new game: bird and cactus

This commit is contained in:
Boteium 2023-07-03 22:52:44 +08:00
parent 5f3acfadd2
commit f12d5105c1
8 changed files with 202 additions and 2 deletions

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@ -375,6 +375,7 @@ list(APPEND SOURCE_FILES
displayapp/screens/Screen.cpp
displayapp/screens/Clock.cpp
displayapp/screens/Tile.cpp
displayapp/screens/Bird.cpp
displayapp/screens/InfiniPaint.cpp
displayapp/screens/Paddle.cpp
displayapp/screens/StopWatch.cpp

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@ -16,6 +16,7 @@ namespace Pinetime {
FlashLight,
BatteryInfo,
Music,
Bird,
Paint,
Paddle,
Twos,

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@ -16,6 +16,7 @@
#include "displayapp/screens/FirmwareValidation.h"
#include "displayapp/screens/InfiniPaint.h"
#include "displayapp/screens/Paddle.h"
#include "displayapp/screens/Bird.h"
#include "displayapp/screens/StopWatch.h"
#include "displayapp/screens/Metronome.h"
#include "displayapp/screens/Music.h"
@ -528,6 +529,9 @@ void DisplayApp::LoadScreen(Apps app, DisplayApp::FullRefreshDirections directio
case Apps::Paddle:
currentScreen = std::make_unique<Screens::Paddle>(lvgl);
break;
case Apps::Bird:
currentScreen = std::make_unique<Screens::Bird>(lvgl);
break;
case Apps::Music:
currentScreen = std::make_unique<Screens::Music>(systemTask->nimble().music());
break;

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@ -7,7 +7,7 @@
},
{
"file": "FontAwesome5-Solid+Brands+Regular.woff",
"range": "0xf294, 0xf242, 0xf54b, 0xf21e, 0xf1e6, 0xf017, 0xf129, 0xf03a, 0xf185, 0xf560, 0xf001, 0xf3fd, 0xf1fc, 0xf45d, 0xf59f, 0xf5a0, 0xf027, 0xf028, 0xf6a9, 0xf04b, 0xf04c, 0xf048, 0xf051, 0xf095, 0xf3dd, 0xf04d, 0xf2f2, 0xf024, 0xf252, 0xf569, 0xf06e, 0xf015, 0xf00c"
"range": "0xf294, 0xf242, 0xf54b, 0xf21e, 0xf1e6, 0xf017, 0xf129, 0xf03a, 0xf185, 0xf560, 0xf001, 0xf3fd, 0xf1fc, 0xf45d, 0xf59f, 0xf5a0, 0xf027, 0xf028, 0xf6a9, 0xf04b, 0xf04c, 0xf048, 0xf051, 0xf095, 0xf3dd, 0xf04d, 0xf2f2, 0xf024, 0xf252, 0xf569, 0xf06e, 0xf015, 0xf00c, 0xf4ba"
}
],
"bpp": 1,

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@ -52,7 +52,7 @@ namespace Pinetime {
{"2", Apps::Twos},
{Symbols::drum, Apps::Metronome},
{Symbols::map, Apps::Navigation},
{Symbols::none, Apps::None},
{Symbols::dove, Apps::Bird},
// {"M", Apps::Motion},
}};

