From e0f960a576e090808e5cc25c5368441c11f36ea6 Mon Sep 17 00:00:00 2001 From: tmk Date: Wed, 20 Feb 2013 11:16:13 +0900 Subject: [PATCH] Add overlay framework --- common/action.c | 398 ++++++++++++++++++++++++------------------ common/action.h | 217 +++++++++++++---------- common/command.c | 7 +- common/keymap.c | 91 ++++++---- common/keymap.h | 17 +- common/layer_switch.c | 185 +++++++++++++++----- common/layer_switch.h | 65 ++++--- 7 files changed, 612 insertions(+), 368 deletions(-) diff --git a/common/action.c b/common/action.c index 246fd99d8a..3703b4e8cc 100644 --- a/common/action.c +++ b/common/action.c @@ -202,23 +202,6 @@ void action_exec(keyevent_t event) } } -static action_t get_action(key_t key) -{ - action_t action; - action.code = ACTION_NO; - - /* layer_switch */ - action = layer_switch_get_action(key); - if (action.code != ACTION_TRANSPARENT) { - return action; - } - - /* default layer */ - //debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n"); - action = action_for_key(default_layer, key); - return action; -} - static void process_action(keyrecord_t *record) { keyevent_t event = record->event; @@ -226,9 +209,11 @@ static void process_action(keyrecord_t *record) if (IS_NOEVENT(event)) { return; } - action_t action = get_action(event.key); - debug("ACTION: "); debug_action(action); debug(" "); - layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n"); + action_t action = layer_switch_get_action(event.key); + debug("ACTION: "); debug_action(action); + debug(" overlays: "); overlay_debug(); + debug(" keymaps: "); keymap_debug(); + debug(" default_layer: "); debug_dec(default_layer); debug("\n"); switch (action.kind.id) { /* Key and Mods */ @@ -368,207 +353,292 @@ static void process_action(keyrecord_t *record) #endif break; - /* Layer key */ - case ACT_LAYER_SET: + case ACT_KEYMAP: switch (action.layer.code) { - case LAYER_MOMENTARY: /* momentary */ + /* Keymap Reset */ + case OP_RESET: + default_layer_set(action.layer.val); + break; + /* Keymap Reset default layer */ + case (OP_RESET | ON_PRESS): if (event.pressed) { - layer_switch_move(action.layer.val); - } - else { - // NOTE: This is needed by legacy keymap support - layer_switch_move(0); + default_layer_set(action.layer.val); + overlay_clear(); } break; - case LAYER_ON_PRESS: - if (event.pressed) { - layer_switch_move(action.layer.val); - } - break; - case LAYER_ON_RELEASE: + case (OP_RESET | ON_RELEASE): if (!event.pressed) { - layer_switch_move(action.layer.val); + default_layer_set(action.layer.val); + overlay_clear(); } break; - case LAYER_ON_BOTH: - layer_switch_move(action.layer.val); + case (OP_RESET | ON_BOTH): + default_layer_set(action.layer.val); + overlay_clear(); break; - case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ + + /* Keymap Bit invert */ + case OP_INV: + /* with tap toggle */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { - layer_switch_move(action.layer.val); + debug("KEYMAP_INV: tap toggle(press).\n"); + keymap_invert(action.layer.val); } } else { - if (tap_count >= TAPPING_TOGGLE) { - debug("LAYER_PRESSED: tap toggle.\n"); - layer_switch_move(action.layer.val); + if (tap_count <= TAPPING_TOGGLE) { + debug("KEYMAP_INV: tap toggle(release).\n"); + keymap_invert(action.layer.val); } } break; - case LAYER_SET_DEFAULT_ON_PRESS: + case (OP_INV | ON_PRESS): if (event.pressed) { - default_layer = action.layer.val; - layer_switch_move(0); + keymap_invert(action.layer.val); } break; - case LAYER_SET_DEFAULT_ON_RELEASE: + case (OP_INV | ON_RELEASE): if (!event.pressed) { - default_layer = action.layer.val; - layer_switch_move(0); + keymap_invert(action.layer.val); } break; - case LAYER_SET_DEFAULT_ON_BOTH: - default_layer = action.layer.val; - layer_switch_move(0); + case (OP_INV | ON_BOTH): + keymap_invert(action.layer.val); break; + + /* Keymap Bit on */ + case OP_ON: + if (event.pressed) { + keymap_on(action.layer.val); + } else { + keymap_off(action.layer.val); + } + break; + case (OP_ON | ON_PRESS): + if (event.pressed) { + keymap_on(action.layer.val); + } + break; + case (OP_ON | ON_RELEASE): + if (!event.pressed) { + keymap_on(action.layer.val); + } + break; + case (OP_ON | ON_BOTH): + keymap_on(action.layer.val); + break; + + /* Keymap Bit off */ + case OP_OFF: + if (event.pressed) { + keymap_off(action.layer.val); + } else { + keymap_on(action.layer.val); + } + break; + case (OP_OFF | ON_PRESS): + if (event.pressed) { + keymap_off(action.layer.val); + } + break; + case (OP_OFF | ON_RELEASE): + if (!event.pressed) { + keymap_off(action.layer.val); + } + break; + case (OP_OFF | ON_BOTH): + keymap_off(action.layer.val); + break; + + /* Keymap Bit set */ + case OP_SET: + if (event.pressed) { + keymap_set(action.layer.val); + } else { + keymap_clear(); + } + break; + case (OP_SET | ON_PRESS): + if (event.pressed) { + keymap_set(action.layer.val); + } + break; + case (OP_SET | ON_RELEASE): + if (!event.pressed) { + keymap_set(action.layer.val); + } + break; + case (OP_SET | ON_BOTH): + keymap_set(action.layer.val); + break; + + /* Keymap Bit invert with tap key */ default: - /* tap key */ if (event.pressed) { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_SET: Tap: register_code\n"); - register_code(action.layer.code); + debug("KEYMAP_TAP_KEY: Tap: register_code\n"); + register_code(action.layer.code); } else { - debug("LAYER_SET: No tap: layer_set(on press)\n"); - layer_switch_move(action.layer.val); + debug("KEYMAP_TAP_KEY: No tap: invert on press\n"); + keymap_invert(action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_SET: Tap: unregister_code\n"); + debug("KEYMAP_TAP_KEY: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - // NOTE: This is needed by legacy keymap support - debug("LAYER_SET: No tap: return to default layer(on release)\n"); - layer_switch_move(0); + debug("KEYMAP_TAP_KEY: No tap: invert on release\n"); + keymap_invert(action.layer.val); } } break; } break; - case ACT_LAYER_BIT: + + case ACT_OVERLAY: switch (action.layer.code) { - case LAYER_MOMENTARY: /* momentary */ - if (event.pressed) { - layer_switch_move(layer_switch_get_layer() | action.layer.val); + // Overlay Invert bit4 + case OP_INV4 | 0: + if (action.layer.val == 0) { + overlay_clear(); } else { - layer_switch_move(layer_switch_get_layer() & ~action.layer.val); + overlay_set(overlay_stat ^ action.layer.val); } break; - case LAYER_ON_PRESS: - if (event.pressed) { - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); + case OP_INV4 | 1: + if (action.layer.val == 0) { + if (event.pressed) overlay_clear(); + } else { + overlay_set(overlay_stat ^ action.layer.val<<4); } break; - case LAYER_ON_RELEASE: - if (!event.pressed) { - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); + case OP_INV4 | 2: + if (action.layer.val == 0) { + if (!event.pressed) overlay_clear(); + } else { + overlay_set(overlay_stat ^ action.layer.val<<8); } break; - case LAYER_ON_BOTH: - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); + case OP_INV4 | 3: + if (action.layer.val == 0) { + overlay_clear(); + } else { + overlay_set(overlay_stat ^ action.layer.val<<12); + } break; - case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ + + /* Overlay Bit invert */ + case OP_INV: + /* with tap toggle */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { - debug("LAYER_BIT: tap toggle(press).\n"); - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); + debug("OVERLAY_INV: tap toggle(press).\n"); + overlay_invert(action.layer.val); } } else { if (tap_count <= TAPPING_TOGGLE) { - debug("LAYER_BIT: tap toggle(release).