHT| | |
|
||||
|-------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
| |ALT+1 |ALT+2 |ALT+3 |ALT+4 |ALT+5 |ALT+6 |ALT+7 |ALT+8 |ALT+9 |ALT+10| |
|
||||
|-------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
| | | | |VOLDWN| |VOL UP| PREV | MUTE |PLY/PS| NEXT |
|
||||
`------------------------------------------------------------------------------------'
|
||||
```
|
||||
|
||||
### Gaming
|
||||
|
||||
```ascii
|
||||
,-----------------------------------------------------------------------------------.
|
||||
| Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|
||||
|------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
| Esc | A | S | D | F | G | H | J | K | L | ; | " |
|
||||
|------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
| Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|
||||
|------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
| Ctrl | FN | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right |
|
||||
`-----------------------------------------------------------------------------------'
|
||||
```
|
||||
|
||||
### Adjust (Lower + Raise)
|
||||
|
||||
```ascii
|
||||
,-----------------------------------------------------------------------------------.
|
||||
| |RESET |DEBUG | | | | |DMREC1|DMREC2| | | |
|
||||
|------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
| |GAMING| | | | | |DMPLY1|DMPLY2|Audoff|Aud on| |
|
||||
|------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
| | | | | | | |DMRSTP| |Musoff|Mus on|MusMod|
|
||||
|------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
| | | |AG_TOG| | | | |Voice-|Voice+| |
|
||||
`-----------------------------------------------------------------------------------'
|
||||
```
|
||||
|
||||
#### Adjust Layer Features
|
||||
|
||||
```text
|
||||
RESET: Put the keyboard into bootloader mode for flashing
|
||||
DEBUG: Toggle debug mode
|
||||
EEP_RST: Reinitializes the keyboard’s EEPROM (persistent memory)
|
||||
|
||||
AG_TOG: Toggle Alt and GUI swap on both sides (Mac)
|
||||
|
||||
DM_REC1: Start recording Macro 1
|
||||
DM_REC2: Start recording Macro 2
|
||||
DM_PLY1: Replay Macro 1
|
||||
DM_PLY2: Replay Macro 2
|
||||
DM_RSTP: Finish the macro that is currently being recorded.
|
||||
|
||||
AU_ON: Audio mode on
|
||||
AU_OFF: Audio mode off
|
||||
AU_TOG: Toggles Audio mode
|
||||
MU_ON: Turn music mode on
|
||||
MU_OFF: Turn music mode off
|
||||
MU_TOG: Toggle music mode
|
||||
MU_MOD: Cycle through the music modes:
|
||||
CHROMATIC_MODE: Chromatic scale, row changes the octave
|
||||
GUITAR_MODE: Chromatic scale, but the row changes the string (+5 st)
|
||||
VIOLIN_MODE: Chromatic scale, but the row changes the string (+7 st)
|
||||
MAJOR_MODE: Major scale
|
||||
|
||||
In Music Mode:
|
||||
LCTL: start a recording
|
||||
LALT: stop recording/stop playing
|
||||
LGUI: play recording
|
||||
KC_UP: speed-up playback
|
||||
KC_DOWN: slow-down playback
|
||||
```
|
||||
|
||||
## Compilation
|
||||
|
||||
Use the docker image to compile this keyboard layout by running the following from the root of the repo:
|
||||
|
||||
```sh
|
||||
util/docker_build.sh planck/rev6:mjuma
|
||||
```
|
||||
|
||||
## Flashing
|
||||
|
||||
Flashing on linux can be done through the docker image
|
||||
|
||||
```sh
|
||||
sudo util/docker_build.sh planck/rev6:mjuma:flash
|
||||
```
|
||||
|
||||
or on Windows using the [QMK Toolbox](https://github.com/qmk/qmk_toolbox)
|
3
keyboards/planck/keymaps/mjuma/rules.mk
Normal file
3
keyboards/planck/keymaps/mjuma/rules.mk
Normal file
@ -0,0 +1,3 @@
|
||||
SRC += muse.c
|
||||
DYNAMIC_MACRO_ENABLE = yes
|
||||
TAP_DANCE_ENABLE = yes
|
Loading…
Reference in New Issue
Block a user