Merge branch 'master' of https://github.com/jackhumbert/qmk_firmware
This commit is contained in:
commit
62e6789ab2
1
.gitignore
vendored
1
.gitignore
vendored
@ -30,3 +30,4 @@ CMakeLists.txt
|
|||||||
.browse.VC.db*
|
.browse.VC.db*
|
||||||
*.stackdump
|
*.stackdump
|
||||||
util/Win_Check_Output.txt
|
util/Win_Check_Output.txt
|
||||||
|
.vscode
|
@ -153,6 +153,11 @@ ifeq ($(strip $(UCIS_ENABLE)), yes)
|
|||||||
UNICODE_ENABLE = yes
|
UNICODE_ENABLE = yes
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
|
||||||
|
OPT_DEFS += -DUNICODEMAP_ENABLE
|
||||||
|
UNICODE_ENABLE = yes
|
||||||
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(UNICODE_ENABLE)), yes)
|
ifeq ($(strip $(UNICODE_ENABLE)), yes)
|
||||||
OPT_DEFS += -DUNICODE_ENABLE
|
OPT_DEFS += -DUNICODE_ENABLE
|
||||||
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
|
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
|
||||||
|
@ -1,74 +1,3 @@
|
|||||||
|
ifndef MAKEFILE_INCLUDED
|
||||||
|
|
||||||
# MCU name
|
|
||||||
#MCU = at90usb1287
|
|
||||||
MCU = atmega32u4
|
|
||||||
|
|
||||||
# Processor frequency.
|
|
||||||
# This will define a symbol, F_CPU, in all source code files equal to the
|
|
||||||
# processor frequency in Hz. You can then use this symbol in your source code to
|
|
||||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
|
||||||
# automatically to create a 32-bit value in your source code.
|
|
||||||
#
|
|
||||||
# This will be an integer division of F_USB below, as it is sourced by
|
|
||||||
# F_USB after it has run through any CPU prescalers. Note that this value
|
|
||||||
# does not *change* the processor frequency - it should merely be updated to
|
|
||||||
# reflect the processor speed set externally so that the code can use accurate
|
|
||||||
# software delays.
|
|
||||||
F_CPU = 16000000
|
|
||||||
|
|
||||||
|
|
||||||
#
|
|
||||||
# LUFA specific
|
|
||||||
#
|
|
||||||
# Target architecture (see library "Board Types" documentation).
|
|
||||||
ARCH = AVR8
|
|
||||||
|
|
||||||
# Input clock frequency.
|
|
||||||
# This will define a symbol, F_USB, in all source code files equal to the
|
|
||||||
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
|
||||||
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
|
||||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
|
||||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
|
||||||
# at the end, this will be done automatically to create a 32-bit value in your
|
|
||||||
# source code.
|
|
||||||
#
|
|
||||||
# If no clock division is performed on the input clock inside the AVR (via the
|
|
||||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
|
||||||
F_USB = $(F_CPU)
