orginized RGB config add corrected LED brightness
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@ -23,80 +23,81 @@
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///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/
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// #define MASTER_LEFT
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//#define MASTER_RIGHT
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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//#define SPLIT_USB_DETECT
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// #define SPLIT_USB_DETECT
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// Setup OLED Screen Fonts and Options
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#define CUSTOM_FONT
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#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
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// Setup TAP Dance Settings
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#define QUICK_TAP_TERM 0
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#ifdef TAPPING_TERM
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#undef TAPPING_TERM
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#define TAPPING_TERM 200
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#endif
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// Encoder Settings
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#define ENCODER_DIRECTION_FLIP
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#define RGBLIGHT_SLEEP
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//
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#define RGBLIGHT_LAYERS
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/* ws2812 RGB LED */
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// Setting up RGB Lights
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#define WS2812_DI_PIN D3
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#define RGBLIGHT_LAYERS
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#define RGBLIGHT_SLEEP
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#ifdef RGB_MATRIX_ENABLE
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#define RGBLIGHT_LED_COUNT 35 // Number of LEDs
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#define RGBLIGHT_LED_COUNT 35 // Number of LEDs
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#define RGB_MATRIX_LED_COUNT RGBLIGHT_LED_COUNT
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#endif
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// Settingup RGB Lighting
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#ifdef RGBLIGHT_ENABLE
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#undef RGBLIGHT_LED_COUNT
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#define RGBLIGHT_LED_COUNT 72
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//#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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//#define RGBLIGHT_EFFECT_KNIGHT
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//#define RGBLIGHT_EFFECT_CHRISTMAS
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//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//#define RGBLIGHT_EFFECT_RGB_TEST
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//#define RGBLIGHT_EFFECT_ALTERNATING
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//#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_LED_COUNT 70
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//#define RGBLED_SPLIT
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//#define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
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#define RGBLED_SPLIT { 36, 36 } // haven't figured out how to use this yet
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//#define RGBLIGHT_LED_COUNT 30
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#define RGBLIGHT_LIMIT_VAL 255
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#define RGBLIGHT_LIMIT_VAL 170
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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# define RGB_MATRIX_SLEEP // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#undef RGBLIGHT_LED_COUNT
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#define RGBLIGHT_LED_COUNT 72 // Number of LEDs
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#define RGB_MATRIX_LED_COUNT 72
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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#define RGB_MATRIX_SLEEP // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 170 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
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// #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define RGB_MATRIX_HUE_STEP 8
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# define RGB_MATRIX_SAT_STEP 8
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# define RGB_MATRIX_VAL_STEP 8
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# define RGB_MATRIX_SPD_STEP 10
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 8
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 10
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/* Disable the animations you don't want/need. You will need to disable a good number of these *
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/* Disable the animations you don't want/need. You will need to disable a good number of these *
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* because they take up a lot of space. Disable until you can successfully compile your firmware. */
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// # undef ENABLE_RGB_MATRIX_ALPHAS_MODS
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// # undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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@ -19,7 +19,7 @@
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#include QMK_KEYBOARD_H
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#define INDICATOR_BRIGHTNESS 30
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#define INDICATOR_BRIGHTNESS 80
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#define HSV_OVERRIDE_HELP(h, s, v, Override) h, s , Override
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#define HSV_OVERRIDE(hsv, Override) HSV_OVERRIDE_HELP(hsv,Override)
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@ -28,6 +28,7 @@
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#define SET_INDICATORS(hsv) \
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{0, 1, HSV_OVERRIDE_HELP(hsv, INDICATOR_BRIGHTNESS)}, \
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{35+0, 1, hsv}
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#define SET_UNDERGLOW(hsv) \
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{1, 6, hsv}, \
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{35+1, 6,hsv}
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@ -62,7 +63,6 @@
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{25, 2, hsv}, \
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{35+ 25, 2, hsv}
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enum sofle_layers {
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_DEFAULTS = 0,
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_QWERTY = 0,
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@ -115,7 +115,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//|------+-------+--------+--------+--------+------| === | | === |--------+-------+--------+--------+--------+---------|
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_D_MUTE,KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT,
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//|------+-------+--------+--------+--------+------| === | | === |--------+-------+--------+--------+--------+---------|
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KC_SPC, KC_LGUI, KC_LOWER, TD(TD_SHIFT_BACK), KC_ENT, KC_LSFT, KC_SPC , KC_RAISE, KC_RCTL, KC_RALT
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KC_SPC, KC_LGUI, KC_LOWER, KC_BSPC, KC_ENT, KC_LSFT, KC_SPC , KC_RAISE, KC_RCTL, KC_RALT
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// \--------+--------+--------+---------+-------| |--------+---------+--------+---------+-------/
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),
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@ -70,7 +70,7 @@
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#define RGBLIGHT_LED_COUNT 70
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//#define RGBLED_SPLIT
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#define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
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// #define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
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//#define RGBLIGHT_LED_COUNT 30
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#define RGBLIGHT_LIMIT_VAL 120
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@ -4,4 +4,4 @@ CONSOLE_ENABLE = no
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RGBLIGHT_ENABLE = yes
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ENCODER_ENABLE = yes
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LTO_ENABLE = yes
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OLED_ENABLE = yes
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OLED_ENABLE = no
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