emojis and reorg

This commit is contained in:
Nick Choi 2017-05-15 02:19:50 -04:00
parent eb660ef218
commit 5d965a8d41

View File

@ -6,16 +6,30 @@
#define _______ KC_TRNS
void tap(uint16_t keycode){
register_code(keycode);
unregister_code(keycode);
};
//Tap Dance Declarations
enum {
enum taps{
TD_CTCPS = 0
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for CTRL, twice for Caps Lock
[TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
enum unicode_name {
THINK, // thinking face 🤔
GRIN, // grinning face 😊
BBB, // dat B 🅱
POO, // poop 💩
HUNDR, // 100 💯
SMRK, // smirk 😏
WEARY, // good shit 😩
EGGPL, // EGGPLANT 🍆
WATER, // wet 💦
LIT, // fire 🔥
UNAMU, // unamused 😒
SNEK // snke 🐍
};
enum my_macros {
@ -25,8 +39,24 @@ enum my_macros {
CLOSEDESK
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
{
enum quick {
DISFACE = 0,
TFLIP,
TPUT,
SHRUG,
FACE,
RANDIG
};
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for CTRL, twice for Caps Lock
[TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
};
// macros
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case NEWDESK: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
@ -52,22 +82,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) //
return MACRO_NONE;
};
enum unicode_name {
THINK, // thinking face 🤔
GRIN, // grinning face 😊
BBB, // dat B 🅱
POO, // poop 💩
HUNDR, // 100 💯
SMRK, // smirk 😏
WEARY, // good shit 😩
EGGPL, // EGGPLANT 🍆
WATER, // wet 💦
LIT, // fire 🔥
UNAMU, // unamused 😒
SNEK // snke 🐍
};
// emojis in unicode
const uint32_t PROGMEM unicode_map[] = {
[THINK] = 0x1F914,
[GRIN] = 0x1F600,
@ -83,6 +98,8 @@ const uint32_t PROGMEM unicode_map[] = {
[SNEK] = 0x1F40D
};
// Layouts
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
@ -116,10 +133,8 @@ void matrix_scan_user(void) {
SEQ_TWO_KEYS(KC_A, KC_A) {
register_code(KC_LCTL);
register_code(KC_A);
unregister_code(KC_A);
register_code(KC_C);
unregister_code(KC_C);
tap(KC_A);
tap(KC_C);
unregister_code(KC_LCTL);
}
@ -130,3 +145,5 @@ void matrix_init_user(void) {
_delay_ms(500);
set_unicode_input_mode(UC_WINC);
};