Change gestures in Music app and added quick ring
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21e86c4220
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163eaf5ab4
@ -292,20 +292,41 @@ void DisplayApp::Refresh() {
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return TouchEvents::SwipeLeft;
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}
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};
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if (!currentScreen->OnTouchEvent(gesture)) {
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if (currentApp == Apps::Clock) {
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if (currentApp == Apps::Clock || currentApp == Apps::Music || currentApp == Apps::Calculator || currentApp == Apps::QuickSettings) {
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switch (gesture) {
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case TouchEvents::SwipeUp:
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if (currentApp == Apps::Clock) {
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LoadNewScreen(Apps::Launcher, DisplayApp::FullRefreshDirections::Up);
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}
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break;
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case TouchEvents::SwipeDown:
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if (currentApp == Apps::Clock) {
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LoadNewScreen(Apps::Notifications, DisplayApp::FullRefreshDirections::Down);
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}
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break;
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case TouchEvents::SwipeRight:
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if (currentApp == Apps::Clock) {
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LoadNewScreen(Apps::QuickSettings, DisplayApp::FullRefreshDirections::RightAnim);
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} else if (currentApp == Apps::QuickSettings) {
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LoadNewScreen(Apps::Calculator, DisplayApp::FullRefreshDirections::RightAnim);
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} else if (currentApp == Apps::Calculator) {
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LoadNewScreen(Apps::Music, DisplayApp::FullRefreshDirections::RightAnim);
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} else {
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LoadNewScreen(Apps::Clock, DisplayApp::FullRefreshDirections::RightAnim);
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}
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break;
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case TouchEvents::SwipeLeft:
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if (currentApp == Apps::Clock) {
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LoadNewScreen(Apps::Music, DisplayApp::FullRefreshDirections::LeftAnim);
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} else if (currentApp == Apps::Music) {
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LoadNewScreen(Apps::Calculator, DisplayApp::FullRefreshDirections::LeftAnim);
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} else if (currentApp == Apps::Calculator) {
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LoadNewScreen(Apps::QuickSettings, DisplayApp::FullRefreshDirections::LeftAnim);
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} else {
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LoadNewScreen(Apps::Clock, DisplayApp::FullRefreshDirections::LeftAnim);
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}
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break;
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case TouchEvents::DoubleTap:
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PushMessageToSystemTask(System::Messages::GoToSleep);
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@ -535,7 +556,7 @@ void DisplayApp::LoadScreen(Apps app, DisplayApp::FullRefreshDirections directio
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currentScreen = std::make_unique<Screens::Paddle>(lvgl);
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break;
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case Apps::Music:
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currentScreen = std::make_unique<Screens::Music>(this, systemTask->nimble().music());
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currentScreen = std::make_unique<Screens::Music>(systemTask->nimble().music());
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break;
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case Apps::Navigation:
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currentScreen = std::make_unique<Screens::Navigation>(systemTask->nimble().navigation());
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@ -49,7 +49,7 @@ inline void lv_img_set_src_arr(lv_obj_t* img, const lv_img_dsc_t* src_img) {
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*/
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Music::Music(DisplayApp* app, Pinetime::Controllers::MusicService& music) : app {app}, musicService(music) {
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Music::Music(Pinetime::Controllers::MusicService& music) : musicService(music) {
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lv_obj_t* label;
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lv_style_init(&btn_style);
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@ -252,34 +252,19 @@ void Music::OnObjectEvent(lv_obj_t* obj, lv_event_t event) {
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bool Music::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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switch (event) {
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case TouchEvents::SwipeUp: {
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if (lv_obj_get_hidden(btnNext)) {
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case TouchEvents::SwipeDown: {
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lv_obj_set_hidden(btnNext, false);
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lv_obj_set_hidden(btnPrev, false);
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lv_obj_set_hidden(btnVolDown, true);
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lv_obj_set_hidden(btnVolUp, true);
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return true;
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}
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else{
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case TouchEvents::SwipeUp: {
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lv_obj_set_hidden(btnVolDown, false);
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lv_obj_set_hidden(btnVolUp, false);
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lv_obj_set_hidden(btnNext, true);
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lv_obj_set_hidden(btnPrev, true);
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}
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return true;
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}
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case TouchEvents::SwipeDown: {
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app->SetFullRefresh(DisplayApp::FullRefreshDirections::Down);
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return true;
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}
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case TouchEvents::SwipeLeft: {
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app->StartApp(Apps::FlashLight, DisplayApp::FullRefreshDirections::LeftAnim);
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return true;
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}
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case TouchEvents::SwipeRight: {
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app->SetFullRefresh(DisplayApp::FullRefreshDirections::RightAnim);
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return true;
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}
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default: {
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@ -32,7 +32,7 @@ namespace Pinetime {
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namespace Screens {
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class Music : public Screen {
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public:
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Music(DisplayApp* app, Pinetime::Controllers::MusicService& music);
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Music(Pinetime::Controllers::MusicService& music);
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~Music() override;
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