\n"); - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); + debug("OVERLAY_INV: tap toggle(release).\n"); + overlay_invert(action.layer.val); } } break; - case LAYER_SET_DEFAULT_ON_PRESS: + case (OP_INV | ON_PRESS): if (event.pressed) { - default_layer = default_layer ^ action.layer.val; - layer_switch_move(default_layer); + overlay_invert(action.layer.val); } break; - case LAYER_SET_DEFAULT_ON_RELEASE: + case (OP_INV | ON_RELEASE): if (!event.pressed) { - default_layer = default_layer ^ action.layer.val; - layer_switch_move(default_layer); + overlay_invert(action.layer.val); } break; - case LAYER_SET_DEFAULT_ON_BOTH: - default_layer = default_layer ^ action.layer.val; - layer_switch_move(default_layer); + case (OP_INV | ON_BOTH): + overlay_invert(action.layer.val); break; + + /* Overlay Bit on */ + case OP_ON: + if (event.pressed) { + overlay_on(action.layer.val); + } else { + overlay_off(action.layer.val); + } + break; + case (OP_ON | ON_PRESS): + if (event.pressed) { + overlay_on(action.layer.val); + } + break; + case (OP_ON | ON_RELEASE): + if (!event.pressed) { + overlay_on(action.layer.val); + } + break; + case (OP_ON | ON_BOTH): + overlay_on(action.layer.val); + break; + + /* Overlay Bit off */ + case OP_OFF: + if (event.pressed) { + overlay_off(action.layer.val); + } else { + overlay_on(action.layer.val); + } + break; + case (OP_OFF | ON_PRESS): + if (event.pressed) { + overlay_off(action.layer.val); + } + break; + case (OP_OFF | ON_RELEASE): + if (!event.pressed) { + overlay_off(action.layer.val); + } + break; + case (OP_OFF | ON_BOTH): + overlay_off(action.layer.val); + break; + + /* Overlay Bit set */ + case OP_SET: + if (event.pressed) { + overlay_move(action.layer.val); + } else { + overlay_clear(); + } + break; + case (OP_SET | ON_PRESS): + if (event.pressed) { + overlay_move(action.layer.val); + } + break; + case (OP_SET | ON_RELEASE): + if (!event.pressed) { + overlay_move(action.layer.val); + } + break; + case (OP_SET | ON_BOTH): + overlay_move(action.layer.val); + break; + + /* Overlay Bit invert with tap key */ default: - // tap key if (event.pressed) { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_BIT: Tap: register_code\n"); + debug("OVERLAY_TAP_KEY: Tap: register_code\n"); register_code(action.layer.code); } else { - debug("LAYER_BIT: No tap: layer_bit(on press)\n"); - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); + debug("OVERLAY_TAP_KEY: No tap: invert on press\n"); + overlay_invert(action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_BIT: Tap: unregister_code\n"); + debug("OVERLAY_TAP_KEY: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - debug("LAYER_BIT: No tap: layer_bit(on release)\n"); - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); - } - } - break; - } - break; - case ACT_LAYER_SWITCH: - switch (action.layer.code) { - case LAYER_MOMENTARY: /* momentary */ - if (event.pressed) { - layer_switch_on(action.layer.val); - } else { - layer_switch_off(action.layer.val); - } - break; - case LAYER_ON_PRESS: - if (event.pressed) { - layer_switch_invert(action.layer.val); - } - break; - case LAYER_ON_RELEASE: - if (!event.pressed) { - layer_switch_invert(action.layer.val); - } - break; - case LAYER_ON_BOTH: - layer_switch_invert(action.layer.val); - break; - case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ - if (event.pressed) { - if (tap_count < TAPPING_TOGGLE) { - debug("LAYER_SWITCH: tap toggle(press).\n"); - layer_switch_invert(action.layer.val); - } - } else { - if (tap_count <= TAPPING_TOGGLE) { - debug("LAYER_SWITCH: tap toggle(release).