|
|
||||||
|
|
||||||
# Interrupt driven control endpoint task(+60)
|
|
||||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
|
||||||
|
|
||||||
|
|
||||||
# Boot Section Size in *bytes*
|
|
||||||
# Teensy halfKay 512
|
|
||||||
# Teensy++ halfKay 1024
|
|
||||||
# Atmel DFU loader 4096
|
|
||||||
# LUFA bootloader 4096
|
|
||||||
# USBaspLoader 2048
|
|
||||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
|
||||||
|
|
||||||
|
|
||||||
# Build Options
|
|
||||||
# comment out to disable the options.
|
|
||||||
#
|
|
||||||
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
|
|
||||||
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
|
|
||||||
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
|
|
||||||
# CONSOLE_ENABLE ?= yes # Console for debug(+400)
|
|
||||||
# COMMAND_ENABLE ?= yes # Commands for debug and configuration
|
|
||||||
KEYBOARD_LOCK_ENABLE ?= yes # Allow locking of keyboard via magic key
|
|
||||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
|
||||||
# SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
|
|
||||||
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
|
||||||
# BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
|
|
||||||
# MIDI_ENABLE ?= YES # MIDI controls
|
|
||||||
# UNICODE_ENABLE ?= YES # Unicode
|
|
||||||
# BLUETOOTH_ENABLE ?= yes # Enable Bluetooth with the Adafruit EZ-Key HID
|
|
||||||
RGBLIGHT_ENABLE ?= yes # Enable RGB Underglow
|
|
||||||
|
|
||||||
ifndef QUANTUM_DIR
|
|
||||||
include ../../Makefile
|
include ../../Makefile
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
26
keyboards/planck/keymaps/priyadi/Makefile
Normal file
26
keyboards/planck/keymaps/priyadi/Makefile
Normal file
@ -0,0 +1,26 @@
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|||||||
|
|
||||||
|
|
||||||
|
# Build Options
|
||||||
|
# change to "no" to disable the options, or define them in the Makefile in
|
||||||
|
# the appropriate keymap folder that will get included automatically
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||||
|
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||||
|
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||||
|
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||||
|
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||||
|
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||||
|
MIDI_ENABLE = no # MIDI controls
|
||||||
|
AUDIO_ENABLE = yes # Audio output on port C6
|
||||||
|
UNICODE_ENABLE = no # Unicode
|
||||||
|
UNICODEMAP_ENABLE = yes # Unicode map
|
||||||
|
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||||
|
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||||
|
|
||||||
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
|
|
||||||
|
ifndef QUANTUM_DIR
|
||||||
|
include ../../../../Makefile
|
||||||
|
endif
|
417
keyboards/planck/keymaps/priyadi/keymap.c
Normal file
417
keyboards/planck/keymaps/priyadi/keymap.c
Normal file
@ -0,0 +1,417 @@
|
|||||||
|
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
|
||||||
|
// this is the style you want to emulate.
|
||||||
|
|
||||||
|
#include "planck.h"
|
||||||
|
#include "action_layer.h"
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
#include "audio.h"
|
||||||
|
#endif
|
||||||
|
#include "eeconfig.h"
|
||||||
|
#include "process_unicode.h"
|
||||||
|
|
||||||
|
extern keymap_config_t keymap_config;
|
||||||
|
|
||||||
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||||
|
// entirely and just use numbers.
|
||||||
|
#define _QWERTY 0
|
||||||
|
#define _COLEMAK 1
|
||||||
|
#define _WORKMAN 2
|
||||||
|
#define _PUNC 9
|
||||||
|
#define _NUM 10
|
||||||
|
#define _FUNC 11
|
||||||
|
#define _EMOJI 12
|
||||||
|
#define _ADJUST 16
|
||||||
|
|
||||||
|
enum planck_keycodes {
|
||||||
|
// layouts
|
||||||
|
QWERTY = SAFE_RANGE,
|
||||||
|
COLEMAK,
|
||||||
|
WORKMAN,
|
||||||
|
|
||||||
|
// layer switchers
|
||||||
|
PUNC,
|
||||||
|
NUM,
