Keymap: Fixed a possible of buffer overflow. (#4016)
Update inline funnction to static inline function. Fixed error of if enabe ADJUST_MACRO_ENABLE.
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1da2f8d546
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@ -214,7 +214,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#endif
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#ifdef SSD1306OLED
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char keylog[20] = {};
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char keylog[24] = {};
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const char code_to_name[60] = {
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' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f',
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'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p',
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@ -223,7 +223,7 @@ const char code_to_name[60] = {
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'R', 'E', 'B', 'T', ' ', '-', ' ', '@', ' ', ' ',
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' ', ';', ':', ' ', ',', '.', '/', ' ', ' ', ' '};
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inline void set_keylog(uint16_t keycode, keyrecord_t *record)
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static inline void set_keylog(uint16_t keycode, keyrecord_t *record)
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{
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char name = ' ';
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uint8_t leds = host_keyboard_leds();
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@ -246,6 +246,12 @@ inline void set_keylog(uint16_t keycode, keyrecord_t *record)
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}
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#endif
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT(mode) rgblight_mode(mode)
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#else
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#define RGBLIGHT(mode)
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#endif
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// define variables for reactive RGB
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int RGB_current_mode;
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#ifdef ADJUST_MACRO_ENABLE
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@ -263,12 +269,6 @@ void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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#define ADJUST_MACRO(layer1, layer2, layer3)
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#endif
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT(mode) rgblight_mode(mode)
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#else
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#define RGBLIGHT(mode)
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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#ifdef SSD1306OLED
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if (record->event.pressed) {
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@ -344,7 +344,7 @@ void matrix_scan_user(void) {
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iota_gfx_task(); // this is what updates the display continuously
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}
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inline void matrix_update(struct CharacterMatrix *dest,
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static inline void matrix_update(struct CharacterMatrix *dest,
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const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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@ -367,13 +367,15 @@ const char helix_logo[]={
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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0};
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inline void render_logo(struct CharacterMatrix *matrix) {
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static inline void render_logo(struct CharacterMatrix *matrix) {
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matrix_write(matrix, helix_logo);
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}
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const char mac_win_logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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inline void render_status(struct CharacterMatrix *matrix) {
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static inline void render_status(struct CharacterMatrix *matrix) {
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char buf[20];
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// Render to mode icon
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