Add encoder map to BDN9 VIA keymap (#18388)
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@ -1,42 +1,45 @@
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#include QMK_KEYBOARD_H
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enum encoder_names {
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_LEFT,
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_RIGHT,
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_MIDDLE,
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};
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enum layer_names {
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_ZERO,
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_ONE,
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_TWO,
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_THREE
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_MAIN,
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_FN1,
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_FN2,
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_FN3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_ZERO] = LAYOUT(
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[_MAIN] = LAYOUT(
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KC_MPLY, KC_HOME, KC_MUTE,
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MO(1), KC_UP, RGB_MOD,
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KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_ONE] = LAYOUT(
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QK_BOOT, BL_STEP, KC_STOP,
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[_FN1] = LAYOUT(
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QK_BOOT, BL_STEP, KC_STOP,
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_______, KC_HOME, RGB_MOD,
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KC_MPRV, KC_END , KC_MNXT
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),
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[_TWO] = LAYOUT(
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[_FN2] = LAYOUT(
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_______, _______, _______,
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_______, _______, _______,
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_______, _______, _______
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),
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[_THREE] = LAYOUT(
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[_FN3] = LAYOUT(
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_______, _______, _______,
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_______, _______, _______,
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_______, _______, _______
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)
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};
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#ifdef ENCODER_MAP_ENABLE
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
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[_MAIN] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_UP, KC_DOWN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN) },
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[_FN1] = { ENCODER_CCW_CW(RGB_HUD, RGB_HUI), ENCODER_CCW_CW(RGB_SAD, RGB_SAI), ENCODER_CCW_CW(RGB_VAD, RGB_VAI) },
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[_FN2] = { ENCODER_CCW_CW(RGB_RMOD, RGB_MOD), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
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[_FN3] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
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};
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#endif
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@ -3,3 +3,4 @@ LTO_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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CONSOLE_ENABLE = yes
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COMMAND_ENABLE = no
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ENCODER_MAP_ENABLE = yes
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