orginized RGB config add corrected LED brightness
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This commit is contained in:
locker98 2024-06-29 21:27:49 -04:00
parent 8938273360
commit 5977e2dba0
4 changed files with 72 additions and 71 deletions

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@ -23,73 +23,74 @@
///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/ ///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/
// #define MASTER_LEFT #define MASTER_LEFT
// #define MASTER_RIGHT // #define MASTER_RIGHT
// #define EE_HANDS // #define EE_HANDS
// #define SPLIT_USB_DETECT // #define SPLIT_USB_DETECT
// Setup OLED Screen Fonts and Options
#define CUSTOM_FONT #define CUSTOM_FONT
#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding #define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
// Setup TAP Dance Settings
#define QUICK_TAP_TERM 0 #define QUICK_TAP_TERM 0
#ifdef TAPPING_TERM #ifdef TAPPING_TERM
#undef TAPPING_TERM #undef TAPPING_TERM
#define TAPPING_TERM 200 #define TAPPING_TERM 200
#endif #endif
// Encoder Settings
#define ENCODER_DIRECTION_FLIP #define ENCODER_DIRECTION_FLIP
// Setting up RGB Lights
#define RGBLIGHT_SLEEP
//
#define RGBLIGHT_LAYERS
/* ws2812 RGB LED */
#define WS2812_DI_PIN D3 #define WS2812_DI_PIN D3
#define RGBLIGHT_LAYERS
#define RGBLIGHT_SLEEP
#ifdef RGB_MATRIX_ENABLE
#define RGBLIGHT_LED_COUNT 35 // Number of LEDs
#define RGBLIGHT_LED_COUNT 35 // Number of LEDs
#define RGB_MATRIX_LED_COUNT RGBLIGHT_LED_COUNT
#endif
// Settingup RGB Lighting
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
#undef RGBLIGHT_LED_COUNT #undef RGBLIGHT_LED_COUNT
#define RGBLIGHT_LED_COUNT 72
//#define RGBLIGHT_EFFECT_BREATHING //#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_SNAKE
//#define RGBLIGHT_EFFECT_KNIGHT //#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS //#define RGBLIGHT_EFFECT_CHRISTMAS
//#define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST //#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING //#define RGBLIGHT_EFFECT_ALTERNATING
//#define RGBLIGHT_EFFECT_TWINKLE #define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_LED_COUNT 70
//#define RGBLED_SPLIT //#define RGBLED_SPLIT
//#define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet #define RGBLED_SPLIT { 36, 36 } // haven't figured out how to use this yet
//#define RGBLIGHT_LED_COUNT 30 //#define RGBLIGHT_LED_COUNT 30
#define RGBLIGHT_LIMIT_VAL 255 #define RGBLIGHT_LIMIT_VAL 170
#define RGBLIGHT_HUE_STEP 10 #define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17 #define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17 #define RGBLIGHT_VAL_STEP 17
#endif #endif
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#undef RGBLIGHT_LED_COUNT
#define RGBLIGHT_LED_COUNT 72 // Number of LEDs
#define RGB_MATRIX_LED_COUNT 72
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_SLEEP // turn off effects when suspended #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 170 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT // #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define RGB_MATRIX_HUE_STEP 8 #define RGB_MATRIX_HUE_STEP 8
#define RGB_MATRIX_SAT_STEP 8 #define RGB_MATRIX_SAT_STEP 8

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@ -19,7 +19,7 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#define INDICATOR_BRIGHTNESS 30 #define INDICATOR_BRIGHTNESS 80
#define HSV_OVERRIDE_HELP(h, s, v, Override) h, s , Override #define HSV_OVERRIDE_HELP(h, s, v, Override) h, s , Override
#define HSV_OVERRIDE(hsv, Override) HSV_OVERRIDE_HELP(hsv,Override) #define HSV_OVERRIDE(hsv, Override) HSV_OVERRIDE_HELP(hsv,Override)
@ -28,6 +28,7 @@
#define SET_INDICATORS(hsv) \ #define SET_INDICATORS(hsv) \
{0, 1, HSV_OVERRIDE_HELP(hsv, INDICATOR_BRIGHTNESS)}, \ {0, 1, HSV_OVERRIDE_HELP(hsv, INDICATOR_BRIGHTNESS)}, \
{35+0, 1, hsv} {35+0, 1, hsv}
#define SET_UNDERGLOW(hsv) \ #define SET_UNDERGLOW(hsv) \
{1, 6, hsv}, \ {1, 6, hsv}, \
{35+1, 6,hsv} {35+1, 6,hsv}
@ -62,7 +63,6 @@
{25, 2, hsv}, \ {25, 2, hsv}, \
{35+ 25, 2, hsv} {35+ 25, 2, hsv}
enum sofle_layers { enum sofle_layers {
_DEFAULTS = 0, _DEFAULTS = 0,
_QWERTY = 0, _QWERTY = 0,
@ -115,7 +115,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//|------+-------+--------+--------+--------+------| === | | === |--------+-------+--------+--------+--------+---------| //|------+-------+--------+--------+--------+------| === | | === |--------+-------+--------+--------+--------+---------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_D_MUTE,KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_D_MUTE,KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT,
//|------+-------+--------+--------+--------+------| === | | === |--------+-------+--------+--------+--------+---------| //|------+-------+--------+--------+--------+------| === | | === |--------+-------+--------+--------+--------+---------|
KC_SPC, KC_LGUI, KC_LOWER, TD(TD_SHIFT_BACK), KC_ENT, KC_LSFT, KC_SPC , KC_RAISE, KC_RCTL, KC_RALT KC_SPC, KC_LGUI, KC_LOWER, KC_BSPC, KC_ENT, KC_LSFT, KC_SPC , KC_RAISE, KC_RCTL, KC_RALT
// \--------+--------+--------+---------+-------| |--------+---------+--------+---------+-------/ // \--------+--------+--------+---------+-------| |--------+---------+--------+---------+-------/
), ),

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@ -70,7 +70,7 @@
#define RGBLIGHT_LED_COUNT 70 #define RGBLIGHT_LED_COUNT 70
//#define RGBLED_SPLIT //#define RGBLED_SPLIT
#define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet // #define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
//#define RGBLIGHT_LED_COUNT 30 //#define RGBLIGHT_LED_COUNT 30
#define RGBLIGHT_LIMIT_VAL 120 #define RGBLIGHT_LIMIT_VAL 120

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@ -4,4 +4,4 @@ CONSOLE_ENABLE = no
RGBLIGHT_ENABLE = yes RGBLIGHT_ENABLE = yes
ENCODER_ENABLE = yes ENCODER_ENABLE = yes
LTO_ENABLE = yes LTO_ENABLE = yes
OLED_ENABLE = yes OLED_ENABLE = no