Implement and document TAPPING_FORCE_HOLD_PER_KEY (#7859)
* Implement and document TAPPING_FORCE_HOLD_PER_KEY * Added "record" parameter to "get_tapping_force_hold" * Correct typo -- remove 'IGNORE_' from 'IGNORE_TAPPING_FORCE_HOLD_PER_KEY' Co-authored-by: GeorgeKoenig <35542036+GeorgeKoenig@users.noreply.github.com>
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@ -149,6 +149,8 @@ If you define these options you will enable the associated feature, which may in
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* makes it possible to use a dual role key as modifier shortly after having been tapped
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* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
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* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
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* `#define TAPPING_FORCE_HOLD_PER_KEY`
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* enables handling for per key `TAPPING_FORCE_HOLD` settings
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* `#define LEADER_TIMEOUT 300`
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* how long before the leader key times out
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* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
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@ -291,6 +291,25 @@ Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` ena
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?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
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For more granular control of this feature, you can add the following to your `config.h`:
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```c
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#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
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```
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You can then add the following function to your keymap:
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```c
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bool get_ignore_mod_tap_interrupt(uint16_t keycode) {
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switch (keycode) {
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case SFT_T(KC_SPC):
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return true;
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default:
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return false;
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}
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}
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```
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## Tapping Force Hold
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To enable `tapping force hold`, add the following to your `config.h`:
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@ -315,6 +334,25 @@ With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allo
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!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
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For more granular control of this feature, you can add the following to your `config.h`:
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```c
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#define TAPPING_FORCE_HOLD_PER_KEY
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```
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You can then add the following function to your keymap:
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```c
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bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case LT(1, KC_BSPC):
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return true;
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default:
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return false;
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}
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}
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```
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## Retro Tapping
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To enable `retro tapping`, add the following to your `config.h`:
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@ -27,6 +27,10 @@ __attribute__((weak)) uint16_t get_tapping_term(uint16_t keycode) { return TAPPI
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# define WITHIN_TAPPING_TERM(e) (TIMER_DIFF_16(e.time, tapping_key.event.time) < TAPPING_TERM)
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# endif
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# ifdef TAPPING_FORCE_HOLD_PER_KEY
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__attribute__((weak)) bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) { return false; }
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# endif
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static keyrecord_t tapping_key = {};
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static keyrecord_t waiting_buffer[WAITING_BUFFER_SIZE] = {};
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static uint8_t waiting_buffer_head = 0;
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@ -232,8 +236,13 @@ bool process_tapping(keyrecord_t *keyp) {
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if (WITHIN_TAPPING_TERM(event)) {
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if (event.pressed) {
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if (IS_TAPPING_KEY(event.key)) {
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# ifndef TAPPING_FORCE_HOLD
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if (!tapping_key.tap.interrupted && tapping_key.tap.count > 0) {
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//# ifndef TAPPING_FORCE_HOLD
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# if !defined(TAPPING_FORCE_HOLD) || defined(TAPPING_FORCE_HOLD_PER_KEY)
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if (
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# ifdef TAPPING_FORCE_HOLD_PER_KEY
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!get_tapping_force_hold(get_event_keycode(tapping_key.event), keyp) &&
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# endif
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!tapping_key.tap.interrupted && tapping_key.tap.count > 0) {
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// sequential tap.
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keyp->tap = tapping_key.tap;
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if (keyp->tap.count < 15) keyp->tap.count += 1;
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