diff --git a/keyboards/teleport/native/ansi/ansi.c b/keyboards/teleport/native/ansi/ansi.c
new file mode 100644
index 0000000000..d053ed88eb
--- /dev/null
+++ b/keyboards/teleport/native/ansi/ansi.c
@@ -0,0 +1,51 @@
+/* Copyright 2021 Moritz Plattner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#include QMK_KEYBOARD_H
+
+#ifdef RGB_MATRIX_ENABLE
+led_config_t g_led_config = { {
+ // Key Matrix to LED Index, LED 61 omitted on ANSI
+ { 0, 2, 4, 6, 8, 10, 12, 14 }, \
+ { 1, 3, 5, 7, 9, 11, 13, 15 }, \
+ { 16, 18, 20, 22, 24, 26, 28, NO_LED }, \
+ { 17, 19, 21, 23, 25, 27, 29, 30 }, \
+ { 31, 32, 34, 36, 38, 40, 42, 44 }, \
+ { NO_LED, 33, 35, 37, 39, 41, 43, 45 }, \
+ { 46, 48, 50, 52, 54, 56, NO_LED, 58 }, \
+ { 47, 49, 51, 53, 55, 57, NO_LED, 59 }, \
+ { 60, 62, 64, 66, 68, 70, NO_LED, 73 }, \
+ { NO_LED, 63, 65, 67, 69, 71, 72, 74 }, \
+ { 75, 78, NO_LED, NO_LED, NO_LED, 79, 81, 83 }, \
+ { 76, 77, NO_LED, NO_LED, NO_LED, 80, 82, 84 } \
+}, {
+ // LED Index to Physical Position, the LED at { 0,0 } in row 5 is there to catch a non-existing LED on ANSI
+ { 0,0 }, { 15,0 }, { 30,0 }, { 45,0 }, { 60,0 }, { 75,0 }, { 90,0 }, {105,0 }, {119,0 }, {134,0 }, {149,0 }, {164,0 }, {179,0 }, {194,0 }, {209,0 }, {224,0 },
+ { 0,13 }, { 15,13 }, { 30,13 }, { 45,13 }, { 60,13 }, { 75,13 }, { 90,13 }, {105,13 }, {119,13 }, {134,13 }, {149,13 }, {164,13 }, {179,13 }, {202,13 }, {224,13 },
+ { 4,26 }, { 22,26 }, { 37,26 }, { 52,26 }, { 67,26 }, { 82,26 }, { 97,26 }, {112,26 }, {127,26 }, {142,26 }, {157,26 }, {172,26 }, {187,26 }, {205,26 }, {224,26 },
+ { 6,38 }, { 26,38 }, { 41,38 }, { 56,38 }, { 71,38 }, { 86,38 }, {101,38 }, {116,38 }, {131,38 }, {146,38 }, {161,38 }, {175,38 }, {200,38 }, {224,38 },
+ { 9,51 }, { 0,0 }, { 34,51 }, { 49,51 }, { 63,51 }, { 78,51 }, { 93,51 }, {108,51 }, {123,51 }, {138,51 }, {153,51 }, {168,51 }, {189,51 }, {209,51 }, {224,51 },
+ { 2,64 }, { 21,64 }, { 39,64 }, { 95,64 }, {149,64 }, {164,64 }, {179,64 }, {194,64 }, {209,64 }, {224,64 }
+}, {
+ // LED Index to Flag, the 0 flag in row 5 is there to catch a non-existing LED on ANSI
+ 1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 1, 1, 1,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
+ 1, 4,12, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
+ 9, 12,12,12, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
+ 1, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4, 1,
+ 1, 9, 1, 4, 1, 1, 1, 4, 4, 4,
+} };
+#endif
diff --git a/keyboards/teleport/native/ansi/info.json b/keyboards/teleport/native/ansi/info.json
new file mode 100644
index 0000000000..2894d2688c
--- /dev/null
+++ b/keyboards/teleport/native/ansi/info.json
@@ -0,0 +1,6 @@
+{
+ "usb": {
+ "pid": "0x0003"
+ }
+}
+
diff --git a/keyboards/teleport/native/ansi/keymaps/default/keymap.c b/keyboards/teleport/native/ansi/keymaps/default/keymap.c
new file mode 100644
index 0000000000..fcea5c41f3
--- /dev/null
+++ b/keyboards/teleport/native/ansi/keymaps/default/keymap.c
@@ -0,0 +1,98 @@
+/* Copyright 2023 Moritz Plattner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+#include QMK_KEYBOARD_H
+
+enum layers{
+ BASE,
+ GAME,
+ _FN1
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [BASE] = LAYOUT_75_ansi( /* keymap for layer 0 */
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [GAME] = LAYOUT_75_ansi( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [_FN1] = LAYOUT_75_ansi( /* keymap for layer 2 */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_RMOD,
+ RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD,
+ KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, TG(GAME),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ )
+};
+
+/* RGB matrix indicator code
+It reads the current matrix color, offsets the hue by 30,
+and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
+This is applied to both caps lock, and other indicator keys for layer 1 */
+
+bool rgb_matrix_indicators_user(void) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ /* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
+ This is to avoid having the LED persist on until the animation randomly refreshes it. */
+ if (host_keyboard_led_state().caps_lock) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ } else if (rgb_matrix_get_mode() == 10) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
+ }
+
+ /* Sets W, A, S, D, LGUI to a different color as layer indicator */
+ if(IS_LAYER_ON(1)) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ }
+ return true;
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ /* If reverting to base layer (no special LED effects) and rain animation is on, set "layer 1" mods back to matrix color to avoid single key persistence*/
+ if(!IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
+ HSV hsv_mat = rgb_matrix_get_hsv();
+ RGB rgb_mat = hsv_to_rgb(hsv_mat);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ }
+ return state;
+}
\ No newline at end of file
diff --git a/keyboards/teleport/native/ansi/keymaps/perfmode/config.h b/keyboards/teleport/native/ansi/keymaps/perfmode/config.h
new file mode 100644
index 0000000000..a99590cd1c
--- /dev/null
+++ b/keyboards/teleport/native/ansi/keymaps/perfmode/config.h
@@ -0,0 +1,23 @@
+/*
+Copyright 2022 Moritz Plattner
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+*/
+
+#pragma once
+
+/* Use 5 dynamic keymap layers */
+#undef DYNAMIC_KEYMAP_LAYER_COUNT
+#define DYNAMIC_KEYMAP_LAYER_COUNT 5
+
+/* Increase eeprom size to allow for 5 layers */
+#define WEAR_LEVELING_BACKING_SIZE 16384
+#define WEAR_LEVELING_LOGICAL_SIZE 4096
\ No newline at end of file
diff --git a/keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c b/keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c
new file mode 100644
index 0000000000..1a7852a062
--- /dev/null
+++ b/keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c