|
||||||
|
FUNC,
|
||||||
|
EMOJI,
|
||||||
|
|
||||||
|
// os switchers
|
||||||
|
LINUX,
|
||||||
|
WIN,
|
||||||
|
OSX,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Fillers to make layering clearer
|
||||||
|
#define _______ KC_TRNS
|
||||||
|
#define XXXXXXX KC_NO
|
||||||
|
|
||||||
|
// unicode map
|
||||||
|
enum unicode_name {
|
||||||
|
GRIN, // grinning face 😊
|
||||||
|
TJOY, // tears of joy 😂
|
||||||
|
SMILE, // grining face with smiling eyes 😁
|
||||||
|
HEART, // heart ❤
|
||||||
|
EYERT, // smiling face with heart shaped eyes 😍
|
||||||
|
CRY, // crying face 😭
|
||||||
|
SMEYE, // smiling face with smiling eyes 😊
|
||||||
|
UNAMU, // unamused 😒
|
||||||
|
KISS, // kiss 😘
|
||||||
|
HART2, // two hearts 💕
|
||||||
|
WEARY, // weary 😩
|
||||||
|
OKHND, // ok hand sign 👌
|
||||||
|
PENSV, // pensive 😔
|
||||||
|
SMIRK, // smirk 😏
|
||||||
|
RECYC, // recycle ♻
|
||||||
|
WINK, // wink 😉
|
||||||
|
THMUP, // thumb up 👍
|
||||||
|
THMDN, // thumb down 👎
|
||||||
|
PRAY, // pray 🙏
|
||||||
|
PHEW, // relieved 😌
|
||||||
|
MUSIC, // musical notes
|
||||||
|
FLUSH, // flushed 😳
|
||||||
|
CELEB, // celebration 🙌
|
||||||
|
CRY2, // crying face 😢
|
||||||
|
COOL, // smile with sunglasses 😎
|
||||||
|
NOEVS, // see no evil
|
||||||
|
NOEVH, // hear no evil
|
||||||
|
NOEVK, // speak no evil
|
||||||
|
POO, // pile of poo
|
||||||
|
EYES, // eyes
|
||||||
|
VIC, // victory hand
|
||||||
|
BHART, // broken heart
|
||||||
|
SLEEP, // sleeping face
|
||||||
|
SMIL2, // smiling face with open mouth & sweat
|
||||||
|
HUNRD, // 100
|
||||||
|
CONFU, // confused
|
||||||
|
TONGU, // face with tongue & winking eye
|
||||||
|
DISAP, // disappointed
|
||||||
|
YUMMY, // face savoring delicious food
|
||||||
|
CLAP, // hand clapping
|
||||||
|
FEAR, // face screaming in fear
|
||||||
|
HORNS, // smiling face with horns
|
||||||
|
HALO, // smiling face with halo
|
||||||
|
BYE, // waving hand
|
||||||
|
SUN, // sun
|
||||||
|
MOON, // moon
|
||||||
|
SKULL, // skull
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint32_t PROGMEM unicode_map[] = {
|
||||||
|
[GRIN] = 0x1F600,
|
||||||
|
[TJOY] = 0x1F602,
|
||||||
|
[SMILE] = 0x1F601,
|
||||||
|
[HEART] = 0x2764,
|
||||||
|
[EYERT] = 0x1f60d,
|
||||||
|
[CRY] = 0x1f62d,
|
||||||
|
[SMEYE] = 0x1F60A,
|
||||||
|
[UNAMU] = 0x1F612,
|
||||||
|
[KISS] = 0x1F618,
|
||||||
|
[HART2] = 0x1F495,
|
||||||
|
[WEARY] = 0x1F629,
|
||||||
|
[OKHND] = 0x1F44C,
|
||||||
|
[PENSV] = 0x1F614,
|
||||||
|
[SMIRK] = 0x1F60F,
|
||||||
|
[RECYC] = 0x267B,
|
||||||
|
[WINK] = 0x1F609,
|
||||||
|
[THMUP] = 0x1F44D,
|
||||||
|
[THMDN] = 0x1F44E,
|
||||||
|
[PRAY] = 0x1F64F,
|
||||||
|
[PHEW] = 0x1F60C,
|
||||||
|
[MUSIC] = 0x1F3B6,
|
||||||
|
[FLUSH] = 0x1F633,
|
||||||
|
[CELEB] = 0x1F64C,
|
||||||
|
[CRY2] = 0x1F622,
|
||||||
|
[COOL] = 0x1F60E,
|
||||||
|
[NOEVS] = 0x1F648,
|
||||||
|
[NOEVH] = 0x1F649,
|
||||||
|
[NOEVK] = 0x1F64A,
|
||||||
|
[POO] = 0x1F4A9,
|
||||||
|
[EYES] = 0x1F440,
|
||||||
|
[VIC] = 0x270C,
|
||||||
|
[BHART] = 0x1F494,
|
||||||
|
[SLEEP] = 0x1F634,
|
||||||
|
[SMIL2] = 0x1F605,
|
||||||
|
[HUNRD] = 0x1F4AF,
|
||||||
|
[CONFU] = 0x1F615,
|
||||||
|
[TONGU] = 0x1F61C,
|
||||||
|
[DISAP] = 0x1F61E,
|
||||||
|
[YUMMY] = 0x1F60B,
|
||||||
|
[CLAP] = 0x1F44F,
|
||||||
|
[FEAR] = 0x1F631,
|
||||||
|
[HORNS] = 0x1F608,
|
||||||
|
[HALO] = 0x1F607,
|
||||||
|
[BYE] = 0x1F44B,
|
||||||
|
[SUN] = 0x2600,
|
||||||
|
[MOON] = 0x1F314,
|
||||||
|
[SKULL] = 0x1F480,
|
||||||
|
};
|
||||||
|
|
||||||
|
// keymaps
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
|
||||||
|
/* Qwerty
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | Esc | A | S | D | F | G | H | J | K | L | ; |Enter |
|
||||||
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_QWERTY] = {
|
||||||
|
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
|
||||||
|
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
|
||||||
|
