Add cursor layer to DMQ Spin (#17996)
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@ -20,7 +20,7 @@
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#define RGB_LAYER_ACK_DURATION 500
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enum layers { _MACRO, _NUMPAD, _RGB, _FN };
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enum layers { _MACRO, _NUMPAD, _CURSOR, _RGB, _FN };
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enum layer_base {
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LAYER_BASE = _MACRO,
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@ -44,13 +44,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMPAD] = LAYOUT(
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KC_KP_7, KC_KP_8, KC_KP_9, KC_TRNS,
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KC_KP_4, KC_KP_5, KC_KP_6, KC_TRNS,
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KC_KP_4, KC_KP_5, KC_KP_6, TO(_CURSOR),
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KC_KP_1, KC_KP_2, KC_KP_3, KC_TRNS,
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KC_KP_0, KC_PDOT, KC_PENT),
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[_CURSOR] = LAYOUT(
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KC_HOME, KC_UP, KC_PGUP, KC_TRNS,
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KC_LEFT, KC_NO, KC_RIGHT, TO(_NUMPAD),
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KC_END, KC_DOWN, KC_PGDN, KC_TRNS,
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KC_INS, KC_DEL, KC_PENT),
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[_RGB] = LAYOUT(
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RGB_HUI, RGB_SAI, RGB_VAI, KC_TRNS,
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RGB_HUD, RGB_SAD, RGB_VAD, KC_TRNS,
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RGB_HUD, RGB_SAD, RGB_VAD, TO(_NUMPAD),
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RGB_SPD, RGB_SPI, KC_NO, KC_TRNS,
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RGB_RMOD, RGB_TOG, RGB_MOD),
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@ -71,6 +77,7 @@ typedef enum layer_ack {
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#define LAYER_OFFSET 0
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const rgblight_segment_t PROGMEM _macro_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_TEAL});
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const rgblight_segment_t PROGMEM _numpad_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_TEAL});
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const rgblight_segment_t PROGMEM _cursor_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_BLUE});
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const rgblight_segment_t PROGMEM _rgb_layer[] = RGBLIGHT_LAYER_SEGMENTS({2, 1, HSV_TEAL});
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const rgblight_segment_t PROGMEM _fn_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 3, HSV_PURPLE});
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@ -83,8 +90,9 @@ const rgblight_segment_t PROGMEM _meh_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 3, H
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const rgblight_segment_t *const PROGMEM _rgb_layers[] = {
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[LAYER_OFFSET + 0] = _macro_layer,
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[LAYER_OFFSET + 1] = _numpad_layer,
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[LAYER_OFFSET + 2] = _rgb_layer,
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[LAYER_OFFSET + 3] = _fn_layer,
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[LAYER_OFFSET + 2] = _cursor_layer,
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[LAYER_OFFSET + 3] = _rgb_layer,
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[LAYER_OFFSET + 4] = _fn_layer,
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[ACK_OFFSET + ACK_NO] = _no_layer,
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[ACK_OFFSET + ACK_YES] = _yes_layer,
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