@@ -0,0 +1,199 @@
+/* Copyright 2023 Moritz Plattner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+#include QMK_KEYBOARD_H
+
+enum layers{
+ BASE,
+ GAME,
+ PERF,
+ _FN1,
+ _FN2
+};
+
+/* Create a keycode to toggle RGB without writing to eeprom, important to enable/disable the non-eeprom-stored custom lighting on PERF layer */
+enum my_keycodes {
+ RGB_TOG_NO = SAFE_RANGE,
+ RGB_M_2,
+ RGB_M_3,
+ RGB_M_4,
+ RGB_M_5,
+ RGB_M_6,
+ RGB_M_7,
+ RGB_M_8,
+ RGB_M_9,
+ RGB_M_0
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case RGB_TOG_NO:
+ if (record->event.pressed) {
+ rgb_matrix_toggle_noeeprom();
+ }
+ return false;
+ case RGB_M_2:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS);
+ }
+ return false;
+ case RGB_M_3:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_BREATHING);
+ }
+ return false;
+ case RGB_M_4:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_CYCLE_UP_DOWN);
+ }
+ return false;
+ case RGB_M_5:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_CYCLE_ALL);
+ }
+ return false;
+ case RGB_M_6:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_CYCLE_SPIRAL);
+ }
+ return false;
+ case RGB_M_7:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP);
+ }
+ return false;
+ case RGB_M_8:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
+ }
+ return false;
+ case RGB_M_9:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE);
+ }
+ return false;
+ case RGB_M_0:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS);
+ }
+ return false;
+ default:
+ return true; // Process all other keycodes normally
+ }
+}
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [BASE] = LAYOUT_75_ansi( /* keymap for layer 0 */
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [GAME] = LAYOUT_75_ansi( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [PERF] = LAYOUT_75_ansi( /* keymap for layer 2 - PERF has a static LED display to increase matrix scan rates */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN2),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [_FN1] = LAYOUT_75_ansi( /* keymap for layer 3 */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, RGB_M_P, RGB_M_2, RGB_M_3, RGB_M_4, RGB_M_5, RGB_M_6, RGB_M_7, RGB_M_8, RGB_M_9, RGB_M_0, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, TG(GAME),KC_TRNS, TO(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [_FN2] = LAYOUT_75_ansi( /* keymap for layer 4 */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG_NO,KC_NO, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ RGB_TOG_NO,KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, TG(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+};
+
+/* RGB matrix indicator code
+It reads the current matrix color, offsets the hue by 30,
+and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
+This is applied to both caps lock, and other indicator keys for layer 1 */
+
+bool rgb_matrix_indicators_user(void) {
+ /* Layer 2 (perf mode on this keymap) is not supposed to have LED refreshes, hence excluded */
+ if (!IS_LAYER_ON(2)) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ /* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
+ This is to avoid having the LED persist on until the animation randomly refreshes it. */
+ if (host_keyboard_led_state().caps_lock) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ } else if (rgb_matrix_get_mode() == 10) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
+ }
+
+ /* Sets W, A, S, D, LGUI to a different color as layer indicator */
+ if(IS_LAYER_ON(1)) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ }
+ }
+ return true;
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ /* Set LEDs to "GAME_MODE" custom animation when entering layer 2 (perf mode), reload matrix from eeprom when exiting */
+ if(IS_LAYER_ON_STATE(state, 2)) {
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_CUSTOM_STATIC_GAME_MODE);
+ } else {
+ rgb_matrix_reload_from_eeprom();
+ }
+
+ /* If reverting to base layer (no special LED effects) and single color rain is on, set "layer 1" mods back to matrix color to avoid single key persistence */
+ if(!IS_LAYER_ON_STATE(state, 2) && !IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
+ HSV hsv_mat = rgb_matrix_get_hsv();
+ RGB rgb_mat = hsv_to_rgb(hsv_mat);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ }
+ return state;
+}
\ No newline at end of file
diff --git a/keyboards/teleport/native/ansi/keymaps/perfmode/rules.mk b/keyboards/teleport/native/ansi/keymaps/perfmode/rules.mk
new file mode 100644
index 0000000000..b735c48f20
--- /dev/null
+++ b/keyboards/teleport/native/ansi/keymaps/perfmode/rules.mk
@@ -0,0 +1,4 @@
+DEBOUNCE_TYPE = asym_eager_defer_pk
+
+VIA_ENABLE = yes
+
\ No newline at end of file
diff --git a/keyboards/teleport/native/ansi/keymaps/via/keymap.c b/keyboards/teleport/native/ansi/keymaps/via/keymap.c
new file mode 100644
index 0000000000..e1fbd285ec
--- /dev/null
+++ b/keyboards/teleport/native/ansi/keymaps/via/keymap.c
@@ -0,0 +1,98 @@
+/* Copyright 2023 Moritz Plattner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+#include QMK_KEYBOARD_H
+
+enum layers{
+ BASE,
+ GAME,
+ _FN1
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [BASE] = LAYOUT_75_ansi( /* keymap for layer 0 */
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [GAME] = LAYOUT_75_ansi( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [_FN1] = LAYOUT_75_ansi( /* keymap for layer 2 */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_RMOD,
+ RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD,
+ KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, TG(GAME),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+};
+
+/* RGB matrix indicator code
+It reads the current matrix color, offsets the hue by 30,
+and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
+This is applied to both caps lock, and other indicator keys for layer 1 */