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
|
||||||
|
{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
|
||||||
|
},
|
||||||
|
|
||||||
|
/* Colemak
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
|
||||||
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_COLEMAK] = {
|
||||||
|
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
|
||||||
|
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT },
|
||||||
|
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
|
||||||
|
{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
|
||||||
|
},
|
||||||
|
|
||||||
|
/* Workman
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
|
||||||
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_WORKMAN] = {
|
||||||
|
{KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC},
|
||||||
|
{KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_ENT },
|
||||||
|
{KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
|
||||||
|
{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
|
||||||
|
},
|
||||||
|
|
||||||
|
/* Punc
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | ` | | | | | | | | _ | + | { | } | " |
|
||||||
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
|
* | | | | | | | \ | - | = | [ | ] | ' |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | < | > | |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_PUNC] = {
|
||||||
|
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
|
||||||
|
{KC_GRV, _______, _______, _______, _______, _______, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_DQUO},
|
||||||
|
{_______, _______, _______, _______, _______, _______, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT},
|
||||||
|
{_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LABK, KC_RABK, _______}
|
||||||
|
},
|
||||||
|
|
||||||
|
/* Num
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | Esc | @ | A | B | C | [ | ] | 4 | 5 | 6 | : |Enter |
|
||||||
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
|
* | | | D | E | F | & | # | 1 | 2 | 3 | | |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | | | x | | | | 0 | , | . | | |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_NUM] = {
|
||||||
|
{_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
|
||||||
|
{ KC_ESC, KC_AT, S(KC_A), S(KC_B), S(KC_C), KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_COLN, KC_BSLS},
|
||||||
|
{_______, _______, S(KC_D), S(KC_E), S(KC_F), KC_AMPR, KC_HASH, KC_1, KC_2, KC_3, _______, _______},
|
||||||
|
{_______, _______, KC_X, _______, _______, KC_SPC, KC_SPC, KC_0, KC_COMM,KC_KP_DOT,_______, _______}
|
||||||
|
},
|
||||||
|
|
||||||
|
/* Func
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | | F1 | F2 | F3 | F4 | | | PgUp | Up | PgDn | PgUp | Bksp |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | | F5 | F6 | F7 | F8 | | | Left | Down | Right| PgDn | |
|
||||||
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
|
* | | F9 | F10 | F11 | F12 | | | | Home | End | | |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | | |Print |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_FUNC] = {
|
||||||
|
{_______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_BSPC},
|
||||||
|
{_______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______},
|
||||||
|
{_______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, KC_HOME, KC_END, _______, _______},
|
||||||
|
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______,KC_PSCREEN}
|
||||||
|
},
|
||||||
|
|
||||||
|
/* Emoji
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | | | | | | | | | | | | |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | | | | |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | | | | |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | | | | |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_EMOJI] = {
|
||||||
|
{X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW)},
