timer: Add ringing
The timer app issues a short buzz once and then disappears. There is no trace left that the timer finished or how long ago. This change makes the motor start ringing and presents a timer counter.
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6b5235c301
commit
f4c35f0883
@ -34,6 +34,10 @@ void MotorController::StopRinging() {
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nrf_gpio_pin_set(PinMap::Motor);
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}
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bool MotorController::IsRinging() {
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return (xTimerIsTimerActive(longVib) == pdTRUE);
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}
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void MotorController::StopMotor(TimerHandle_t /*xTimer*/) {
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nrf_gpio_pin_set(PinMap::Motor);
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}
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@ -15,6 +15,7 @@ namespace Pinetime {
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void RunForDuration(uint8_t motorDuration);
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void StartRinging();
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void StopRinging();
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bool IsRinging();
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private:
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static void Ring(TimerHandle_t xTimer);
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@ -12,11 +12,13 @@ void Timer::StartTimer(std::chrono::milliseconds duration) {
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}
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std::chrono::milliseconds Timer::GetTimeRemaining() {
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TickType_t remainingTime = 0;
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if (IsRunning()) {
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TickType_t remainingTime = xTimerGetExpiryTime(timer) - xTaskGetTickCount();
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return std::chrono::milliseconds(remainingTime * 1000 / configTICK_RATE_HZ);
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remainingTime = xTimerGetExpiryTime(timer) - xTaskGetTickCount();
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} else {
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remainingTime = xTaskGetTickCount() - xTimerGetExpiryTime(timer);
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}
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return std::chrono::milliseconds(0);
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return std::chrono::milliseconds(remainingTime * 1000 / configTICK_RATE_HZ);
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}
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void Timer::StopTimer() {
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@ -273,7 +273,7 @@ void DisplayApp::Refresh() {
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} else {
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LoadNewScreen(Apps::Timer, DisplayApp::FullRefreshDirections::Up);
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}
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motorController.RunForDuration(35);
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motorController.StartRinging();
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break;
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case Messages::AlarmTriggered:
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if (currentApp == Apps::Alarm) {
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@ -17,7 +17,8 @@ static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
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}
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}
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Timer::Timer(Controllers::Timer& timerController) : timer {timerController} {
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Timer::Timer(Controllers::Timer& timerController, Controllers::MotorController& motorController)
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: timer {timerController}, motorController {motorController} {
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lv_obj_t* colonLabel = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(colonLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
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@ -62,7 +63,9 @@ Timer::Timer(Controllers::Timer& timerController) : timer {timerController} {
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txtPlayPause = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_align(txtPlayPause, btnPlayPause, LV_ALIGN_CENTER, 0, 0);
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if (timer.IsRunning()) {
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if (motorController.IsRinging()) {
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SetTimerRinging();
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} else if (timer.IsRunning()) {
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SetTimerRunning();
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} else {
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SetTimerStopped();
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@ -103,7 +106,12 @@ void Timer::UpdateMask() {
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}
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void Timer::Refresh() {
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if (timer.IsRunning()) {
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if (motorController.IsRinging()) {
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SetTimerRinging();
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auto secondsElapsed = std::chrono::duration_cast<std::chrono::seconds>(timer.GetTimeRemaining());
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minuteCounter.SetValue(secondsElapsed.count() / 60);
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secondCounter.SetValue(secondsElapsed.count() % 60);
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} else if (timer.IsRunning()) {
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auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timer.GetTimeRemaining());
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minuteCounter.SetValue(secondsRemaining.count() / 60);
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secondCounter.SetValue(secondsRemaining.count() % 60);
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@ -123,16 +131,31 @@ void Timer::SetTimerRunning() {
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minuteCounter.HideControls();
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secondCounter.HideControls();
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lv_label_set_text_static(txtPlayPause, "Pause");
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lv_obj_set_style_local_bg_color(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Colors::bgAlt);
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}
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void Timer::SetTimerStopped() {
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minuteCounter.ShowControls();
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secondCounter.ShowControls();
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lv_label_set_text_static(txtPlayPause, "Start");
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lv_obj_set_style_local_bg_color(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
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}
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void Timer::SetTimerRinging() {
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minuteCounter.HideControls();
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secondCounter.HideControls();
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lv_label_set_text_static(txtPlayPause, "Reset");
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lv_obj_set_style_local_bg_color(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED);
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if (ringTime == 0) {
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ringTime = xTaskGetTickCount();
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}
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}
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void Timer::ToggleRunning() {
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if (timer.IsRunning()) {
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if (motorController.IsRinging()) {
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motorController.StopRinging();
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Reset();
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} else if (timer.IsRunning()) {
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auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timer.GetTimeRemaining());
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minuteCounter.SetValue(secondsRemaining.count() / 60);
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secondCounter.SetValue(secondsRemaining.count() % 60);
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@ -2,6 +2,7 @@
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#include "displayapp/screens/Screen.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/motor/MotorController.h"
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#include "systemtask/SystemTask.h"
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#include "displayapp/LittleVgl.h"
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#include "displayapp/widgets/Counter.h"
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@ -14,7 +15,7 @@ namespace Pinetime::Applications {
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namespace Screens {
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class Timer : public Screen {
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public:
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Timer(Controllers::Timer& timerController);
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Timer(Controllers::Timer& timerController, Controllers::MotorController& motorController);
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~Timer() override;
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void Refresh() override;
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void Reset();
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@ -25,8 +26,10 @@ namespace Pinetime::Applications {
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private:
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void SetTimerRunning();
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void SetTimerStopped();
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void SetTimerRinging();
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void UpdateMask();
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Pinetime::Controllers::Timer& timer;
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Pinetime::Controllers::MotorController& motorController;
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lv_obj_t* btnPlayPause;
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lv_obj_t* txtPlayPause;
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@ -43,6 +46,7 @@ namespace Pinetime::Applications {
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bool buttonPressing = false;
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lv_coord_t maskPosition = 0;
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TickType_t pressTime = 0;
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TickType_t ringTime = 0;
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};
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}
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@ -52,7 +56,7 @@ namespace Pinetime::Applications {
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static constexpr const char* icon = Screens::Symbols::hourGlass;
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Timer(controllers.timer);
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return new Screens::Timer(controllers.timer, controllers.motorController);
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};
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};
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}
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