rgb clean-up, api clean-up
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@ -52,6 +52,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGB_MIDI
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#define RGBW_BB_TWI
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#define RGBW 1
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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@ -116,28 +116,29 @@ void process_api(uint16_t length, uint8_t * data) {
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MT_GET_DATA_ACK(DT_KEYMAP_SIZE, keymap_size, 2);
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break;
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}
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case DT_KEYMAP: {
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uint8_t keymap_data[MATRIX_ROWS * MATRIX_COLS * 4 + 3];
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keymap_data[0] = data[2];
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keymap_data[1] = MATRIX_ROWS;
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keymap_data[2] = MATRIX_COLS;
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for (int i = 0; i < MATRIX_ROWS; i++) {
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for (int j = 0; j < MATRIX_COLS; j++) {
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keymap_data[3 + (i*MATRIX_COLS*2) + (j*2)] = pgm_read_word(&keymaps[data[2]][i][j]) >> 8;
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keymap_data[3 + (i*MATRIX_COLS*2) + (j*2) + 1] = pgm_read_word(&keymaps[data[2]][i][j]) & 0xFF;
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}
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}
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MT_GET_DATA_ACK(DT_KEYMAP, keymap_data, MATRIX_ROWS * MATRIX_COLS * 4 + 3);
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// uint8_t keymap_data[5];
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// keymap_data[0] = data[2];
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// keymap_data[1] = data[3];
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// keymap_data[2] = data[4];
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// keymap_data[3] = pgm_read_word(&keymaps[data[2]][data[3]][data[4]]) >> 8;
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// keymap_data[4] = pgm_read_word(&keymaps[data[2]][data[3]][data[4]]) & 0xFF;
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// This may be too much
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// case DT_KEYMAP: {
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// uint8_t keymap_data[MATRIX_ROWS * MATRIX_COLS * 4 + 3];
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// keymap_data[0] = data[2];
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// keymap_data[1] = MATRIX_ROWS;
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// keymap_data[2] = MATRIX_COLS;
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// for (int i = 0; i < MATRIX_ROWS; i++) {
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// for (int j = 0; j < MATRIX_COLS; j++) {
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// keymap_data[3 + (i*MATRIX_COLS*2) + (j*2)] = pgm_read_word(&keymaps[data[2]][i][j]) >> 8;
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// keymap_data[3 + (i*MATRIX_COLS*2) + (j*2) + 1] = pgm_read_word(&keymaps[data[2]][i][j]) & 0xFF;
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// }
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// }
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// MT_GET_DATA_ACK(DT_KEYMAP, keymap_data, MATRIX_ROWS * MATRIX_COLS * 4 + 3);
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// // uint8_t keymap_data[5];
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// // keymap_data[0] = data[2];
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// // keymap_data[1] = data[3];
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// // keymap_data[2] = data[4];
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// // keymap_data[3] = pgm_read_word(&keymaps[data[2]][data[3]][data[4]]) >> 8;
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// // keymap_data[4] = pgm_read_word(&keymaps[data[2]][data[3]][data[4]]) & 0xFF;
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// MT_GET_DATA_ACK(DT_KEYMAP, keymap_data, 5);
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break;
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}
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// // MT_GET_DATA_ACK(DT_KEYMAP, keymap_data, 5);
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// break;
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// }
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default:
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break;
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}
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@ -77,6 +77,7 @@ static bool audio_initialized = false;
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audio_config_t audio_config;
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uint16_t envelope_index = 0;
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bool glissando = true;
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void audio_init()
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{
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@ -205,13 +206,17 @@ ISR(TIMER3_COMPA_vect)
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freq = frequencies[voice_place];
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#endif
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} else {
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if (frequency != 0 && frequency < frequencies[voices - 1] && frequency < frequencies[voices - 1] * pow(2, -440/frequencies[voices - 1]/12/2)) {
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frequency = frequency * pow(2, 440/frequency/12/2);
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} else if (frequency != 0 && frequency > frequencies[voices - 1] && frequency > frequencies[voices - 1] * pow(2, 440/frequencies[voices - 1]/12/2)) {
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frequency = frequency * pow(2, -440/frequency/12/2);
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if (glissando) {
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if (frequency != 0 && frequency < frequencies[voices - 1] && frequency < frequencies[voices - 1] * pow(2, -440/frequencies[voices - 1]/12/2)) {
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frequency = frequency * pow(2, 440/frequency/12/2);
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} else if (frequency != 0 && frequency > frequencies[voices - 1] && frequency > frequencies[voices - 1] * pow(2, 440/frequencies[voices - 1]/12/2)) {
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frequency = frequency * pow(2, -440/frequency/12/2);
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} else {
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frequency = frequencies[voices - 1];
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}
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} else {
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frequency = frequencies[voices - 1];
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}
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}
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#ifdef VIBRATO_ENABLE
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if (vibrato_strength > 0) {
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@ -6,6 +6,7 @@
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extern uint16_t envelope_index;
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extern float note_timbre;