+
+bool rgb_matrix_indicators_user(void) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ /* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
+ This is to avoid having the LED persist on until the animation randomly refreshes it. */
+ if (host_keyboard_led_state().caps_lock) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ } else if (rgb_matrix_get_mode() == 10) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
+ }
+
+ /* Sets W, A, S, D, LGUI to a different color as layer indicator */
+ if(IS_LAYER_ON(1)) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ }
+ return true;
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ /* If reverting to base layer (no special LED effects) and rain animation is on, set "layer 1" mods back to matrix color to avoid single key persistence*/
+ if(!IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
+ HSV hsv_mat = rgb_matrix_get_hsv();
+ RGB rgb_mat = hsv_to_rgb(hsv_mat);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ }
+ return state;
+}
\ No newline at end of file
diff --git a/keyboards/teleport/native/ansi/keymaps/via/rules.mk b/keyboards/teleport/native/ansi/keymaps/via/rules.mk
new file mode 100644
index 0000000000..cc393f0b29
--- /dev/null
+++ b/keyboards/teleport/native/ansi/keymaps/via/rules.mk
@@ -0,0 +1,2 @@
+ VIA_ENABLE = yes
+
\ No newline at end of file
diff --git a/keyboards/teleport/native/ansi/rules.mk b/keyboards/teleport/native/ansi/rules.mk
new file mode 100644
index 0000000000..7ff128fa69
--- /dev/null
+++ b/keyboards/teleport/native/ansi/rules.mk
@@ -0,0 +1 @@
+# This file intentionally left blank
\ No newline at end of file
diff --git a/keyboards/teleport/native/config.h b/keyboards/teleport/native/config.h
new file mode 100644
index 0000000000..681b9e8001
--- /dev/null
+++ b/keyboards/teleport/native/config.h
@@ -0,0 +1,113 @@
+/*
+Copyright 2022 Moritz Plattner
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* Enable NKRO by default*/
+#define FORCE_NKRO
+
+/* Use 3 dynamic keymap layers */
+#define DYNAMIC_KEYMAP_LAYER_COUNT 3
+
+/* i2C Config */
+#define I2C_DRIVER I2CD1
+#define I2C1_SCL_PIN B6
+#define I2C1_SDA_PIN B7
+#define I2C1_SCL_PAL_MODE 4
+#define I2C1_SDA_PAL_MODE 4
+
+#define I2C1_DUTY_CYCLE FAST_DUTY_CYCLE_16_9
+#define I2C1_CLOCK_SPEED 400000
+
+
+/* RGB Matrix driver config */
+#define DRIVER_COUNT 2
+#define DRIVER_ADDR_1 0b1010000
+#define DRIVER_ADDR_2 0b1010011
+#define DRIVER_1_LED_TOTAL 46
+#define DRIVER_2_LED_TOTAL 39
+#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
+
+#define RGB_MATRIX_LED_FLUSH_LIMIT 32
+
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+#define RGB_MATRIX_DEFAULT_SPD 40
+#define RGB_MATRIX_DEFAULT_VAL 220
+#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS
+
+#define RGB_MATRIX_KEYPRESSES
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+#define ENABLE_RGB_MATRIX_ALPHAS_MODS // 2 Alphas and mods have different colors
+#define ENABLE_RGB_MATRIX_BREATHING // 3 Breath a static color
+#define ENABLE_RGB_MATRIX_CYCLE_ALL // 4 Cycle all colors
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // 5 Cycle vertically
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // 6 Cycle in a spirals
+#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // 7 Heatmap of typing speed
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // 8 Static background, pressed keys light up
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // 9 Pressed keys and nearby keys light up
+#define ENABLE_RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS // 0 Single color raindrops, random keys lighting up at randomized intensity
+#define ENABLE_RGB_MATRIX_CUSTOM_STATIC_GAME_MODE // - Game mode sets the entire matrix (static) once, then stops LED refreshes
+
+#define INDICATOR_MAX_BRIGHTNESS 255
+#ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS
+ #undef INDICATOR_MAX_BRIGHTNESS
+ #define INDICATOR_MAX_BRIGHTNESS RGB_MATRIX_MAXIMUM_BRIGHTNESS
+#endif
+
+
+/* Define indicator LED indices, used for lighting effects */
+#define W_LED_INDEX 33
+#define A_LED_INDEX 47
+#define S_LED_INDEX 48
+#define D_LED_INDEX 49
+
+#define CAPS_LED_INDEX 46
+
+#define WIN_LED_INDEX 76
+
+#define ANV_A_LED_INDEX 15
+#define ANV_N_LED_INDEX 30
+#define ANV_V_LED_INDEX 45
+#define ANV_I_LED_INDEX 59
+#define ANV_L_LED_INDEX 74
+
+#define NUM_1_LED_INDEX 17
+#define NUM_2_LED_INDEX 18
+#define NUM_3_LED_INDEX 19
+#define NUM_4_LED_INDEX 20
+#define NUM_5_LED_INDEX 21
+
+#define M_LED_INDEX 68
+#define K_LED_INDEX 54
+#define O_LED_INDEX 40
+#define NUM_0_LED_INDEX 26
+#define P_LED_INDEX 41
+#define SCLN_LED_INDEX 56
+#define SLSH_LED_INDEX 71
+
+/* Since the typing heatmap is broken on duplex matrix boards, force it to "slim" mode */
+#ifdef ENABLE_RGB_MATRIX_TYPING_HEATMAP
+ #define RGB_MATRIX_TYPING_HEATMAP_SLIM
+#endif
+
+
+/* Set HSE clock since it differs from F411 default */
+#define STM32_HSECLK 16000000
diff --git a/keyboards/teleport/native/info.json b/keyboards/teleport/native/info.json
new file mode 100644
index 0000000000..d1fe1b90b4
--- /dev/null
+++ b/keyboards/teleport/native/info.json
@@ -0,0 +1,217 @@
+{
+ "keyboard_name": "Native",
+ "manufacturer": "Anvil",
+ "maintainer": "ebastler",
+ "url": "https://nvil.gg",
+ "bootloader": "stm32-dfu",
+ "processor": "STM32F411",
+ "board": "GENERIC_STM32_F411XE",
+ "usb": {
+ "vid": "0x7470",
+ "device_version": "1.0.0"
+ },
+ "features": {
+ "bootmagic": true,
+ "command": false,
+ "console": false,
+ "extrakey": true,
+ "mousekey": false,
+ "nkro": true
+ },
+ "debounce": 5,
+ "diode_direction": "ROW2COL",
+ "matrix_pins": {
+ "cols": [ "A5", "A4", "B12", "B14", "B8", "B3", "B4", "B5" ],
+ "rows": [ "C14", "C15", "C13", "A1", "A15", "A14", "A13", "B13", "B15", "A8", "A2", "A3" ]
+ },
+ "layouts": {
+ "LAYOUT_75_iso": {
+ "layout": [
