Improved dynamic keymaps (#3972)
* Improved dynamic keymaps * K&R sucks
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@ -81,9 +81,9 @@ void raw_hid_receive( uint8_t *data, uint8_t length )
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dynamic_keymap_set_keycode( command_data[0], command_data[1], command_data[2], ( command_data[3] << 8 ) | command_data[4] );
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break;
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}
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case id_dynamic_keymap_clear_all:
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case id_dynamic_keymap_reset:
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{
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dynamic_keymap_clear_all();
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dynamic_keymap_reset();
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break;
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}
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#endif // DYNAMIC_KEYMAP_ENABLE
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@ -171,9 +171,8 @@ void matrix_init_kb(void)
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#endif // RGB_BACKLIGHT_ENABLED
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#ifdef DYNAMIC_KEYMAP_ENABLE
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// This saves "empty" keymaps so it falls back to the keymaps
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// in the firmware (aka. progmem/flash)
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dynamic_keymap_clear_all();
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// This resets the keymaps in EEPROM to what is in flash.
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dynamic_keymap_reset();
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#endif
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// Save the magic number last, in case saving was interrupted
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@ -24,7 +24,7 @@ enum zeal60_command_id
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id_set_keyboard_value,
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id_dynamic_keymap_get_keycode,
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id_dynamic_keymap_set_keycode,
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id_dynamic_keymap_clear_all,
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id_dynamic_keymap_reset,
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id_backlight_config_set_value,
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id_backlight_config_get_value,
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id_backlight_config_save,
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@ -16,6 +16,8 @@
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#include "config.h"
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#include "keymap.h" // to get keymaps[][][]
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#include "tmk_core/common/eeprom.h"
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#include "progmem.h"// to read default from flash
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#include "dynamic_keymap.h"
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@ -29,8 +31,6 @@
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#error DYNAMIC_KEYMAP_LAYER_COUNT not defined
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#endif
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#define KC_EENULL 0xFFFF // TODO: move to enum quantum_keycodes
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void *dynamic_keymap_key_to_eeprom_address(uint8_t layer, uint8_t row, uint8_t column)
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{
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// TODO: optimize this with some left shifts
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@ -55,16 +55,15 @@ void dynamic_keymap_set_keycode(uint8_t layer, uint8_t row, uint8_t column, uint
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eeprom_update_byte(address+1, (uint8_t)(keycode & 0xFF));
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}
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void dynamic_keymap_clear_all(void)
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void dynamic_keymap_reset(void)
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{
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// Save "empty" keymaps.
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for ( int layer = 0; layer < DYNAMIC_KEYMAP_LAYER_COUNT; layer++ )
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{
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for ( int row = 0; row < MATRIX_ROWS; row++ )
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{
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for ( int column = 0; column < MATRIX_COLS; column++ )
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{
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dynamic_keymap_set_keycode(layer, row, column, KC_EENULL);
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// Reset the keymaps in EEPROM to what is in flash.
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// All keyboards using dynamic keymaps should define a layout
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// for the same number of layers as DYNAMIC_KEYMAP_LAYER_COUNT.
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for ( int layer = 0; layer < DYNAMIC_KEYMAP_LAYER_COUNT; layer++ ) {
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for ( int row = 0; row < MATRIX_ROWS; row++ ) {
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for ( int column = 0; column < MATRIX_COLS; column++ ) {
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dynamic_keymap_set_keycode(layer, row, column, pgm_read_word(&keymaps[layer][row][column]));
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}
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}
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}
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@ -73,25 +72,14 @@ void dynamic_keymap_clear_all(void)
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// This overrides the one in quantum/keymap_common.c
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
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{
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// This used to test EEPROM for magic bytes, but it was redundant.
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// Test for EEPROM usage change (fresh install, address change, etc.)
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// externally and call dynamic_keymap_default_save()
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if ( layer < DYNAMIC_KEYMAP_LAYER_COUNT &&
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key.row < MATRIX_ROWS && // possibly redundant
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key.col < MATRIX_COLS ) // possibly redundant
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{
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uint16_t keycode = dynamic_keymap_get_keycode(layer, key.row, key.col);
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// If keycode is not "empty", return it, otherwise
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// drop down to return the one in flash
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if ( keycode != KC_EENULL)
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{
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return keycode;
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key.row < MATRIX_ROWS &&
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key.col < MATRIX_COLS ) {
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return dynamic_keymap_get_keycode(layer, key.row, key.col);
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} else {
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return KC_NO;
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}
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}
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return pgm_read_word(&keymaps[layer][key.row][key.col]);
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}
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#endif // DYNAMIC_KEYMAP_ENABLE
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@ -13,9 +13,7 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DYNAMIC_KEYMAP_H
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#define DYNAMIC_KEYMAP_H
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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@ -23,9 +21,8 @@
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void *dynamic_keymap_key_to_eeprom_address(uint8_t layer, uint8_t row, uint8_t column);
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uint16_t dynamic_keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t column);
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void dynamic_keymap_set_keycode(uint8_t layer, uint8_t row, uint8_t column, uint16_t keycode);
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void dynamic_keymap_clear_all(void);
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void dynamic_keymap_reset(void);
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// This overrides the one in quantum/keymap_common.c
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// uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
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#endif //DYNAMIC_KEYMAP_H
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