[Keyboard] Move rgb animation defines for KAPL keyboard (#16341)
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// Copyright 2022 Alexander Lozyuk (@keyzog)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 16
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#define RGBLIGHT_VAL_STEP 16
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#endif
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 16
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#define RGB_MATRIX_VAL_STEP 16
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#define RGB_MATRIX_SPD_STEP 10
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// EFFECTS
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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// KEYPRESSES EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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@ -1,45 +1,3 @@
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// Copyright 2022 Alexander Lozyuk (@keyzog)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 16
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#define RGBLIGHT_VAL_STEP 16
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#endif
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 16
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#define RGB_MATRIX_VAL_STEP 16
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#define RGB_MATRIX_SPD_STEP 10
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// EFFECTS
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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// KEYPRESSES EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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/* Select hand configuration */
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#define MASTER_LEFT
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#define RGB_DI_PIN D4
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#define RGBLED_NUM 88
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#define RGBLED_SPLIT { 44, 44 }
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#define SPLIT_TRANSPORT_MIRROR
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 16
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#define RGBLIGHT_VAL_STEP 16
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_TWINKLE
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#endif
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 16
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#define RGB_MATRIX_VAL_STEP 16
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#define RGB_MATRIX_SPD_STEP 10
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// EFFECTS
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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// KEYPRESSES EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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