+ {"matrix":[0,0], "x":0, "y":0},
+ {"matrix":[1,0], "x":1, "y":0},
+ {"matrix":[0,1], "x":2, "y":0},
+ {"matrix":[1,1], "x":3, "y":0},
+ {"matrix":[0,2], "x":4, "y":0},
+ {"matrix":[1,2], "x":5, "y":0},
+ {"matrix":[0,3], "x":6, "y":0},
+ {"matrix":[1,3], "x":7, "y":0},
+ {"matrix":[0,4], "x":8, "y":0},
+ {"matrix":[1,4], "x":9, "y":0},
+ {"matrix":[0,5], "x":10, "y":0},
+ {"matrix":[1,5], "x":11, "y":0},
+ {"matrix":[0,6], "x":12, "y":0},
+ {"matrix":[1,6], "x":13, "y":0},
+ {"matrix":[0,7], "x":14, "y":0},
+ {"matrix":[1,7], "x":15, "y":0},
+
+ {"matrix":[2,0], "x":0, "y":1},
+ {"matrix":[3,0], "x":1, "y":1},
+ {"matrix":[2,1], "x":2, "y":1},
+ {"matrix":[3,1], "x":3, "y":1},
+ {"matrix":[2,2], "x":4, "y":1},
+ {"matrix":[3,2], "x":5, "y":1},
+ {"matrix":[2,3], "x":6, "y":1},
+ {"matrix":[3,3], "x":7, "y":1},
+ {"matrix":[2,4], "x":8, "y":1},
+ {"matrix":[3,4], "x":9, "y":1},
+ {"matrix":[2,5], "x":10, "y":1},
+ {"matrix":[3,5], "x":11, "y":1},
+ {"matrix":[2,6], "x":12, "y":1},
+ {"matrix":[3,6], "x":13, "y":1, "w":2},
+ {"matrix":[3,7], "x":15, "y":1},
+
+ {"matrix":[4,0], "x":0, "y":2, "w":1.5},
+ {"matrix":[4,1], "x":1.5, "y":2},
+ {"matrix":[5,1], "x":2.5, "y":2},
+ {"matrix":[4,2], "x":3.5, "y":2},
+ {"matrix":[5,2], "x":4.5, "y":2},
+ {"matrix":[4,3], "x":5.5, "y":2},
+ {"matrix":[5,3], "x":6.5, "y":2},
+ {"matrix":[4,4], "x":7.5, "y":2},
+ {"matrix":[5,4], "x":8.5, "y":2},
+ {"matrix":[4,5], "x":9.5, "y":2},
+ {"matrix":[5,5], "x":10.5, "y":2},
+ {"matrix":[4,6], "x":11.5, "y":2},
+ {"matrix":[5,6], "x":12.5, "y":2},
+ {"matrix":[4,7], "x":13.75, "y":2, "w":1.25, "h":2},
+ {"matrix":[5,7], "x":15, "y":2},
+
+ {"matrix":[6,0], "x":0, "y":3, "w":1.75},
+ {"matrix":[7,0], "x":1.75, "y":3},
+ {"matrix":[6,1], "x":2.75, "y":3},
+ {"matrix":[7,1], "x":3.75, "y":3},
+ {"matrix":[6,2], "x":4.75, "y":3},
+ {"matrix":[7,2], "x":5.75, "y":3},
+ {"matrix":[6,3], "x":6.75, "y":3},
+ {"matrix":[7,3], "x":7.75, "y":3},
+ {"matrix":[6,4], "x":8.75, "y":3},
+ {"matrix":[7,4], "x":9.75, "y":3},
+ {"matrix":[6,5], "x":10.75, "y":3},
+ {"matrix":[7,5], "x":11.75, "y":3},
+ {"matrix":[6,7], "x":12.75, "y":3},
+ {"matrix":[7,7], "x":15, "y":3},
+
+ {"matrix":[8,0], "x":0, "y":4, "w":1.25},
+ {"matrix":[9,0], "x":1.25, "y":4},
+ {"matrix":[8,1], "x":2.25, "y":4},
+ {"matrix":[9,1], "x":3.25, "y":4},
+ {"matrix":[8,2], "x":4.25, "y":4},
+ {"matrix":[9,2], "x":5.25, "y":4},
+ {"matrix":[8,3], "x":6.25, "y":4},
+ {"matrix":[9,3], "x":7.25, "y":4},
+ {"matrix":[8,4], "x":8.25, "y":4},
+ {"matrix":[9,4], "x":9.25, "y":4},
+ {"matrix":[8,5], "x":10.25, "y":4},
+ {"matrix":[9,5], "x":11.25, "y":4},
+ {"matrix":[9,6], "x":12.25, "y":4, "w":1.75},
+ {"matrix":[8,7], "x":14, "y":4},
+ {"matrix":[9,7], "x":15, "y":4},
+
+ {"matrix":[10,0], "x":0, "y":5, "w":1.25},
+ {"matrix":[11,0], "x":1.25, "y":5, "w":1.25},
+ {"matrix":[11,1], "x":2.5, "y":5, "w":1.25},
+ {"matrix":[10,1], "x":3.75, "y":5, "w":6.25},
+ {"matrix":[10,5], "x":10, "y":5},
+ {"matrix":[11,5], "x":11, "y":5},
+ {"matrix":[10,6], "x":12, "y":5},
+ {"matrix":[11,6], "x":13, "y":5},
+ {"matrix":[10,7], "x":14, "y":5},
+ {"matrix":[11,7], "x":15, "y":5}
+ ]
+ },
+ "LAYOUT_75_ansi": {
+ "layout": [
+ {"matrix":[0,0], "x":0, "y":0},
+ {"matrix":[1,0], "x":1, "y":0},
+ {"matrix":[0,1], "x":2, "y":0},
+ {"matrix":[1,1], "x":3, "y":0},
+ {"matrix":[0,2], "x":4, "y":0},
+ {"matrix":[1,2], "x":5, "y":0},
+ {"matrix":[0,3], "x":6, "y":0},
+ {"matrix":[1,3], "x":7, "y":0},
+ {"matrix":[0,4], "x":8, "y":0},
+ {"matrix":[1,4], "x":9, "y":0},
+ {"matrix":[0,5], "x":10, "y":0},
+ {"matrix":[1,5], "x":11, "y":0},
+ {"matrix":[0,6], "x":12, "y":0},
+ {"matrix":[1,6], "x":13, "y":0},
+ {"matrix":[0,7], "x":14, "y":0},
+ {"matrix":[1,7], "x":15, "y":0},
+
+ {"matrix":[2,0], "x":0, "y":1},
+ {"matrix":[3,0], "x":1, "y":1},
+ {"matrix":[2,1], "x":2, "y":1},
+ {"matrix":[3,1], "x":3, "y":1},
+ {"matrix":[2,2], "x":4, "y":1},
+ {"matrix":[3,2], "x":5, "y":1},
+ {"matrix":[2,3], "x":6, "y":1},
+ {"matrix":[3,3], "x":7, "y":1},
+ {"matrix":[2,4], "x":8, "y":1},
+ {"matrix":[3,4], "x":9, "y":1},
+ {"matrix":[2,5], "x":10, "y":1},
+ {"matrix":[3,5], "x":11, "y":1},
+ {"matrix":[2,6], "x":12, "y":1},
+ {"matrix":[3,6], "x":13, "y":1, "w":2},
+ {"matrix":[3,7], "x":15, "y":1},
+
+ {"matrix":[4,0], "x":0, "y":2, "w":1.5},
+ {"matrix":[4,1], "x":1.5, "y":2},
+ {"matrix":[5,1], "x":2.5, "y":2},
+ {"matrix":[4,2], "x":3.5, "y":2},
+ {"matrix":[5,2], "x":4.5, "y":2},
+ {"matrix":[4,3], "x":5.5, "y":2},
+ {"matrix":[5,3], "x":6.5, "y":2},
+ {"matrix":[4,4], "x":7.5, "y":2},
+ {"matrix":[5,4], "x":8.5, "y":2},
+ {"matrix":[4,5], "x":9.5, "y":2},
+ {"matrix":[5,5], "x":10.5, "y":2},
+ {"matrix":[4,6], "x":11.5, "y":2},
+ {"matrix":[5,6], "x":12.5, "y":2},
+ {"matrix":[4,7], "x":13.5, "y":2, "w":1.5},
+ {"matrix":[5,7], "x":15, "y":2},
+
+ {"matrix":[6,0], "x":0, "y":3, "w":1.75},
+ {"matrix":[7,0], "x":1.75, "y":3},
+ {"matrix":[6,1], "x":2.75, "y":3},
+ {"matrix":[7,1], "x":3.75, "y":3},
+ {"matrix":[6,2], "x":4.75, "y":3},
+ {"matrix":[7,2], "x":5.75, "y":3},
+ {"matrix":[6,3], "x":6.75, "y":3},
+ {"matrix":[7,3], "x":7.75, "y":3},
+ {"matrix":[6,4], "x":8.75, "y":3},
+ {"matrix":[7,4], "x":9.75, "y":3},
+ {"matrix":[6,5], "x":10.75, "y":3},
+ {"matrix":[7,5], "x":11.75, "y":3},
+ {"matrix":[6,7], "x":12.75, "y":3, "w":2.25},
+ {"matrix":[7,7], "x":15, "y":3},
+
+ {"matrix":[8,0], "x":0, "y":4, "w":1.25},
+ {"matrix":[8,1], "x":2.25, "y":4},
+ {"matrix":[9,1], "x":3.25, "y":4},
+ {"matrix":[8,2], "x":4.25, "y":4},
+ {"matrix":[9,2], "x":5.25, "y":4},
+ {"matrix":[8,3], "x":6.25, "y":4},
+ {"matrix":[9,3], "x":7.25, "y":4},
+ {"matrix":[8,4], "x":8.25, "y":4},
+ {"matrix":[9,4], "x":9.25, "y":4},
+ {"matrix":[8,5], "x":10.25, "y":4},
+ {"matrix":[9,5], "x":11.25, "y":4},
+ {"matrix":[9,6], "x":12.25, "y":4, "w":1.75},
+ {"matrix":[8,7], "x":14, "y":4},
