Converted RGB matrix to use last_input_activity_elapsed(). (#21687)
Co-authored-by: Nick Brassel <nick@tzarc.org>
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@ -74,9 +74,6 @@ static uint8_t led_last_enable = UINT8_MAX;
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static uint8_t led_last_effect = UINT8_MAX;
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static effect_params_t led_effect_params = {0, LED_FLAG_ALL, false};
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static led_task_states led_task_state = SYNCING;
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#if LED_MATRIX_TIMEOUT > 0
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static uint32_t led_anykey_timer;
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#endif // LED_MATRIX_TIMEOUT > 0
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// double buffers
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static uint32_t led_timer_buffer;
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@ -156,9 +153,6 @@ void process_led_matrix(uint8_t row, uint8_t col, bool pressed) {
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#ifndef LED_MATRIX_SPLIT
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if (!is_keyboard_master()) return;
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#endif
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#if LED_MATRIX_TIMEOUT > 0
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led_anykey_timer = 0;
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#endif // LED_MATRIX_TIMEOUT > 0
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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uint8_t led[LED_HITS_TO_REMEMBER];
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@ -208,22 +202,11 @@ static bool led_matrix_none(effect_params_t *params) {
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}
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static void led_task_timers(void) {
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#if defined(LED_MATRIX_KEYREACTIVE_ENABLED) || LED_MATRIX_TIMEOUT > 0
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#if defined(LED_MATRIX_KEYREACTIVE_ENABLED)
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uint32_t deltaTime = sync_timer_elapsed32(led_timer_buffer);
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#endif // defined(LED_MATRIX_KEYREACTIVE_ENABLED) || LED_MATRIX_TIMEOUT > 0
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#endif // defined(LED_MATRIX_KEYREACTIVE_ENABLED)
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led_timer_buffer = sync_timer_read32();
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// Update double buffer timers
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#if LED_MATRIX_TIMEOUT > 0
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if (led_anykey_timer < UINT32_MAX) {
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if (UINT32_MAX - deltaTime < led_anykey_timer) {
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led_anykey_timer = UINT32_MAX;
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} else {
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led_anykey_timer += deltaTime;
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}
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}
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#endif // LED_MATRIX_TIMEOUT > 0
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// Update double buffer last hit timers
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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uint8_t count = last_hit_buffer.count;
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@ -329,7 +312,7 @@ void led_matrix_task(void) {
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// while suspended and just do a software shutdown. This is a cheap hack for now.
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bool suspend_backlight = suspend_state ||
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#if LED_MATRIX_TIMEOUT > 0
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(led_anykey_timer > (uint32_t)LED_MATRIX_TIMEOUT) ||
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(last_input_activity_elapsed() > (uint32_t)LED_MATRIX_TIMEOUT) ||
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#endif // LED_MATRIX_TIMEOUT > 0
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false;
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@ -76,9 +76,6 @@ static uint8_t rgb_last_enable = UINT8_MAX;
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static uint8_t rgb_last_effect = UINT8_MAX;
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static effect_params_t rgb_effect_params = {0, LED_FLAG_ALL, false};
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static rgb_task_states rgb_task_state = SYNCING;
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#if RGB_MATRIX_TIMEOUT > 0
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static uint32_t rgb_anykey_timer;
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#endif // RGB_MATRIX_TIMEOUT > 0
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// double buffers
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static uint32_t rgb_timer_buffer;
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@ -163,9 +160,6 @@ void process_rgb_matrix(uint8_t row, uint8_t col, bool pressed) {
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#ifndef RGB_MATRIX_SPLIT
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if (!is_keyboard_master()) return;
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#endif
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#if RGB_MATRIX_TIMEOUT > 0
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rgb_anykey_timer = 0;
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#endif // RGB_MATRIX_TIMEOUT > 0
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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uint8_t led[LED_HITS_TO_REMEMBER];
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@ -246,18 +240,11 @@ static bool rgb_matrix_none(effect_params_t *params) {
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}
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static void rgb_task_timers(void) {
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#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED) || RGB_MATRIX_TIMEOUT > 0
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#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
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uint32_t deltaTime = sync_timer_elapsed32(rgb_timer_buffer);
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#endif // defined(RGB_MATRIX_KEYREACTIVE_ENABLED) || RGB_MATRIX_TIMEOUT > 0
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#endif // defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
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rgb_timer_buffer = sync_timer_read32();
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// Update double buffer timers
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#if RGB_MATRIX_TIMEOUT > 0
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if (rgb_anykey_timer + deltaTime <= UINT32_MAX) {
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rgb_anykey_timer += deltaTime;
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}
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#endif // RGB_MATRIX_TIMEOUT > 0
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// Update double buffer last hit timers
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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uint8_t count = last_hit_buffer.count;
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@ -370,7 +357,7 @@ void rgb_matrix_task(void) {
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// while suspended and just do a software shutdown. This is a cheap hack for now.
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bool suspend_backlight = suspend_state ||
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#if RGB_MATRIX_TIMEOUT > 0
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(rgb_anykey_timer > (uint32_t)RGB_MATRIX_TIMEOUT) ||
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(last_input_activity_elapsed() > (uint32_t)RGB_MATRIX_TIMEOUT) ||
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#endif // RGB_MATRIX_TIMEOUT > 0
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false;
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