|
||||||
|
{X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS)},
|
||||||
|
{X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH)},
|
||||||
|
{ X(POO), X(EYES),X(HUNRD),X(TONGU),X(SKULL),X(HORNS), X(HALO), X(FEAR), _______,X(YUMMY),X(DISAP),X(NOEVK)}
|
||||||
|
},
|
||||||
|
|
||||||
|
/* Adjust
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | | |Linux | Win | OSX | | |Qwerty|Colemk|Workmm| | |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | | | | |
|
||||||
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | | | | |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | | | |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_ADJUST] = {
|
||||||
|
{_______, _______, LINUX, WIN, OSX, _______, _______, QWERTY, COLEMAK, WORKMAN, _______, _______},
|
||||||
|
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
|
||||||
|
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
|
||||||
|
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
float tone_startup[][2] = SONG(STARTUP_SOUND);
|
||||||
|
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||||
|
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||||||
|
float tone_workman[][2] = SONG(DVORAK_SOUND);
|
||||||
|
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void persistant_default_layer_set(uint16_t default_layer) {
|
||||||
|
eeconfig_update_default_layer(default_layer);
|
||||||
|
default_layer_set(default_layer);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
switch (keycode) {
|
||||||
|
case QWERTY:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
|
||||||
|
#endif
|
||||||
|
persistant_default_layer_set(1UL<<_QWERTY);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case COLEMAK:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
|
||||||
|
#endif
|
||||||
|
persistant_default_layer_set(1UL<<_COLEMAK);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case WORKMAN:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_workman, false, 0);
|
||||||
|
#endif
|
||||||
|
persistant_default_layer_set(1UL<<_WORKMAN);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case PUNC:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_PUNC);
|
||||||
|
update_tri_layer(_PUNC, _EMOJI, _ADJUST);
|
||||||
|
} else {
|
||||||
|
layer_off(_PUNC);
|
||||||
|
update_tri_layer(_PUNC, _EMOJI, _ADJUST);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case EMOJI:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_EMOJI);
|
||||||
|
update_tri_layer(_PUNC, _EMOJI, _ADJUST);
|
||||||
|
} else {
|
||||||
|
layer_off(_EMOJI);
|
||||||
|
update_tri_layer(_PUNC, _EMOJI, _ADJUST);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case NUM:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_NUM);
|
||||||
|
} else {
|
||||||
|
layer_off(_NUM);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case FUNC:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_FUNC);
|
||||||
|
} else {
|
||||||
|
layer_off(_FUNC);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case LINUX:
|
||||||
|
set_unicode_input_mode(UC_LNX);
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case WIN:
|
||||||
|
set_unicode_input_mode(UC_WIN);
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case OSX:
|
||||||
|
set_unicode_input_mode(UC_OSX);
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_init_user(void) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
startup_user();
|
||||||
|
#endif
|
||||||
|
set_unicode_input_mode(UC_LNX);
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
|
||||||
|
void startup_user()
|
||||||
|
{
|
||||||
|
_delay_ms(20); // gets rid of tick
|
||||||
|
PLAY_NOTE_ARRAY(tone_startup, false, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void shutdown_user()
|
||||||
|
{
|
||||||
|
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
|
||||||
|
_delay_ms(150);
|
||||||
|
stop_all_notes();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