+ {"matrix":[9,7], "x":15, "y":4},
+
+ {"matrix":[10,0], "x":0, "y":5, "w":1.25},
+ {"matrix":[11,0], "x":1.25, "y":5, "w":1.25},
+ {"matrix":[11,1], "x":2.5, "y":5, "w":1.25},
+ {"matrix":[10,1], "x":3.75, "y":5, "w":6.25},
+ {"matrix":[10,5], "x":10, "y":5},
+ {"matrix":[11,5], "x":11, "y":5},
+ {"matrix":[10,6], "x":12, "y":5},
+ {"matrix":[11,6], "x":13, "y":5},
+ {"matrix":[10,7], "x":14, "y":5},
+ {"matrix":[11,7], "x":15, "y":5}
+ ]
+ }
+ }
+}
+
diff --git a/keyboards/teleport/native/iso/info.json b/keyboards/teleport/native/iso/info.json
new file mode 100644
index 0000000000..f475ac773e
--- /dev/null
+++ b/keyboards/teleport/native/iso/info.json
@@ -0,0 +1,6 @@
+{
+ "usb": {
+ "pid": "0x0002"
+ }
+}
+
diff --git a/keyboards/teleport/native/iso/iso.c b/keyboards/teleport/native/iso/iso.c
new file mode 100644
index 0000000000..a30f3c3b53
--- /dev/null
+++ b/keyboards/teleport/native/iso/iso.c
@@ -0,0 +1,51 @@
+/* Copyright 2021 Moritz Plattner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#include QMK_KEYBOARD_H
+
+#ifdef RGB_MATRIX_ENABLE
+led_config_t g_led_config = { {
+ // Key Matrix to LED Index
+ { 0, 2, 4, 6, 8, 10, 12, 14 }, \
+ { 1, 3, 5, 7, 9, 11, 13, 15 }, \
+ { 16, 18, 20, 22, 24, 26, 28, NO_LED }, \
+ { 17, 19, 21, 23, 25, 27, 29, 30 }, \
+ { 31, 32, 34, 36, 38, 40, 42, 44 }, \
+ { NO_LED, 33, 35, 37, 39, 41, 43, 45 }, \
+ { 46, 48, 50, 52, 54, 56, NO_LED, 58 }, \
+ { 47, 49, 51, 53, 55, 57, NO_LED, 59 }, \
+ { 60, 62, 64, 66, 68, 70, NO_LED, 73 }, \
+ { 61, 63, 65, 67, 69, 71, 72, 74 }, \
+ { 75, 78, NO_LED, NO_LED, NO_LED, 79, 81, 83 }, \
+ { 76, 77, NO_LED, NO_LED, NO_LED, 80, 82, 84 } \
+}, {
+ // LED Index to Physical Position
+ { 0,0 }, { 15,0 }, { 30,0 }, { 45,0 }, { 60,0 }, { 75,0 }, { 90,0 }, {105,0 }, {119,0 }, {134,0 }, {149,0 }, {164,0 }, {179,0 }, {194,0 }, {209,0 }, {224,0 },
+ { 0,13 }, { 15,13 }, { 30,13 }, { 45,13 }, { 60,13 }, { 75,13 }, { 90,13 }, {105,13 }, {119,13 }, {134,13 }, {149,13 }, {164,13 }, {179,13 }, {202,13 }, {224,13 },
+ { 4,26 }, { 22,26 }, { 37,26 }, { 52,26 }, { 67,26 }, { 82,26 }, { 97,26 }, {112,26 }, {127,26 }, {142,26 }, {157,26 }, {172,26 }, {187,26 }, {207,32 }, {224,26 },
+ { 6,38 }, { 26,38 }, { 41,38 }, { 56,38 }, { 71,38 }, { 86,38 }, {101,38 }, {116,38 }, {131,38 }, {146,38 }, {161,38 }, {175,38 }, {190,38 }, {224,38 },
+ { 2,51 }, { 19,51 }, { 34,51 }, { 49,51 }, { 63,51 }, { 78,51 }, { 93,51 }, {108,51 }, {123,51 }, {138,51 }, {153,51 }, {168,51 }, {189,51 }, {209,51 }, {224,51 },
+ { 2,64 }, { 21,64 }, { 39,64 }, { 95,64 }, {149,64 }, {164,64 }, {179,64 }, {194,64 }, {209,64 }, {224,64 }
+}, {
+ // LED Index to Flag
+ 1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 1, 1, 1,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
+ 1, 4,12, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
+ 9, 12,12,12, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
+ 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4, 1,
+ 1, 9, 1, 4, 1, 1, 1, 4, 4, 4,
+} };
+#endif
diff --git a/keyboards/teleport/native/iso/keymaps/default/keymap.c b/keyboards/teleport/native/iso/keymaps/default/keymap.c
new file mode 100644
index 0000000000..b77e7fa61d
--- /dev/null
+++ b/keyboards/teleport/native/iso/keymaps/default/keymap.c
@@ -0,0 +1,98 @@
+/* Copyright 2023 Moritz Plattner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+#include QMK_KEYBOARD_H
+
+enum layers{
+ BASE,
+ GAME,
+ _FN1
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [BASE] = LAYOUT_75_iso( /* keymap for layer 0 */
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_HOME,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [GAME] = LAYOUT_75_iso( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [_FN1] = LAYOUT_75_iso( /* keymap for layer 2 */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_RMOD,
+ RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD,
+ KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, TG(GAME),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+};
+
+/* RGB matrix indicator code
+It reads the current matrix color, offsets the hue by 30,
+and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
+This is applied to both caps lock, and other indicator keys for layer 1 */
+
+bool rgb_matrix_indicators_user(void) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ /* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
+ This is to avoid having the LED persist on until the animation randomly refreshes it. */
+ if (host_keyboard_led_state().caps_lock) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ } else if (rgb_matrix_get_mode() == 10) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
+ }
+
+ /* Sets W, A, S, D, LGUI to a different color as layer indicator */
+ if(IS_LAYER_ON(1)) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ }
+ return true;
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ /* If reverting to base layer (no special LED effects) and rain animation is on, set "layer 1" mods back to matrix color to avoid single key persistence*/
+ if(!IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
+ HSV hsv_mat = rgb_matrix_get_hsv();
+ RGB rgb_mat = hsv_to_rgb(hsv_mat);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ }
+ return state;
+}
\ No newline at end of file
diff --git a/keyboards/teleport/native/iso/keymaps/perfmode/config.h b/keyboards/teleport/native/iso/keymaps/perfmode/config.h
new file mode 100644
index 0000000000..a99590cd1c
--- /dev/null
+++ b/keyboards/teleport/native/iso/keymaps/perfmode/config.h
@@ -0,0 +1,23 @@
+/*
+Copyright 2022 Moritz Plattner
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+*/
+
+#pragma once
+
+/* Use 5 dynamic keymap layers */
+#undef DYNAMIC_KEYMAP_LAYER_COUNT
+#define DYNAMIC_KEYMAP_LAYER_COUNT 5
+
+/* Increase eeprom size to allow for 5 layers */
+#define WEAR_LEVELING_BACKING_SIZE 16384
