from .constants import RED, WHITE, SQUARE_SIZE, GREY, CROWN import pygame class Piece: PADDING = 15 OUTLINE = 2 def __init__(self, row, col, color): self.row = row self.col = col self.color = color self.king = False self.x = 0 self.y = 0 self.calc_pos() def calc_pos(self): self.x = SQUARE_SIZE * self.col + SQUARE_SIZE // 2 self.y = SQUARE_SIZE * self.row + SQUARE_SIZE // 2 def make_king(self): self.king = True def draw(self, win): radius = SQUARE_SIZE//2 - self.PADDING pygame.draw.circle(win, GREY, (self.x, self.y), radius + self.OUTLINE) pygame.draw.circle(win, self.color, (self.x, self.y), radius) if self.king: win.blit(CROWN, (self.x - CROWN.get_width()//2, self.y - CROWN.get_height()//2)) def move(self, row, col): self.row = row self.col = col self.calc_pos() def __repr__(self): return f'Piece({self.x}, {self.y}, {self.color})'