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extern float polyphony_rate;
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extern bool glissando;
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voice_type voice = default_voice;
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@ -27,11 +28,13 @@ float voice_envelope(float frequency) {
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switch (voice) {
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case default_voice:
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glissando = true;
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note_timbre = TIMBRE_50;
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polyphony_rate = 0;
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break;
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case something:
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glissando = false;
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polyphony_rate = 0;
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switch (compensated_index) {
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case 0 ... 9:
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@ -43,16 +46,51 @@ float voice_envelope(float frequency) {
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break;
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case 20 ... 200:
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note_timbre = .25 + .125 + pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
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note_timbre = .125 + .125;
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break;
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default:
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note_timbre = .25;
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note_timbre = .125;
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break;
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}
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break;
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case drums:
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glissando = false;
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polyphony_rate = 0;
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note_timbre = 0;
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switch (envelope_index) {
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case 0 ... 20:
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note_timbre = 0.5;
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default:
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frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
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break;
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}
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// if (frequency < 80.0) {
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// switch (envelope_index % 4) {
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// case 0:
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// frequency = 348.0;
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// case 1:
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// frequency = 53.0;
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// case 2:
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// frequency = 128.0;
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// case 3:
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// frequency = 934.0;
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// default:
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// break;
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// }
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// } else if (frequency < 160.0) {
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// } else if (frequency < 320.0) {
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// } else if (frequency < 640.0) {
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// } else if (frequency < 1280.0) {
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// }
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break;
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case butts_fader:
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glissando = true;
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polyphony_rate = 0;
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switch (compensated_index) {
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case 0 ... 9:
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@ -100,6 +138,7 @@ float voice_envelope(float frequency) {
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case duty_osc:
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// This slows the loop down a substantial amount, so higher notes may freeze
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glissando = true;
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polyphony_rate = 0;
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switch (compensated_index) {
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default:
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@ -114,6 +153,7 @@ float voice_envelope(float frequency) {
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break;
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case duty_octave_down:
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glissando = true;
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polyphony_rate = 0;
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note_timbre = (envelope_index % 2) * .125 + .375 * 2;
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if ((envelope_index % 4) == 0)
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@ -122,6 +162,7 @@ float voice_envelope(float frequency) {
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note_timbre = 0;
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break;
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case delayed_vibrato:
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glissando = true;
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polyphony_rate = 0;
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note_timbre = TIMBRE_50;
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#define VOICE_VIBRATO_DELAY 150
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@ -12,6 +12,7 @@ float voice_envelope(float frequency);
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typedef enum {
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default_voice,
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something,
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drums,
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butts_fader,
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octave_crunch,
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duty_osc,
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@ -18,13 +18,6 @@
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//#include "ws2812_config.h"
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//#include "i2cmaster.h"
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#define LIGHT_I2C 1
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#define LIGHT_I2C_ADDR 0x84
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#define LIGHT_I2C_ADDR_WRITE ( (LIGHT_I2C_ADDR<<1) | I2C_WRITE )
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#define LIGHT_I2C_ADDR_READ ( (LIGHT_I2C_ADDR<<1) | I2C_READ )
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#define RGBW 1
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#ifdef RGBW
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#define LED_TYPE struct cRGBW
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#else
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