1
keyboards/planck/keymaps/priyadi/readme.md
Normal file
1
keyboards/planck/keymaps/priyadi/readme.md
Normal file
@ -0,0 +1 @@
|
|||||||
|
# Priyadi's Planck Layout
|
@ -84,6 +84,10 @@ enum quantum_keycodes {
|
|||||||
QK_MOD_TAP_MAX = 0x6FFF,
|
QK_MOD_TAP_MAX = 0x6FFF,
|
||||||
QK_TAP_DANCE = 0x7100,
|
QK_TAP_DANCE = 0x7100,
|
||||||
QK_TAP_DANCE_MAX = 0x71FF,
|
QK_TAP_DANCE_MAX = 0x71FF,
|
||||||
|
#ifdef UNICODEMAP_ENABLE
|
||||||
|
QK_UNICODE_MAP = 0x7800,
|
||||||
|
QK_UNICODE_MAP_MAX = 0x7FFF,
|
||||||
|
#endif
|
||||||
#ifdef UNICODE_ENABLE
|
#ifdef UNICODE_ENABLE
|
||||||
QK_UNICODE = 0x8000,
|
QK_UNICODE = 0x8000,
|
||||||
QK_UNICODE_MAX = 0xFFFF,
|
QK_UNICODE_MAX = 0xFFFF,
|
||||||
@ -339,5 +343,8 @@ enum quantum_keycodes {
|
|||||||
#define UC(n) UNICODE(n)
|
#define UC(n) UNICODE(n)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef UNICODEMAP_ENABLE
|
||||||
|
#define X(n) (n | QK_UNICODE_MAP)
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -78,6 +78,32 @@ bool process_unicode(uint16_t keycode, keyrecord_t *record) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef UNICODEMAP_ENABLE
|
||||||
|
__attribute__((weak))
|
||||||
|
const uint32_t PROGMEM unicode_map[] = {
|
||||||
|
};
|
||||||
|
|
||||||
|
// 5 digit max because of linux limitation
|
||||||
|
void register_hex32(uint32_t hex) {
|
||||||
|
for(int i = 4; i >= 0; i--) {
|
||||||
|
uint8_t digit = ((hex >> (i*4)) & 0xF);
|
||||||
|
register_code(hex_to_keycode(digit));
|
||||||
|
unregister_code(hex_to_keycode(digit));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool process_unicode_map(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
if ((keycode & QK_UNICODE_MAP) == QK_UNICODE_MAP && record->event.pressed) {
|
||||||
|
const uint32_t* map = unicode_map;
|
||||||
|
uint16_t index = keycode & 0x7FF;
|
||||||
|
unicode_input_start();
|
||||||
|
register_hex32(pgm_read_dword_far(&map[index]));
|
||||||
|
unicode_input_finish();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef UCIS_ENABLE
|
#ifdef UCIS_ENABLE
|
||||||
qk_ucis_state_t qk_ucis_state;
|
qk_ucis_state_t qk_ucis_state;
|
||||||
|
|
||||||
|
@ -20,6 +20,10 @@ void register_hex(uint16_t hex);
|
|||||||
|
|
||||||
bool process_unicode(uint16_t keycode, keyrecord_t *record);
|
bool process_unicode(uint16_t keycode, keyrecord_t *record);
|
||||||
|
|
||||||
|
#ifdef UNICODEMAP_ENABLE
|
||||||
|
bool process_unicode_map(uint16_t keycode, keyrecord_t *record);
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef UCIS_ENABLE
|
#ifdef UCIS_ENABLE
|
||||||
#ifndef UCIS_MAX_SYMBOL_LENGTH
|
#ifndef UCIS_MAX_SYMBOL_LENGTH
|
||||||
#define UCIS_MAX_SYMBOL_LENGTH 32
|
#define UCIS_MAX_SYMBOL_LENGTH 32
|
||||||
|
@ -128,6 +128,9 @@ bool process_record_quantum(keyrecord_t *record) {
|
|||||||
#endif
|
#endif
|
||||||
#ifdef UCIS_ENABLE
|
#ifdef UCIS_ENABLE
|
||||||
process_ucis(keycode, record) &&
|
process_ucis(keycode, record) &&
|
||||||
|
#endif
|
||||||
|
#ifdef UNICODEMAP_ENABLE
|
||||||
|
process_unicode_map(keycode, record) &&
|
||||||
#endif
|
#endif
|
||||||
true)) {
|
true)) {
|
||||||
return false;
|
return false;
|
||||||
|
@ -323,6 +323,12 @@ This enables MIDI sending and receiving with your keyboard. To enter MIDI send m
|
|||||||
|
|
||||||
This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
|
This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
|
||||||
|
|
||||||
|
`UNICODEMAP_ENABLE`
|
||||||
|
|
||||||
|
This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes
|
||||||
|
up to 0xFFFFF are supported, including emojis. But you need to maintain a
|
||||||
|
separate mapping table in your keymap file.
|
||||||
|
|
||||||
`BLUETOOTH_ENABLE`
|
`BLUETOOTH_ENABLE`
|
||||||
|
|
||||||
This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins.
|
This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins.
|
||||||
|
Loading…
Reference in New Issue
Block a user