Merge remote-tracking branch 'origin/master' into develop
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0e5f7ac3ba
@ -140,7 +140,7 @@ To set the list of enabled input modes, add the `UNICODE_SELECTED_MODES` define
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```c
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#define UNICODE_SELECTED_MODES UNICODE_MODE_LINUX
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// or
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#define UNICODE_SELECTED_MODES UNICODE_MODE_MAC, UNICODE_MODE_WINCOMPOSE
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#define UNICODE_SELECTED_MODES UNICODE_MODE_MACOS, UNICODE_MODE_WINCOMPOSE
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```
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These modes can then be cycled through using the `UC_NEXT` and `UC_PREV` keycodes. You can also switch to any input mode, even if it is not specified in `UNICODE_SELECTED_MODES`, using their respective keycodes.
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@ -151,7 +151,7 @@ If your keyboard has working EEPROM, it will remember the last used input mode a
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### ** macOS **
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**Mode Name:** `UNICODE_MODE_MAC`
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**Mode Name:** `UNICODE_MODE_MACOS`
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macOS has built-in support for Unicode input as its own input source. It supports all possible code points by way of surrogate pairs for code points above `U+FFFF`.
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@ -22,6 +22,7 @@ SOFTWARE.
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*/
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#include QMK_KEYBOARD_H
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#include <stdio.h>
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -22,6 +22,7 @@ SOFTWARE.
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*/
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#include QMK_KEYBOARD_H
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#include <stdio.h>
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -15,6 +15,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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#include <stdio.h>
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#if defined(OLED_ENABLE)
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oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
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