Update to Tap-Dance Docs for Fast Typists
* Quad function tap dance works as intended when typing fast * Example 4 in doc has been updated Change-Id: If33406299e2eed49152c495da92f4977dfdc1e2f
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@ -170,7 +170,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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### Example 4: 'Quad Function Tap-Dance'
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### Example 4: 'Quad Function Tap-Dance'
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By @DanielGGordon
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By [DanielGGordon](https://github.com/danielggordon)
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Allow one key to have 4 (or more) functions, depending on number of presses, and if the key is held or tapped.
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Allow one key to have 4 (or more) functions, depending on number of presses, and if the key is held or tapped.
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Below is a specific example:
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Below is a specific example:
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@ -187,7 +187,8 @@ enum {
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SINGLE_TAP = 1,
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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DOUBLE_TAP = 3,
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DOUBLE_HOLD = 4
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DOUBLE_HOLD = 4,
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DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
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// Add more enums here if you want for triple, quadruple, etc.
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// Add more enums here if you want for triple, quadruple, etc.
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};
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};
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@ -197,12 +198,21 @@ typedef struct {
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} tap;
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} tap;
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int cur_dance (qk_tap_dance_state_t *state) {
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int cur_dance (qk_tap_dance_state_t *state) {
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if ((state->count == 1) && (!state->pressed)) return SINGLE_TAP;
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if (state->count == 1) {
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else if ((state->count == 1) && (state->pressed)) return SINGLE_HOLD;
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//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
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else if ((state->count == 2) && (!state->pressed)) return DOUBLE_TAP;
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if (state->interrupted || state->!pressed) return SINGLE_TAP;
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else if ((state->count == 2) && (state->pressed)) return DOUBLE_HOLD;
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else return SINGLE_HOLD;
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else return 5; //magic number. At some point this method will expand to work for more presses
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}
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//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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//with single tap. In example below, that means to send `xx` instead of `Escape`.
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else if (state->count = 2) {
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if (state->interrupted) return DOUBLE_SINGLE_TAP;
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else if (state->pressed) return DOUBLE_HOLD;
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else return DOUBLE_TAP;
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}
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else return 6; //magic number. At some point this method will expand to work for more presses
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}
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}
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//**************** Definitions needed for quad function to work *********************//
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//**************** Definitions needed for quad function to work *********************//
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//instanalize an instance of 'tap' for the 'x' tap dance.
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//instanalize an instance of 'tap' for the 'x' tap dance.
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@ -217,7 +227,11 @@ void x_finished (qk_tap_dance_state_t *state, void *user_data) {
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case SINGLE_TAP: register_code(KC_X); break;
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case SINGLE_TAP: register_code(KC_X); break;
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case SINGLE_HOLD: register_code(KC_LCTRL); break;
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case SINGLE_HOLD: register_code(KC_LCTRL); break;
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case DOUBLE_TAP: register_code(KC_ESC); break;
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case DOUBLE_TAP: register_code(KC_ESC); break;
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case DOUBLE_HOLD: register_code(KC_LALT);
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case DOUBLE_HOLD: register_code(KC_LALT); break;
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case DOUBLE_SINGLE_TAP: register_code(KC_X); unregister_code(KC_X); register_code(KC_X);
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//Last case is for fast typing. Assuming your key is `f`:
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//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
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//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
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}
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}
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}
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}
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@ -227,6 +241,7 @@ void x_reset (qk_tap_dance_state_t *state, void *user_data) {
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case SINGLE_HOLD: unregister_code(KC_LCTRL); break;
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case SINGLE_HOLD: unregister_code(KC_LCTRL); break;
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case DOUBLE_TAP: unregister_code(KC_ESC); break;
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case DOUBLE_TAP: unregister_code(KC_ESC); break;
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case DOUBLE_HOLD: unregister_code(KC_LALT);
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case DOUBLE_HOLD: unregister_code(KC_LALT);
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case DOUBLE_SINGLE_TAP: unregister_code(KC_X);
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}
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}
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xtap_state.state = 0;
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xtap_state.state = 0;
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}
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}
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