+#define WEAR_LEVELING_LOGICAL_SIZE 4096
\ No newline at end of file
diff --git a/keyboards/teleport/native/iso/keymaps/perfmode/keymap.c b/keyboards/teleport/native/iso/keymaps/perfmode/keymap.c
new file mode 100644
index 0000000000..d451d528e6
--- /dev/null
+++ b/keyboards/teleport/native/iso/keymaps/perfmode/keymap.c
@@ -0,0 +1,199 @@
+/* Copyright 2023 Moritz Plattner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+#include QMK_KEYBOARD_H
+
+enum layers{
+ BASE,
+ GAME,
+ PERF,
+ _FN1,
+ _FN2
+};
+
+/* Create a keycode to toggle RGB without writing to eeprom, important to enable/disable the non-eeprom-stored custom lighting on PERF layer */
+enum my_keycodes {
+ RGB_TOG_NO = SAFE_RANGE,
+ RGB_M_2,
+ RGB_M_3,
+ RGB_M_4,
+ RGB_M_5,
+ RGB_M_6,
+ RGB_M_7,
+ RGB_M_8,
+ RGB_M_9,
+ RGB_M_0
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case RGB_TOG_NO:
+ if (record->event.pressed) {
+ rgb_matrix_toggle_noeeprom();
+ }
+ return false;
+ case RGB_M_2:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS);
+ }
+ return false;
+ case RGB_M_3:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_BREATHING);
+ }
+ return false;
+ case RGB_M_4:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_CYCLE_UP_DOWN);
+ }
+ return false;
+ case RGB_M_5:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_CYCLE_ALL);
+ }
+ return false;
+ case RGB_M_6:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_CYCLE_SPIRAL);
+ }
+ return false;
+ case RGB_M_7:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP);
+ }
+ return false;
+ case RGB_M_8:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
+ }
+ return false;
+ case RGB_M_9:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE);
+ }
+ return false;
+ case RGB_M_0:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS);
+ }
+ return false;
+ default:
+ return true; // Process all other keycodes normally
+ }
+}
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [BASE] = LAYOUT_75_iso( /* keymap for layer 0 */
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_HOME,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [GAME] = LAYOUT_75_iso( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [PERF] = LAYOUT_75_iso( /* keymap for layer 2 - PERF has a static LED display to increase matrix scan rates */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN2),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [_FN1] = LAYOUT_75_iso( /* keymap for layer 3 */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, RGB_M_P, RGB_M_2, RGB_M_3, RGB_M_4, RGB_M_5, RGB_M_6, RGB_M_7, RGB_M_8, RGB_M_9, RGB_M_0, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, TG(GAME),KC_TRNS, TO(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [_FN2] = LAYOUT_75_iso( /* keymap for layer 4 */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG_NO,KC_NO, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ RGB_TOG_NO,KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, TG(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+};
+
+/* RGB matrix indicator code
+It reads the current matrix color, offsets the hue by 30,
+and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
+This is applied to both caps lock, and other indicator keys for layer 1 */
+
+bool rgb_matrix_indicators_user(void) {
+ /* Layer 2 (perf mode on this keymap) is not supposed to have LED refreshes, hence excluded */
+ if (!IS_LAYER_ON(2)) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ /* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
+ This is to avoid having the LED persist on until the animation randomly refreshes it. */
+ if (host_keyboard_led_state().caps_lock) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ } else if (rgb_matrix_get_mode() == 10) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
+ }
+
+ /* Sets W, A, S, D, LGUI to a different color as layer indicator */
+ if(IS_LAYER_ON(1)) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ }
+ }
+ return true;
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ /* Set LEDs to "GAME_MODE" custom animation when entering layer 2 (perf mode), reload matrix from eeprom when exiting */
+ if(IS_LAYER_ON_STATE(state, 2)) {
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_CUSTOM_STATIC_GAME_MODE);
+ } else {
+ rgb_matrix_reload_from_eeprom();
+ }
+
+ /* If reverting to base layer (no special LED effects) and single color rain is on, set "layer 1" mods back to matrix color to avoid single key persistence */
+ if(!IS_LAYER_ON_STATE(state, 2) && !IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
+ HSV hsv_mat = rgb_matrix_get_hsv();
+ RGB rgb_mat = hsv_to_rgb(hsv_mat);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ }
+ return state;
+}
\ No newline at end of file
diff --git a/keyboards/teleport/native/iso/keymaps/perfmode/rules.mk b/keyboards/teleport/native/iso/keymaps/perfmode/rules.mk
new file mode 100644
index 0000000000..b735c48f20
--- /dev/null
+++ b/keyboards/teleport/native/iso/keymaps/perfmode/rules.mk
@@ -0,0 +1,4 @@
+DEBOUNCE_TYPE = asym_eager_defer_pk
+
+VIA_ENABLE = yes
+
\ No newline at end of file
diff --git a/keyboards/teleport/native/iso/keymaps/via/keymap.c b/keyboards/teleport/native/iso/keymaps/via/keymap.c
new file mode 100644
index 0000000000..b77e7fa61d
--- /dev/null
+++ b/keyboards/teleport/native/iso/keymaps/via/keymap.c
@@ -0,0 +1,98 @@
+/* Copyright 2023 Moritz Plattner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+#include QMK_KEYBOARD_H
+
+enum layers{
+ BASE,
+ GAME,
+ _FN1
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [BASE] = LAYOUT_75_iso( /* keymap for layer 0 */
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_HOME,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [GAME] = LAYOUT_75_iso( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [_FN1] = LAYOUT_75_iso( /* keymap for layer 2 */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_RMOD,
+ RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD,
+ KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, TG(GAME),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+};
+
+/* RGB matrix indicator code
+It reads the current matrix color, offsets the hue by 30,
+and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
+This is applied to both caps lock, and other indicator keys for layer 1 */
+
+bool rgb_matrix_indicators_user(void) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ /* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
+ This is to avoid having the LED persist on until the animation randomly refreshes it. */
+ if (host_keyboard_led_state().caps_lock) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ } else if (rgb_matrix_get_mode() == 10) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
+ }
+
+ /* Sets W, A, S, D, LGUI to a different color as layer indicator */
+ if(IS_LAYER_ON(1)) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ }
+ return true;
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ /* If reverting to base layer (no special LED effects) and rain animation is on, set "layer 1" mods back to matrix color to avoid single key persistence*/
+ if(!IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
+ HSV hsv_mat = rgb_matrix_get_hsv();
+ RGB rgb_mat = hsv_to_rgb(hsv_mat);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ }
+ return state;
+}
\ No newline at end of file
diff --git a/keyboards/teleport/native/iso/keymaps/via/rules.mk b/keyboards/teleport/native/iso/keymaps/via/rules.mk
new file mode 100644
index 0000000000..cc393f0b29
--- /dev/null
+++ b/keyboards/teleport/native/iso/keymaps/via/rules.mk
@@ -0,0 +1,2 @@
+ VIA_ENABLE = yes
+
\ No newline at end of file
diff --git a/keyboards/teleport/native/iso/rules.mk b/keyboards/teleport/native/iso/rules.mk
new file mode 100644
index 0000000000..7ff128fa69
--- /dev/null
+++ b/keyboards/teleport/native/iso/rules.mk
@@ -0,0 +1 @@
+# This file intentionally left blank
\ No newline at end of file
diff --git a/keyboards/teleport/native/mcuconf.h b/keyboards/teleport/native/mcuconf.h
new file mode 100644
index 0000000000..8b5d373bc3
--- /dev/null
+++ b/keyboards/teleport/native/mcuconf.h
@@ -0,0 +1,28 @@
+/* Copyright 2020 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#include_next "mcuconf.h"
+
+/* Set PLL M divider from 4 (F411 GENERIC default) to 8, because of 16 MHz crystal on board */
+#undef STM32_PLLM_VALUE
+#define STM32_PLLM_VALUE 8
+
+/* enable I2C2, used for the LED drivers */
+#undef STM32_I2C_USE_I2C1
+#define STM32_I2C_USE_I2C1 TRUE
+
+#undef STM32_I2C_USE_DMA
+#define STM32_I2C_USE_DMA TRUE
\ No newline at end of file
diff --git a/keyboards/teleport/native/native.c b/keyboards/teleport/native/native.c
new file mode 100644
index 0000000000..042e2bfa95
--- /dev/null
+++ b/keyboards/teleport/native/native.c
@@ -0,0 +1,124 @@
+/* Copyright 2021 Moritz Plattner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#include "quantum.h"
+
+/* This board has !SDB of the is31 wired to D2. Set high to enable */
+void keyboard_post_init_user(void) {
+ setPinOutput(B9);
+ writePinHigh(B9);
+}
+
+#ifdef RGB_MATRIX_ENABLE
+const is31_led PROGMEM g_is31_leds[RGB_MATRIX_LED_COUNT] = {
+ /* Refer to IS31 manual for these locations
+ * driver
+ * | R location
+ * | | G location
+ * | | | B location
+ * | | | | */
+ {0, L_1, K_1, J_1}, // Row 1
+ {0, L_2, K_2, J_2},
+ {0, L_3, K_3, J_3},
+ {0, L_4, K_4, J_4},
+ {0, L_5, K_5, J_5},
+ {0, L_6, K_6, J_6},
+ {0, L_7, K_7, J_7},
+ {0, L_8, K_8, J_8},
+ {0, L_9, K_9, J_9},
+ {0, L_10, K_10, J_10},
+ {0, L_11, K_11, J_11},
+ {0, L_12, K_12, J_12},
+ {0, L_13, K_13, J_13},
+ {0, L_14, K_14, J_14},
+ {0, L_15, K_15, J_15},
+ {0, L_16, K_16, J_16},
+
+ {0, I_1, H_1, G_1}, // Row 2
+ {0, I_2, H_2, G_2},
+ {0, I_3, H_3, G_3},
+ {0, I_4, H_4, G_4},
+ {0, I_5, H_5, G_5},
+ {0, I_6, H_6, G_6},
+ {0, I_7, H_7, G_7},
+ {0, I_8, H_8, G_8},
+ {0, I_9, H_9, G_9},
+ {0, I_10, H_10, G_10},
+ {0, I_11, H_11, G_11},
+ {0, I_12, H_12, G_12},
+ {0, I_13, H_13, G_13},
+ {0, I_15, H_15, G_15},
+ {0, I_16, H_16, G_16},
+
+ {0, F_1, E_1, D_1}, // Row 3
+ {0, F_3, E_3, D_3},
+ {0, F_4, E_4, D_4},
+ {0, F_5, E_5, D_5},
+ {0, F_6, E_6, D_6},
+ {0, F_7, E_7, D_7},
+ {0, F_8, E_8, D_8},
+ {0, F_9, E_9, D_9},
+ {0, F_10, E_10, D_10},
+ {0, F_11, E_11, D_11},
+ {0, F_12, E_12, D_12},
+ {0, F_13, E_13, D_13},
+ {0, F_14, E_14, D_14},
+ {0, F_15, E_15, D_15},
+ {0, F_16, E_16, D_16},
+
+ {1, L_1, K_1, J_1}, // Row 4
+ {1, L_3, K_3, J_3},
+ {1, L_4, K_4, J_4},
+ {1, L_5, K_5, J_5},
+ {1, L_6, K_6, J_6},
+ {1, L_7, K_7, J_7},
+ {1, L_8, K_8, J_8},
+ {1, L_9, K_9, J_9},
+ {1, L_10, K_10, J_10},
+ {1, L_11, K_11, J_11},
+ {1, L_12, K_12, J_12},
+ {1, L_13, K_13, J_13},
+ {1, L_14, K_14, J_14},
+ {1, L_16, K_16, J_16},
+
+ {1, I_1, H_1, G_1}, // Row 5
+ {1, I_2, H_2, G_2},
+ {1, I_3, H_3, G_3},
+ {1, I_4, H_4, G_4},
+ {1, I_5, H_5, G_5},
+ {1, I_6, H_6, G_6},
+ {1, I_7, H_7, G_7},
+ {1, I_8, H_8, G_8},
+ {1, I_9, H_9, G_9},
+ {1, I_10, H_10, G_10},
+ {1, I_11, H_11, G_11},
+ {1, I_12, H_12, G_12},
+ {1, I_14, H_14, G_14},
+ {1, I_15, H_15, G_15},
+ {1, I_16, H_16, G_16},
+
+ {1, F_1, E_1, D_1}, // Row 6
+ {1, F_2, E_2, D_2},
+ {1, F_3, E_3, D_3},
+ {1, F_7, E_7, D_7},
+ {1, F_11, E_11, D_11},
+ {1, F_12, E_12, D_12},
+ {1, F_13, E_13, D_13},
+ {1, F_14, E_14, D_14},
+ {1, F_15, E_15, D_15},
+ {1, F_16, E_16, D_16}
+};
+#endif
\ No newline at end of file
diff --git a/keyboards/teleport/native/readme.md b/keyboards/teleport/native/readme.md
new file mode 100644
index 0000000000..9ac1034fef
--- /dev/null
+++ b/keyboards/teleport/native/readme.md
@@ -0,0 +1,29 @@
+# Anvil Native
+
+The Native is a hot-swap 75% board with per-key LED ligthing in the Anvil brand lineup.