\n"); - layer_switch_invert(action.layer.val); - } - } - break; - default: - // tap key - if (event.pressed) { - if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_SWITCH: Tap: register_code\n"); - register_code(action.layer.code); - } else { - debug("LAYER_SWITCH: No tap: layer_switch on press\n"); - layer_switch_invert(action.layer.val); - } - } else { - if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_SWITCH: Tap: unregister_code\n"); - unregister_code(action.layer.code); - } else { - debug("LAYER_SWITCH: No tap: layer_switch on release\n"); - layer_switch_invert(action.layer.val); + debug("OVERLAY_TAP_KEY: No tap: invert on release\n"); + overlay_invert(action.layer.val); } } break; @@ -877,28 +947,21 @@ bool sending_anykey(void) bool is_tap_key(key_t key) { - action_t action = get_action(key); + action_t action = layer_switch_get_action(key); switch (action.kind.id) { case ACT_LMODS_TAP: case ACT_RMODS_TAP: return true; - case ACT_LAYER_SET: - case ACT_LAYER_BIT: + case ACT_KEYMAP: + case ACT_OVERLAY: switch (action.layer.code) { - case LAYER_MOMENTARY: - case LAYER_ON_PRESS: - case LAYER_ON_RELEASE: - case LAYER_ON_BOTH: - case LAYER_SET_DEFAULT_ON_PRESS: - case LAYER_SET_DEFAULT_ON_RELEASE: - case LAYER_SET_DEFAULT_ON_BOTH: - return false; - case LAYER_TAP_TOGGLE: - default: /* tap key */ + case 0x04 ... 0xEF: /* tap key */ + case OP_INV: return true; + default: + return false; } - return false; case ACT_FUNCTION: if (action.func.opt & FUNC_TAP) { return true; } return false; @@ -929,9 +992,8 @@ static void debug_action(action_t action) case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break; case ACT_USAGE: debug("ACT_USAGE"); break; case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; - case ACT_LAYER_SET: debug("ACT_LAYER_SET"); break; - case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; - case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break; + case ACT_KEYMAP: debug("ACT_KEYMAP"); break; + case ACT_OVERLAY: debug("ACT_OVERLAY"); break; case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break; diff --git a/common/action.h b/common/action.h index 46ae809cb7..c02a2e71fc 100644 --- a/common/action.h +++ b/common/action.h @@ -150,40 +150,41 @@ bool waiting_buffer_has_anykey_pressed(void); * * Mouse Keys * ---------- - * NOTE: can be combined with 'Other HID Usage'? to save action kind id. * ACT_MOUSEKEY(0110): * 0101|XXXX| keycode Mouse key * * * Layer Actions * ------------- - * ACT_LAYER_SET(1000): Set layer - * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) - * 1000|LLLL|0000 0001 set current layer on press - * 1000|LLLL|0000 0010 set current layer on release - * 1000|LLLL|0000 0011 set current layer on both - * 1000|LLLL| keycode set current layer on hold and send key on tap - * 1000|LLLL|1111 0000 set current layer on hold and toggle on several taps - * 1000|DDDD|1111 1111 set default layer on press - * L: 0 means default layer + * ACT_KEYMAP: + * 1000|LLLL|0000 0000 Reset default layer + * 1000|LLLL|0000 00xx Reset default layer and clear overlay + * 1000|LLLL| keycode Invert with tap key + * 1000|LLLL|1111 0000 Invert with tap toggle + * 1000|LLLL|1111 00xx Invert[^= L] + * 1000|LLLL|1111 0100 On/Off + * 1000|LLLL|1111 01xx On[|= L] + * 1000|LLLL|1111 1000 Off/On + * 1000|LLLL|1111 10xx Off[&= ~L] + * 1000|LLLL|1111 1100 Set/Set(0) + * 1000|LLLL|1111 11xx Set[= L] + * default layer: 0-15(4bit) + * xx: On {00:for special use, 01:press, 10:release, 11:both} * - * ACT_LAYER_BIT(1001): Bit-op layer - * 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary) - * 1001|BBBB|0000 0001 bit-xor current layer on press - * 1001|BBBB|0000 0010 bit-xor current layer on release - * 1001|BBBB|0000 0011 bit-xor current layer on both - * 1001|BBBB| keycode bit-xor current layer on hold and send key on tap - * 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps - * 1001|BBBB|1111 1111 bit-xor default layer on both - * - * ACT_LAYER_SWITCH: Switch - * 1011|LLLL|0000 0000 On on press and Off on release(momentary) - * 