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@ -0,0 +1,141 @@
#include "displayapp/screens/Bird.h"
#include "displayapp/DisplayApp.h"
#include "displayapp/LittleVgl.h"
#include "displayapp/screens/Symbols.h"
#include <cstdlib> // for rand()
using namespace Pinetime::Applications::Screens;
Bird::Bird(Pinetime::Components::LittleVgl& lvgl) : lvgl {lvgl} {
lv_obj_t* background = lv_obj_create(lv_scr_act(), nullptr);
lv_obj_set_size(background, LV_HOR_RES, LV_VER_RES);
lv_obj_set_style_local_radius(background, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, 0);
lv_obj_set_style_local_bg_color(background, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x2874a6));
cactus_top = lv_obj_create(lv_scr_act(), nullptr);
lv_obj_set_size(cactus_top, CACTUS_WIDTH, CACTUS_HEIGHT);
lv_obj_set_style_local_bg_color(cactus_top, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
lv_obj_set_style_local_border_color(cactus_top, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
lv_obj_set_style_local_border_width(cactus_top, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, 1);
cactus_bottom = lv_obj_create(lv_scr_act(), nullptr);
lv_obj_set_size(cactus_bottom, CACTUS_WIDTH, CACTUS_HEIGHT);
lv_obj_set_style_local_bg_color(cactus_bottom, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
lv_obj_set_style_local_border_color(cactus_bottom, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
lv_obj_set_style_local_border_width(cactus_bottom, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, 1);
MovePipe();
points = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_text_static(points, " ");
lv_obj_align(points, lv_scr_act(), LV_ALIGN_IN_TOP_RIGHT, -10, 5);
info = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_text_static(info, "touch to start");
lv_obj_align(info, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 40);
bird = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_text_static(bird, Symbols::dove);
lv_obj_set_style_local_text_color(bird, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
lv_obj_set_pos(bird, BIRD_X, pos);
taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
}
Bird::~Bird() {
lv_task_del(taskRefresh);
lv_obj_clean(lv_scr_act());
}
void Bird::MovePipe() {
lv_obj_set_pos(cactus_top, cactus_x, -cactus_y_offset);
lv_obj_set_pos(cactus_bottom, cactus_x, CACTUS_HEIGHT + CACTUS_GAP - cactus_y_offset);
return;
}
void Bird::Refresh() {
if (is_stopped) {
return;
}
pos += accel / 6;
if (is_ascending) {
if (accel >= -18) {
accel -= 3;
}
} else {
if (accel <= 42) {
accel++;
}
}
// checks if it has hit the floor or ceiling
if (pos <= 1 || pos >= LV_VER_RES - BIRD_SIZE) {
GameOver();
return;
}
// checks if it has rammed into cacti
// BIRD_X-CACTUS_WIDTH to BIRD_X+BIRD_SIZE
if (90 < cactus_x && cactus_x < 130) {
if (pos < CACTUS_HEIGHT - cactus_y_offset || pos > CACTUS_HEIGHT + CACTUS_GAP - BIRD_SIZE - cactus_y_offset) {
GameOver();
return;
}
}
lv_obj_set_pos(bird, BIRD_X, pos);
lv_label_set_text_fmt(points, "%04d", score / 10);
is_ascending = false;
score++;
if (cactus_x == 0) {
while (true) {
uint8_t new_offset = rand() % 5 * 40;
if (new_offset != cactus_y_offset) {
cactus_y_offset = new_offset;
break;
}
}
cactus_x = 240;
}
cactus_x--;
if (cactus_x % 4 == 0) {
MovePipe();
}
}
void Bird::GameOver() {
lv_label_set_text_static(info, "Game Over");
lv_obj_align(info, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 40);
is_stopped = true;
return;
}
bool Bird::OnTouchEvent(Pinetime::Applications::TouchEvents /*event*/) {
if (is_stopped) {
if (pos != 120) {
pos = 120;
lv_label_set_text_static(info, "Touch to Start");
lv_obj_align(info, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 40);
return true;
}
// reset
cactus_x = 240;
accel = 0;
score = 0;
is_stopped = false;
lv_label_set_text_static(info, "");
}
is_ascending = true;
return true;
}
bool Bird::OnTouchEvent(uint16_t /*x*/, uint16_t /*y*/) {
is_ascending = true;
return true;
}

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@ -0,0 +1,52 @@
#pragma once
#include <lvgl/lvgl.h>
#include <cstdint>
#include "displayapp/screens/Screen.h"
#define BIRD_X 110
#define BIRD_SIZE 20
#define CACTUS_HEIGHT 160
#define CACTUS_WIDTH 30
#define CACTUS_GAP 80
namespace Pinetime {
namespace Components {
class LittleVgl;
}
namespace Applications {
namespace Screens {
class Bird : public Screen {
public:
Bird(Pinetime::Components::LittleVgl& lvgl);
~Bird() override;
void Refresh() override;
bool OnTouchEvent(TouchEvents event) override;
bool OnTouchEvent(uint16_t x, uint16_t y) override;
private:
void GameOver();
void MovePipe();
Pinetime::Components::LittleVgl& lvgl;
bool is_stopped = true;
bool is_ascending = false;
uint8_t cactus_x = 240;
uint8_t cactus_y_offset = 40;
int8_t accel = 0;
uint8_t pos = 120;
uint16_t score = 0;
lv_obj_t *info, *points, *bird, *cactus_top, *cactus_bottom;
lv_task_t* taskRefresh;
};
}
}
}

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@ -20,6 +20,7 @@ namespace Pinetime {
static constexpr const char* paintbrush = "\xEF\x87\xBC";
static constexpr const char* paddle = "\xEF\x91\x9D";
static constexpr const char* map = "\xEF\x96\xa0";
static constexpr const char* dove = "\xEF\x92\xBA";
static constexpr const char* phone = "\xEF\x82\x95";
static constexpr const char* phoneSlash = "\xEF\x8F\x9D";
static constexpr const char* volumMute = "\xEF\x9A\xA9";