+
+* Keyboard maintainer: [ebastler](https://github.com/ebastler)
+* Hardware supported: Anvil Native ISO/ANSI
+* Hardware availability: Buy at [nvil.gg](https://www.nvil.gg/products/native-custom-keyboard-iso-de-ansi-de)
+
+Enter Bootloader:
+
+* Bootmagic: Keep ESC (top left key) pressed while plugging the board in
+* Physical reset button on the bottom of the PCB
+
+Make example for this keyboard (after setting up your build environment):
+
+ qmk compile -kb teleport/native/iso -km default
+ qmk compile -kb teleport/native/ansi -km default
+
+If you want the default keymap with all features present on the board when sold, pick the `perfmode` keymaps instead:
+
+ qmk compile -kb teleport/native/iso -km perfmode
+ qmk compile -kb teleport/native/ansi -km perfmode
+
+Flash example for this keyboard:
+
+ qmk flash -kb teleport/native/iso -km default
+ qmk flash -kb teleport/native/ansi -km default
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/teleport/native/rgb_matrix_kb.inc b/keyboards/teleport/native/rgb_matrix_kb.inc
new file mode 100644
index 0000000000..5df5312a42
--- /dev/null
+++ b/keyboards/teleport/native/rgb_matrix_kb.inc
@@ -0,0 +1,110 @@
+RGB_MATRIX_EFFECT(SINGLE_COLOR_RAINDROPS)
+RGB_MATRIX_EFFECT(STATIC_GAME_MODE)
+#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+/* This effect has been partially derived from quantum/rgb_matrix/animations/pixel_rain_anim.h and raindrops_anim.h
+It sets random LEDs to matrix color (with very slight hue variation) but random intensity */
+static bool SINGLE_COLOR_RAINDROPS(effect_params_t* params) {
+ static uint32_t wait_timer = 0;
+
+ // interval function and timing in general taken from pixel rain animation
+ inline uint32_t interval(void) {
+ return 500 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16);
+ }
+
+ void single_color_raindrops_set_color(uint8_t i, effect_params_t * params) {
+ if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) {
+ return;
+ }
+
+ // Take matrix color, add between -5 and +5 to hue, random brightness between 0 and val, set to 0 if val between 0 and 5, then write to LED
+ HSV hsv = rgb_matrix_get_hsv();
+ hsv.h = rgb_matrix_get_hue() - 2 + random8() % 5;
+ hsv.v = random8() % rgb_matrix_get_val();
+ if (hsv.v < 5) {
+ hsv.v = 0;
+ }
+ RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ wait_timer = g_rgb_timer + interval();
+ }
+
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ if (!params->init) {
+ if (g_rgb_timer > wait_timer) {
+ single_color_raindrops_set_color(mod8(random8(), RGB_MATRIX_LED_COUNT), params);
+ }
+ } else {
+ for (int i = led_min; i < led_max; i++) {
+ single_color_raindrops_set_color(i, params);
+ }
+ }
+ return rgb_matrix_check_finished_leds(led_max);
+}
+
+/* This "effect" is a workaround to fix long matrix scan pauses caused by i2c communication.
+When enabled, it writes all relevant LEDs once to static colors, then halts LED refreshes until a different animation is selcted. */
+bool STATIC_GAME_MODE(effect_params_t* params) {
+
+ void game_mode_set_color(int i, effect_params_t* params) {
+ if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) {
+ return;
+ }
+
+ HSV hsv = rgb_matrix_get_hsv();
+
+ switch (i) {
+ case W_LED_INDEX:
+ case A_LED_INDEX:
+ case S_LED_INDEX:
+ case D_LED_INDEX:
+
+ case M_LED_INDEX:
+ case K_LED_INDEX:
+ case O_LED_INDEX:
+ case P_LED_INDEX:
+ case NUM_0_LED_INDEX:
+ case SLSH_LED_INDEX:
+ break;
+
+ case SCLN_LED_INDEX:
+ case ANV_A_LED_INDEX:
+ case ANV_N_LED_INDEX:
+ case ANV_V_LED_INDEX:
+ case ANV_I_LED_INDEX:
+ case ANV_L_LED_INDEX:
+ hsv.s = 255;
+ hsv.h = rgb_matrix_get_hue()+30;
+ break;
+
+ case NUM_1_LED_INDEX:
+ case NUM_2_LED_INDEX:
+ case NUM_3_LED_INDEX:
+ case NUM_4_LED_INDEX:
+ case NUM_5_LED_INDEX:
+ hsv.s = 255;
+ hsv.h = rgb_matrix_get_hue()+30;
+ hsv.v = rgb_matrix_get_val()*2/3;
+ break;
+
+ default:
+ hsv.v = 0;
+ break;
+ }
+
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ if (!params->init) {
+ // Do not update LEDs after initial blanking
+ } else {
+ for (int i = led_min; i < led_max; i++) {
+ game_mode_set_color(i, params);
+ }
+ }
+ return rgb_matrix_check_finished_leds(led_max);
+}
+
+#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
diff --git a/keyboards/teleport/native/rules.mk b/keyboards/teleport/native/rules.mk
new file mode 100644
index 0000000000..cac6a5346f
--- /dev/null
+++ b/keyboards/teleport/native/rules.mk
@@ -0,0 +1,5 @@
+RGB_MATRIX_ENABLE = yes
+RGB_MATRIX_DRIVER = IS31FL3733
+RGB_MATRIX_CUSTOM_KB = yes
+
+DEFAULT_FOLDER = teleport/native/iso
\ No newline at end of file