1011|LLLL|0000 0001 Invert on press - * 1011|LLLL|0000 0010 Invert on release - * 1011|LLLL|0000 0011 Invert on both - * 1011|LLLL| keycode Invert on hold and send key on tap - * 1011|LLLL|1111 0000 Invert on hold and toggle on several taps - * 1011|LLLL|1111 1111 (not used) + * ACT_OVERLAY: + * 1011|0000|0000 0000 Clear overlay + * 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)] + * 1011|LLLL| keycode Invert with tap key + * 1011|LLLL|1111 0000 Invert with tap toggle + * 1011|LLLL|1111 00xx Invert[^= 1<. */ +#include #include "keymap.h" #include "report.h" #include "keycode.h" +#include "layer_switch.h" #include "action.h" +#include "debug.h" -action_t keymap_keycode_to_action(uint8_t keycode) +static action_t keycode_to_action(uint8_t keycode); + +#ifdef USE_KEYMAP_V2 +/* converts key to action */ +action_t action_for_key(uint8_t layer, key_t key) +{ + uint8_t keycode = keymap_key_to_keycode(layer, key); + switch (keycode) { + case KC_FN0 ... KC_FN31: + return keymap_fn_to_action(keycode); + default: + return keycode_to_action(keycode); + } +} + +__attribute__ ((weak)) +void action_function(keyrecord_t *event, uint8_t id, uint8_t opt) +{ +} +#else +/* + * legacy keymap support + */ +/* translation for legacy keymap */ +action_t action_for_key(uint8_t layer, key_t key) +{ + /* convert from legacy keycode to action */ + /* layer 16-31 indicate 'overlay' but not supported in legacy keymap */ + uint8_t keycode = keymap_get_keycode((layer & OVERLAY_MASK), key.row, key.col); + action_t action; + switch (keycode) { + case KC_FN0 ... KC_FN31: + { + uint8_t layer = keymap_fn_layer(FN_INDEX(keycode)); + uint8_t key = keymap_fn_keycode(FN_INDEX(keycode)); + if (key) { + action.code = ACTION_KEYMAP_TAP_KEY(layer, key); + } else { + action.code = ACTION_KEYMAP_MOMENTARY(layer); + } + } + return action; + default: + return keycode_to_action(keycode); + } +} +/* not used for legacy keymap */ +void action_function(keyrecord_t *event, uint8_t id, uint8_t opt) +{ +} +#endif + + + +/* translates keycode to action */ +static action_t keycode_to_action(uint8_t keycode) { action_t action; switch (keycode) { @@ -51,34 +109,3 @@ action_t keymap_keycode_to_action(uint8_t keycode) } return action; } - -#ifndef NO_LEGACY_KEYMAP_SUPPORT -/* legacy support with weak reference */ -__attribute__ ((weak)) -action_t action_for_key(uint8_t layer, key_t key) -{ - /* convert from legacy keycode to action */ - uint8_t keycode = keymap_get_keycode(layer, key.row, key.col); - action_t action; - switch (keycode) { - case KC_FN0 ... KC_FN31: - { - uint8_t layer = keymap_fn_layer(FN_INDEX(keycode)); - uint8_t key = keymap_fn_keycode(FN_INDEX(keycode)); - if (key) { - action.code = ACTION_LAYER_SET_TAP_KEY(layer, key); - } else { - action.code = ACTION_LAYER_SET_MOMENTARY(layer); - } - } - return action; - default: - return keymap_keycode_to_action(keycode); - } -} -#endif - -__attribute__ ((weak)) -void action_function(keyrecord_t *event, uint8_t id, uint8_t opt) -{ -} diff --git a/common/keymap.h b/common/keymap.h index 63bf14482b..0c483483fb 100644 --- a/common/keymap.h +++ b/common/keymap.h @@ -23,16 +23,19 @@ along with this program. If not, see . #include "action.h" -/* translates key_t to keycode */ +#ifdef USE_KEYMAP_V2 +/* translates key to keycode + * layer: 0-15 for base layers + * 16-31 for overlays + */ uint8_t keymap_key_to_keycode(uint8_t layer, key_t key); -/* translates keycode to action */ -action_t keymap_keycode_to_action(uint8_t keycode); /* translates Fn keycode to action */ action_t keymap_fn_to_action(uint8_t keycode); - - - -#ifndef NO_LEGACY_KEYMAP_SUPPORT +#else +#warning "You are using LEGACY KEYAMP. Consider using NEW KEYMAP." +/* + * legacy keymap support + */ /* keycode of key */ uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col); /* layer to move during press Fn key */ diff --git a/common/layer_switch.c b/common/layer_switch.c index 22bfb34f65..19e286f885 100644 --- a/common/layer_switch.c +++ b/common/layer_switch.c @@ -6,84 +6,168 @@ #include "layer_switch.h" +/* + * Default Layer (0-15) + */ uint8_t default_layer = 0; -uint16_t layer_switch_stat = 0; - - -uint16_t layer_switch_get_stat(void) +void default_layer_set(uint8_t layer) { - return layer_switch_stat; -} + debug("default_layer_set: "); + debug_dec(default_layer); debug(" to "); -/* return highest layer whose state is on */ -uint8_t layer_switch_get_layer(void) -{ - return biton16(layer_switch_stat); -} + default_layer = layer; -static inline void stat_set(uint16_t stat) -{ - debug("layer_switch: "); - layer_switch_debug(); debug(" to "); - - layer_switch_stat = stat; - - layer_switch_debug(); debug("\n"); + debug_dec(default_layer); debug("\n"); clear_keyboard_but_mods(); // To avoid stuck keys } -void layer_switch_clear(void) + +/* + * Keymap Layer (0-15) + */ +uint16_t keymap_stat = 0; + +/* return highest layer whose state is on */ +uint8_t keymap_get_layer(void) { - stat_set(0); + return biton16(keymap_stat); +} + +static void keymap_stat_set(uint16_t stat) +{ + debug("keymap: "); + keymap_debug(); debug(" to "); + + keymap_stat = stat; + + keymap_debug(); debug("\n"); + + clear_keyboard_but_mods(); // To avoid stuck keys +} + +void keymap_clear(void) +{ + keymap_stat_set(0); } -void layer_switch_set(uint16_t stat) +void keymap_set(uint16_t stat) { - stat_set(stat); + keymap_stat_set(stat); } -void layer_switch_move(uint8_t layer) +void keymap_move(uint8_t layer) { - if (layer) - stat_set(1<= 0; i--) { - if (layer_switch_stat & (1<= 0; i--) { + if (keymap_stat & (1<. #include "action.h" +/* overlays are asigned at layer 16-31 */ +#define OVERLAY_BIT 0x10 +#define OVERLAY_MASK 0x0F + + +/* + * Default Layer + */ /* base layer to fall back */ extern uint8_t default_layer; +void default_layer_set(uint8_t layer); -/* layer status */ -extern uint16_t layer_switch_stat; -/* return layer status */ -uint16_t layer_switch_get_stat(void); +/* + * Keymap Layer + */ +extern uint16_t keymap_stat; /* return current active layer */ -uint8_t layer_switch_get_layer(void); +uint8_t keymap_get_layer(void); +void keymap_clear(void); +void keymap_set(uint16_t stat); +void keymap_move(uint8_t layer); +void keymap_on(uint8_t layer); +void keymap_off(uint8_t layer); +void keymap_invert(uint8_t layer); +/* bitwise operation */ +void keymap_or(uint16_t stat); +void keymap_and(uint16_t stat); +void keymap_xor(uint16_t stat); +void keymap_debug(void); -/* switch off all layers */ -void layer_switch_clear(void); -/* set layer status */ -void layer_switch_set(uint16_t stat); -/* move to layer */ -void layer_switch_move(uint8_t layer); -/* switch on layer */ -void layer_switch_on(uint8_t layer); -/* switch off layer */ -void layer_switch_off(uint8_t layer); -/* switch state of layer */ -void layer_switch_invert(uint8_t layer); -/* bitwise operation against layer status */ -void layer_switch_or(uint16_t stat); -void layer_switch_and(uint16_t stat); -void layer_switch_xor(uint16_t stat); +/* + * Overlay Layer + */ +extern uint16_t overlay_stat; +/* return current active layer */ +uint8_t overlay_get_layer(void); +void overlay_clear(void); +void overlay_set(uint16_t stat); +void overlay_move(uint8_t layer); +void overlay_on(uint8_t layer); +void overlay_off(uint8_t layer); +void overlay_invert(uint8_t layer); +/* bitwise operation */ +void overlay_or(uint16_t stat); +void overlay_and(uint16_t stat); +void overlay_xor(uint16_t stat); +void overlay_debug(void); + -void layer_switch_debug(void); /* return action depending on current layer status */ action_t layer_switch_get_action(key_t key);